So. I was just playing Mass Effect: Andromeda (I'll keep this spoiler free) and it dawned on me exactly why I'm excited for CoE. I'm enjoying Andromeda well enough for what it is. I don't want anybody to think I'm knocking the game, but it did provide me with an epiphany.
I was in the middle of a dialogue sequence in the lead up to a big mission. I was told that the instance I was going into had a number of security measures, had tons of enemy soldiers, and had a big boss at the end. Normally, that kind of set-up should keep a player on the edge of his or her seat, but I found it all rather tedious, because I knew the game had no intention of keeping its promise.
In a more involved game, "tons of enemies" would have meant that I needed to get a weapon that dealt area of effect damage, or that I should have been going out to get troops for a frontal invasion. Instead, I knew that the game was going to come up with a reason for me to be taking them on no more than about five at a time. Likewise, I knew that "security measures" just meant that I was going to spend most of the mission running around between control terminals.
Which brings me to my point. In Andromeda, the narrative is mostly separate from the gameplay. In CoE, the narrative is the gameplay. If you had to invade a fort in CoE, you need to get into the mindset of someone who is actually about to invade a fort. You don't get to skirt by on the virtue of being a protagonist. Even if you're just a soldier and somebody else has worked out the strategy and logistics, and even if the fight is going to be one-sided in your favour, you still need to consider each encounter based on its narrative.
I just figured I'd share that with you all. I'm not looking to invade any forts if I can avoid it in Elyria, since I'll be mostly trying to manage my two counties and my scribing/adventuring school. But, it's definitely what excites me most about CoE, and I'd love to hear what hypes everybody the most about the game.