“Initial uniformity can be deceiving, warns the author, because parties arrive at that state from so many different motives which will be exposed over time.”
- Donald R. Hickey, The War of 1812: A Forgotten Conflict
The Player
One should not come into possession or command of a kingdom without the requisite attributes: A strong sense of self; the ability to carve out and relentlessly pursue a vision for the kingdom; political aptitude to convince others to sign-on and commit to that vision; a rapid assessing of others skill and value to assign them to the right tasks; the fortitude to weather criticism and setback; a focus to keep people working on what matters; the confidence to allow others to excel under your leadership; and a cast iron back to deflect the inevitable assassin’s blade.
I raise my hand today to mark myself out as an individual worthy of leading the Free Kingdom of Elyria. This will be my first post in this community’s forum despite having pledged to Chronicles of Elyria a long time ago, and I only do so now at the suggestion of a friend.
A little about myself as a person. I have significant experience in leading online gaming communities, particularly ones appropriate for the kind of gaming environment we are being presented here with CoE. In other free-form games with simulated economies, factions, corporations, and governments, I have gravitated towards leadership roles, and find that I am naturally suited to this function. In another game I have spent 15yrs building reputable groups with hundreds of active players under my management, and I have directly shaped these groups’ reputation among the game as an effective and capable power.
What I bring to the table is over a decade and a half of experience in online game politics among thousands of players, hundreds of communities, and a strong ability to both lead and develop groups into cohesive and powerful forces. But what about my vision for a kingdom here, in this game?
The Kingdom
My vision at this stage for a kingdom is to firstly recognise the unique nature that this particular kingdom exhibits. While the in-game lore aptly describes the Kingdom as recovering from chaos, I expect that in terms of reality we will see a kingdom emerging that is inhabited by a plethora of players that do not necessarily have the founding and sense of establishment that other kingdoms may have.
To this end, we will see a kingdom that is initially unsure of itself, and more than likely experiencing less trust and cooperation than might otherwise be expected of more regimented and selective kingdoms. But that is only a beginning, the mere blinking of our eyes as we come out of a cave.
The strength of such a kingdom will be in the diversity the players present, and so I expect a kingdom that will, by its nature, see a great amount of ingenuity from its inhabitants as they adapt and become comfortable with their surrounds.
I don’t know if the Kingdom will be on the frontiers of the wilderness, completely surrounded by other Kingdoms, or nestled nicely on a coast. These factors will change the way the kingdom solidifies itself, and anyone who tells you they have certainty over the Kingdom’s evolution, or demands potential Kings should have that at this stage, simply do not understand the complexities of geo-politics (even in an online game).
What I want to see though is a Kingdom that is unified by a core set of values: Discipline, flexibility, courage, teamwork, integrity, respect, and intelligence.
Outside of these stated values, the precise roleplay elements and tone of the kingdom is something that we, as a community, will build and explore together.
The King
Give me a handful of good Dukes, and I'll build a kingdom that spans the world.
With a dictatorial reign, my approach to the position would change over time, as the Kingdom also changes. Starting out in a rather prescriptive style of leadership, the King’s initial function is to establish the dominion of the crown, the stability of the realm, and the security of its people and infrastructure.
The King, upon the advice of his Dukes, sets the strategic objectives of the Kingdom and then orchestrates the Dukes to achieve those objectives.
The beginning is bound to be rocky in some respects, and I envisage much jostling and politicising of events in the first year or two as the sources of power within the Kingdom’s nobility find their equilibrium, set up their internal political constructs, and test the boundaries of rules and expectations.
The King cannot run a kingdom on his own though, that is just a mad king, and one that takes the fun out of it for the rest. While the King is the ruler, he needs a structure to divest decision-making authority to, and in terms of managing the Kingdom strategically, this would need to be done on two levels: A High Council, and a Conclave of Lords which I will cover later.
As time progressed, and the powers of the kingdom became accustomed to each other, and the talent of people began to shine through with both their player’s skills and interest in taking on responsibility, then the more the King would be able to delegate. But delegation must happen within a clear framework of responsibility that seeks to provide clear boundaries for expectations from the King, whilst also leverage and exemplify the individual talents and perspectives of the Dukes.
From me as King, you can expect to see what would effectively be a federation of Duchies, where the individual Dukes would have large responsibilities and freedoms for ruling their Duchy, but within the framework of ‘federal’ laws which are to be maintained across the Kingdom, and responsibilities that each Duchy has towards the Kingdom.
This form of distributed responsibility allows for the greatest development of the Kingdom, flexibility in meeting the challenges the Kingdom as a whole faces, and is the foundation for the Kingdom’s strategic depth; that is to absorb the effects of invasion, political setbacks, economic shocks, and even death of the King.
Succession and Inheritance
The kingdom will adopt an absolute primogeniture law, where sex is irrelevant for inheritance of titles of nobility, or the sovereignty. By default, the eldest in a line of succession will inherit, so long as they are of good standing with the Kingdom.
Disputes on inheritance for nobility will be brought before determined by a vote of the Conclave of Lords, and for all other matters through the court system.
The High Council
Composed of skilled and trusted players, the High Council will be appointed by the King and will be responsible for the strategic coordination of the Kingdom. The remit of the Council will be to coordinate a particular function across all Duchies, and act as the King’s representative within the assigned domain of influence. The High Council is a body that will work as a cabinet based on functions, and include positions for:
- Lord Treasurer - Oversight of taxation across the Kingdom and the Royal finances
- Lord Justicar – Chief of the justice system and oversight of federal law
- Lord Marshal – Oversight of the Kingdom’s military and defences
- Lord Scribe – Oversight of the Kingdom’s research efforts
- Lord Commissioner – Chief of foreign relations and intrigue
- Lord Chancellor – Oversight of the Kingdom’s economy and production
- Archbishop (or other suitable title) – Chief of religious affairs
- Lord Advocate – Representative elected by the Kingdom’s players for a term of 12 months
- Lord Secretary – Optional position to provide secretariat function and coordination for the High Council.
My hope is that these positions will be filled by Dukes, but a character need not be a current noble in order to be endowed with a position on the High Council, and positions will be granted based on merit, activity, and dedication to the Kingdom.
Multiple positions can be held by a single player, although default preference is that this should not occur except for exceptional circumstances.
The Conclave of Lords
Composed of all Counts and Dukes, the Conclave of Lords will be the body that advises the High Council and the King on matters pertaining to the Kingdom. Designed primarily as a mechanism to ensure communication and coordination across the Counties and Duchies, the Conclave will propose laws and set the community expectations for the Kingdom.
Bringing structured petitions to the King before the High Council, members of the Conclave of Lords will have a right to be heard and be provided a formal response on matters they deem of significance.
Taxes & Levies
The King, on the advice of the High Council, will set taxation rates throughout the Kingdom. Additional taxes may not be levied without a petition before the Conclave of Lords, and Royal Assent.
Taxes would come in two forms: Land tax, based on the amount of land owned by an individual, and a tax on profits made by businesses, guilds, etc.
Taxes would be collected at the County level, and these taxes would then be forwarded on to the Duchies (minus any amount set by the Duke to remain with the County). Duchies would then need to forward these taxes on to The Kingdom’s Treasury (minus any amount set by the King to remain with the Duchy).
The Kingdom’s Treasury would be used to invest in priority areas such as development of critical infrastructure, industries, Kingdom defences, hire mercenaries, purchase goods, technology, etc.
The Military
To ensure its sovereign integrity and security of its territory, the Kingdom shall invest in its military, and all Duchies will be required to meet quotas established by the High Council. Quotas for each Duchy will be determined on a case by case basis, and will take into consideration the size, wealth, population, and location of the Duchy. These quotas shall cover:
- Number of able bodies to be made available to the Royal Army
- Number and types of equipment to be made available to the Royal Army
- Number of horses to be made available to the Royal Army
In times of war, quotas may be increased by flat rates across the Kingdom.
When not called upon for service in the Royal Army, the troops, horses, and equipment will be returned to the Duchy and reside under the command of the respective Duke. The Duke is expected to utilise their military assets to maintain peace, stability, order, and the rule of law throughout their Duchy.
A Duchy may not exceed the required quota for military troops and equipment by more than 20%, Any excess discovered will lead to potential fines, and such assets will be forfeit to the Royal armoury and barracks.
Duchies will be required to build defences to certain specifications, and to protect areas of significance, such as particular travel routes, borderlands, passes, highly valuable resources etc. This will be coordinated by the High Council, and priority areas for defensive development will be provided with additional funds from The Treasury to support the Duchies in meeting such requirements.
The Economy
There is still very much up in the air about the economy within the game, but my expectation for the Kingdom would be that the Counties would best coordinate the development of local economies, while the High Council would coordinate broad and strategic investment in establishing critical infrastructure for industries.
Until the exact details are known of the Kingdom’s location, its available resources, nearby trading partners etc, no firm details can be determined. Overall, we want to see a diversified economy with a lot of freedom for people to develop robust businesses and trade empires. A set of laws will be established to provide certainty about most investment and business dealings, and this will be enforced by the Dukes, Counts, and Barons.
The basics are what you’d expect: recognition of ownership and property; enforcement of contracts; intellectual rights; punishment for thieves, swindlers, cheats.
Foreign Affairs
This is not a minor element for a Kingdom, especially one that might be seen as unstable to begin with and viable to be picked clean. This is particularly true if the Kingdom is surrounded by other Kingdoms on all sides, or it is particularly rich in natural resources.
Diplomacy is a fickle art, and the Kingdom must be wary of foreign influence on the Dukes in particular. The Kingdom must have the appropriate skills and demeanour to engage in dialogue with other Kingdoms and seek to establish ourselves as a credible and reliable Kingdom that does not needlessly wave its sword, or cannot be trusted.
Being nice works only to a point, as the intent of others is not always to co-exist. When we warn another kingdom, there must be surety that we mean it, and there must be the willingness to follow through with those warnings. Similarly, when we ally, then our alliance must be highly valued and counted on.
Our word in our dealings will be paramount, and for this reason we will not say anything lightly, but with careful consideration and tact.
War costs the whole kingdom, and always brings with it the risk of defeat, so when we engage in it, it must be with total commitment of the whole Kingdom and with unrelenting skill on the battlefield and artful use of strategic aims to bring about the swift capitulation of our enemies.
Victory costs the whole kingdom. Sometimes, we may have to destroy our enemies, and sometimes just push them back. It’s not only when we lose that we need to recover, but also when we win. It will affect us economically, militarily, and diplomatically. The King needs to be in-tune with this, and adjust internal priorities and diplomatic dealings to best set the Kingdom up for future success.
We must be proactively engaged in our region and exert influence in diplomatic affairs that will see the region head in a direction that our kingdom can then leverage and prosper from. While we will not be aiming to turn the surrounding kingdoms into our own culture and our own way of doing things, we do want to maximise the ability for our kingdom to benefit from our relationships with outsiders.
Federal Law
The King shall have absolute right to issue federal laws, which may be applied to the entire Kingdom, parts of it, or specific concepts. There shall be no limitations to the content of such laws, excepting laws regarding the inheritance of noble titles and lands, which must be agreed to by a vote of the Conclave of Lords.
Local Law
The Duke may enact local laws within the scope of Federal Law, and such laws may not violate Federal Law which will always supersede local law irrespective of the date such laws came into force. Dukes will have a vast range of freedom to issue local laws and ordinances, but they may not make laws pertaining to:
- Inheritance
- Taxation and levies
- Defence of the realm
- Awarding and withdrawal of titles of nobility
- Foreign affairs and trade
The Duke may allow Counties to implement Local laws and ordinances, but these must adhere to the same restrictions, and the Duke maintains the right to veto any such law or ordinance.
The King has a right to veto any local law or ordinance. In doing so, the King must inform the Conclave of Lords of the law or ordinance that was vetoed, and the reasons for the veto.
Justice
Each Duchy will be responsible for implementing a judicial system under the oversight of the Lord Justicar and within the rules of the judiciary. Dukes will have the freedom to nominate local individuals who shall have the power to hear cases, and where confirmed by the Lord Justicar as being a suitable person, will have the authority of a Judge under both Federal and Local law.
For High Crimes and allegations of crimes conducted by nobles (Baron, Count, and Duke), the Lord Justicar will convene a panel of three judges which are to be Dukes in good standing with the Kingdom
There will be no trials by jury or trials by combat.
The Developers
This is a game that created by a game studio, and will be developed into the future as well. That means that the Kingdoms represent a mechanism to assist developers in the progression and refinement of the game, so as a King I would see it as important to proactively represent with the developers, the community of players in a kingdom I led.
This is also a two-way relationship where I also need to assist my community in adapting to game changes and features as they roll out, and help prepare my kingdom for those as they come. From my perspective, the leadership aspect doesn't end with the Kingdom after logging into the server, but also to the Kingdom's place in the broader game and community.
In my experience, this sort of proactive relationship with the devs makes for a happier outcome for all involved, and the devs seem genuinely interested in engaging with the Kingdoms to ensure CoE is a fun and dynamic game for everyone.
Questions
These are just initial thoughts for a Kingdom, and by no way set in stone. I'm happy to answer any questions people may have of me, or to hear alternate ideas.