I really hope you will be a smith in game. I look forward to Luminios Weaponry being all over Elyria.
The truth is born in argument
The truth is born in argument
I really hope you will be a smith in game. I look forward to Luminios Weaponry being all over Elyria.
Were one handed axes really only about as heavy as one handed swords? Not a pro in this topic by any means, but to me it'd seem that because the metal blade on a sword is longer, it'd weigh more.
Ehhh.
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Posted By Desophyr at 5:18 PM - Tue Aug 22 2017
Were one handed axes really only about as heavy as one handed swords? Not a pro in this topic by any means, but to me it'd seem that because the metal blade on a sword is longer, it'd weigh more.
Longer yes, but very thin compared to an axe.
Posted By Luminios at 08:05 AM - Tue Aug 22 2017
I guess I should start designing a makers mark.
I hope that type of thing will play a major role in forensics. Identifying wounds as of a certain make of weapon and going back to the maker to track down purchases to match up some suspects... Or even find more victims.
Gauging the weight of the weapon and height/strength of the wielder could be a thing too. How deep the blows are, what angle did they originate etc.
I hope that the size and weight of a weapon is a design choice. Or that different races require more or less materials then smaller races in recipes.
Likewise I would not expect the larger tribe's weapons to weigh the same as smaller tribes weapons. But also that you could somewhat choose a lighter or heavier weapon to suit your style even if the actual attacks are faster with lighter damage or heavier but much less wieldy for more damage.
I dont expect massive swords but it would be nice to be able to use anti calvary weapons.
Or that different materials could drastically effect weights. Or that you could put some decorations or things that would lessen the weight somewhat in the pre design choices you make or add later additions like chains or something to the end to add balance to an imbalanced weapon.
If you have items or assets you no longer have use for feel free to send them my way.
@Desophyr as you can see most axes are around 0.8-1 kg while most swords are ~ 400 g heavier. (axes are around 2 lbs. swords are generally 1/2-1 lbs heavier.) If you were thinking about the Dane Axes ... those are held with two hands.
@Iota a makers mark is a small imprint on the blade, or somewhere on the armor, similar to a brand on cattle. I don't think they will help much with forensics, unless you actually found the weapon used in the murder.
@RedAngel it's not that clear cut with more weight=more damage. I guess I should make a table that approximates weight of the weapon used to swing speed and ultimately KE, similar to the one I found for baseball bats.
If by massive swords you mean something like a zhanmadao, I guess your chances are relatively meager, as that kind of anti-cavalry weapon would be nearly impossible to use against lances.
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Posted By RedAngel at 05:12 AM - Wed Aug 23 2017
I dont expect massive swords but it would be nice to be able to use anti calvary weapons.
A spear has traditionally been the hallmark of an anti-cavalry weapon
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Posted By Idrhenion at 04:59 AM - Wed Aug 23 2017
Posted By RedAngel at 05:12 AM - Wed Aug 23 2017
I dont expect massive swords but it would be nice to be able to use anti calvary weapons.
A spear has traditionally been the hallmark of an anti-cavalry weapon
Close, but a spear is traditionally meant to be wieldable in one hand, meaning usually if you did use one to kill a cavalry horse it would be close enough that it would still kill you when it came crashing down on top of you. Also spears were seldom long enough to set, so they relied almost entirely off of the users own strength to generate enough punch to stab the horse to death. Lastly a spear rarely could match the length of a lance, so chances are if the cavalrymen had one the spearmen would be dead before he could even make an attack.
Pikes (Distinguishable from spears only for being way longer) were the prime anti-cavalry weapon, as they allowed the user to set their pike back end to the ground in a formation and allow the charging cavalry to ride into the point. This ensured that all of the cavalrymen's own force would be fully absorbed by the pike, basically guaranteeing death for the horse if it were moving at any reasonable speed. The pikes ranged anywhere from 10 to 25 feet long, so the pikemen could be relatively confident they would be out of range of cavalry lances and the danger of their dead horses flying forward onto them as well.
While pikes go a long way for dissuading cavalry charges, there are accounts of heavy cavalry charging through an infantry unit multiple times, without being stopped by the pikes.
Pikes aren't particularly robust, as you could imagine with 6 m long wooden shafts. They taper quite a bit towards the tip, and if the armor on the horses chest is resilient enough the pike will break instead of piercing it.
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I have been told that spears (in a mediëval european context) typically vary in length between 1.6 meters to 2.4 meters...this would be somewhat long enough to fight cavalry (not if they have really long lances though). Don't discount them too quickly as anti cav weapons. As far as pikes breaking against armor goes, i've never heard from that...i'm willing to believe it though. Still, they should be quite effective against cavalry...horses don't like running into a tight mass of men, espesciallly when they have formed a hedge of spearpoints.
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Spears, pikes, and ranged melee & projectiles will do the job for sure. But there should be non range melee options as well if they existed in the historical period. There seems to be a growing list of things people want to see in the game and actual tech they dont.
Either way if it is a spear, pike, or horse sword you get one chance to bet youll win. Either way it comes down to skill. You can dodge a spear or once you get past the range of a pike you are going to be trampled anyways. At least with a huge sword you still have a chance.
They arent that much bigger anyways than a flamberge or zweihander or great sword. So its not a stretch that any two handed weapon could do the job.
Weight and balance of a weapon just depends on what you intend to do with it. Or the implimentations it has on it to serve multiple functions.
If you have items or assets you no longer have use for feel free to send them my way.
@Ryle They are definitely quite effective, and I wouldn't recommend charging a pike block over most other targets, but it has been done with varying success for example during the battles of Ravenna (1512 ineffective), Ceresole (1544 effective but costly), and Dreux (1562 effective).
While I am no expert on horses, to me it is evident by the aforementioned battles, that it seems to have been possible to train them to charge even thightly packed formations. I bet @LadyGrace or @Varuian Maulvorn could tell you more.
Posted By RedAngel at 3:55 PM - Thu Aug 24 2017
Spears, pikes, and ranged melee & projectiles will do the job for sure. But there should be non range melee options as well if they existed in the historical period. There seems to be a growing list of things people want to see in the game and actual tech they dont.
What actual tech has been deemed unusable in this thread, if I may ask?
Either way if it is a spear, pike, or horse sword you get one chance to bet youll win. Either way it comes down to skill. You can dodge a spear or once you get past the range of a pike you are going to be trampled anyways. At least with a huge sword you still have a chance.
They arent that much bigger anyways than a flamberge or zweihander or great sword. So its not a stretch that any two handed weapon could do the job.
You seem to be talking about a 1v1 situation, compared to unit vs unit. The advantages of a spear in a formation are pretty obvious IMO, as are the disadvantages of a twohanded sword.
For single combat ... well yeah, there is no way the rider or his horse even come in range of your weapon, if they don't want to.
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I really hope the devs use historical weapons for their models...and don't confuse longswords with greatswords.
Don't worry, I'll make a thread on greatswords sometime soon, which will be guaranteed 100% impartial, and totally not biased.
(Greatswords are my favourite weapons)
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