Posted By Iccubus at
So if your count/Duke/or king are requesting 7% tax from all properties and sale tax, how much should you increase to be able to support your settlement.
The quick answer is : As high as it'll need to be for your settlement to be sustainable. How much that is will vary from one place to another.
Posted By Iccubus at
I see problems with raising it too high, players and NPC's might decide that your taxes are too high and leave the settlement.
Of course. That's one of the reasons why rulership is such a hard job, and that's where a leader's finesse will have to shine through. ;)
Posted By Iccubus at
heard people say 20%-30% taxes, seems like you would have no one in your settlement at that rate.
20% to 30% is a very high tax in our own world, but there's no saying what that'd be like in the game itself. In our world, that's considered high because there's an excessive amount of other things you also have to pay for; debts on various furniture, debts on your own house, electricity bill, water bill, internet bill, car debts, education debts, insurances, the list goes on. Without having our hands on the game, right now, and without knowing which other costs players may have to face in the game, it's impossible to state what is a reasonable or unreasonable tax rate for now.
Posted By Iccubus at
Heard people say no taxes for people joining, how can a kingdom survive with no taxes?
They most likely meant no taxes for EP land owners, but yup, a community which limits its taxes will, obviously, not have the money they might've acquired from such taxes. Whether that's worth it or not will probably be dependent on each individual community and their overall situation.
Posted By Iccubus at
Caspian joked about raise it to high and risk being overthrown, guess this is where the term death and taxes came into play.
Raise it too high, you'll risk being overthrown (by your fellow peasants, who are now angry at you), but leave it too low, and you'll also risk being overthrown (this time, by your fellow nobles, who now see an opportunity). Leadership is nowhere near an easy task, and this right here is exactly the reason.
Posted By Iccubus at
would like to heard everyone's thought on a good starting tax for kingdoms , down to a town.
I can give you a random number, but that number would ultimately mean nothing and, actually, might even end up detrimental to you since you'll have an expectation of what tax rate should be enforced, and may miss the bigger picture of whether that tax rate you've been given months before release was truly appropriate to the situation you're put into now.
My best advice would rather be to keep an open mind, and to not think about the gains and losses of a specific tax rate, but rather to think about the buying power a specific tax would leave you with. If you can think of it that way, when launch comes around, you should properly react to the taxes you may be exposed to.