COMMUNITY - FORUMS - LUNA DOMAINS
Campaign for King Seele I

“Initial uniformity can be deceiving, warns the author, because parties arrive at that state from so many different motives which will be exposed over time.”

- Donald R. Hickey, The War of 1812: A Forgotten Conflict

Visit the Kingdom Website

The Player

One should not come into possession or command of a kingdom without the requisite attributes: A strong sense of self; the ability to carve out and relentlessly pursue a vision for the kingdom; political aptitude to convince others to sign-on and commit to that vision; a rapid assessing of others skill and value to assign them to the right tasks; the fortitude to weather criticism and setback; a focus to keep people working on what matters; the confidence to allow others to excel under your leadership; and a cast iron back to deflect the inevitable assassin’s blade.

I raise my hand today to mark myself out as an individual worthy of leading the Free Kingdom of Elyria. This will be my first post in this community’s forum despite having pledged to Chronicles of Elyria a long time ago, and I only do so now at the suggestion of a friend.

A little about myself as a person. I have significant experience in leading online gaming communities, particularly ones appropriate for the kind of gaming environment we are being presented here with CoE. In other free-form games with simulated economies, factions, corporations, and governments, I have gravitated towards leadership roles, and find that I am naturally suited to this function. In another game I have spent 15yrs building reputable groups with hundreds of active players under my management, and I have directly shaped these groups’ reputation among the game as an effective and capable power.

What I bring to the table is over a decade and a half of experience in online game politics among thousands of players, hundreds of communities, and a strong ability to both lead and develop groups into cohesive and powerful forces. But what about my vision for a kingdom here, in this game?


The Kingdom

My vision at this stage for a kingdom is to firstly recognise the unique nature that this particular kingdom exhibits. While the in-game lore aptly describes the Kingdom as recovering from chaos, I expect that in terms of reality we will see a kingdom emerging that is inhabited by a plethora of players that do not necessarily have the founding and sense of establishment that other kingdoms may have. To this end, we will see a kingdom that is initially unsure of itself, and more than likely experiencing less trust and cooperation than might otherwise be expected of more regimented and selective kingdoms. But that is only a beginning, the mere blinking of our eyes as we come out of a cave.

The strength of such a kingdom will be in the diversity the players present, and so I expect a kingdom that will, by its nature, see a great amount of ingenuity from its inhabitants as they adapt and become comfortable with their surrounds. I don’t know if the Kingdom will be on the frontiers of the wilderness, completely surrounded by other Kingdoms, or nestled nicely on a coast. These factors will change the way the kingdom solidifies itself, and anyone who tells you they have certainty over the Kingdom’s evolution, or demands potential Kings should have that at this stage, simply do not understand the complexities of geo-politics (even in an online game).

What I want to see though is a Kingdom that is unified by a core set of values: Discipline, flexibility, courage, teamwork, integrity, respect, and intelligence.

Outside of these stated values, the precise roleplay elements and tone of the kingdom is something that we, as a community, will build and explore together.


The King

Give me a handful of good Dukes, and I'll build a kingdom that spans the world.

With a dictatorial reign, my approach to the position would change over time, as the Kingdom also changes. Starting out in a rather prescriptive style of leadership, the King’s initial function is to establish the dominion of the crown, the stability of the realm, and the security of its people and infrastructure.

The King, upon the advice of his Dukes, sets the strategic objectives of the Kingdom and then orchestrates the Dukes to achieve those objectives.

The beginning is bound to be rocky in some respects, and I envisage much jostling and politicising of events in the first year or two as the sources of power within the Kingdom’s nobility find their equilibrium, set up their internal political constructs, and test the boundaries of rules and expectations.

The King cannot run a kingdom on his own though, that is just a mad king, and one that takes the fun out of it for the rest. While the King is the ruler, he needs a structure to divest decision-making authority to, and in terms of managing the Kingdom strategically, this would need to be done on two levels: A High Council, and a Conclave of Lords which I will cover later.

As time progressed, and the powers of the kingdom became accustomed to each other, and the talent of people began to shine through with both their player’s skills and interest in taking on responsibility, then the more the King would be able to delegate. But delegation must happen within a clear framework of responsibility that seeks to provide clear boundaries for expectations from the King, whilst also leverage and exemplify the individual talents and perspectives of the Dukes.

From me as King, you can expect to see what would effectively be a federation of Duchies, where the individual Dukes would have large responsibilities and freedoms for ruling their Duchy, but within the framework of ‘federal’ laws which are to be maintained across the Kingdom, and responsibilities that each Duchy has towards the Kingdom.

This form of distributed responsibility allows for the greatest development of the Kingdom, flexibility in meeting the challenges the Kingdom as a whole faces, and is the foundation for the Kingdom’s strategic depth; that is to absorb the effects of invasion, political setbacks, economic shocks, and even death of the King.


Succession and Inheritance

The kingdom will adopt an absolute primogeniture law, where sex is irrelevant for inheritance of titles of nobility, or the sovereignty. By default, the eldest in a line of succession will inherit, so long as they are of good standing with the Kingdom.

Disputes on inheritance for nobility will be brought before determined by a vote of the Conclave of Lords, and for all other matters through the court system.


The High Council

Composed of skilled and trusted players, the High Council will be appointed by the King and will be responsible for the strategic coordination of the Kingdom. The remit of the Council will be to coordinate a particular function across all Duchies, and act as the King’s representative within the assigned domain of influence. The High Council is a body that will work as a cabinet based on functions, and include positions for:

  1. Lord Treasurer - Oversight of taxation across the Kingdom and the Royal finances
  2. Lord Justicar – Chief of the justice system and oversight of federal law
  3. Lord Marshal – Oversight of the Kingdom’s military and defences
  4. Lord Scribe – Oversight of the Kingdom’s research efforts
  5. Lord Commissioner – Chief of foreign relations and intrigue
  6. Lord Chancellor – Oversight of the Kingdom’s economy and production
  7. Archbishop (or other suitable title) – Chief of religious affairs
  8. Lord Advocate – Representative elected by the Kingdom’s players for a term of 12 months
  9. Lord Secretary – Optional position to provide secretariat function and coordination for the High Council.

My hope is that these positions will be filled by Dukes, but a character need not be a current noble in order to be endowed with a position on the High Council, and positions will be granted based on merit, activity, and dedication to the Kingdom.

Multiple positions can be held by a single player, although default preference is that this should not occur except for exceptional circumstances.


The Conclave of Lords

Composed of all Counts and Dukes, the Conclave of Lords will be the body that advises the High Council and the King on matters pertaining to the Kingdom. Designed primarily as a mechanism to ensure communication and coordination across the Counties and Duchies, the Conclave will propose laws and set the community expectations for the Kingdom. Bringing structured petitions to the King before the High Council, members of the Conclave of Lords will have a right to be heard and be provided a formal response on matters they deem of significance.


Taxes & Levies

The King, on the advice of the High Council, will set taxation rates throughout the Kingdom. Additional taxes may not be levied without a petition before the Conclave of Lords, and Royal Assent.

Taxes would come in two forms: Land tax, based on the amount of land owned by an individual, and a tax on profits made by businesses, guilds, etc.

Taxes would be collected at the County level, and these taxes would then be forwarded on to the Duchies (minus any amount set by the Duke to remain with the County). Duchies would then need to forward these taxes on to The Kingdom’s Treasury (minus any amount set by the King to remain with the Duchy).

The Kingdom’s Treasury would be used to invest in priority areas such as development of critical infrastructure, industries, Kingdom defences, hire mercenaries, purchase goods, technology, etc.


The Military

To ensure its sovereign integrity and security of its territory, the Kingdom shall invest in its military, and all Duchies will be required to meet quotas established by the High Council. Quotas for each Duchy will be determined on a case by case basis, and will take into consideration the size, wealth, population, and location of the Duchy. These quotas shall cover:

  1. Number of able bodies to be made available to the Royal Army
  2. Number and types of equipment to be made available to the Royal Army
  3. Number of horses to be made available to the Royal Army

In times of war, quotas may be increased by flat rates across the Kingdom.

When not called upon for service in the Royal Army, the troops, horses, and equipment will be returned to the Duchy and reside under the command of the respective Duke. The Duke is expected to utilise their military assets to maintain peace, stability, order, and the rule of law throughout their Duchy.

A Duchy may not exceed the required quota for military troops and equipment by more than 20%, Any excess discovered will lead to potential fines, and such assets will be forfeit to the Royal armoury and barracks.

Duchies will be required to build defences to certain specifications, and to protect areas of significance, such as particular travel routes, borderlands, passes, highly valuable resources etc. This will be coordinated by the High Council, and priority areas for defensive development will be provided with additional funds from The Treasury to support the Duchies in meeting such requirements.


The Economy

There is still very much up in the air about the economy within the game, but my expectation for the Kingdom would be that the Counties would best coordinate the development of local economies, while the High Council would coordinate broad and strategic investment in establishing critical infrastructure for industries.

Until the exact details are known of the Kingdom’s location, its available resources, nearby trading partners etc, no firm details can be determined. Overall, we want to see a diversified economy with a lot of freedom for people to develop robust businesses and trade empires. A set of laws will be established to provide certainty about most investment and business dealings, and this will be enforced by the Dukes, Counts, and Barons.

The basics are what you’d expect: recognition of ownership and property; enforcement of contracts; intellectual rights; punishment for thieves, swindlers, cheats.


Foreign Affairs

This is not a minor element for a Kingdom, especially one that might be seen as unstable to begin with and viable to be picked clean. This is particularly true if the Kingdom is surrounded by other Kingdoms on all sides, or it is particularly rich in natural resources.

Diplomacy is a fickle art, and the Kingdom must be wary of foreign influence on the Dukes in particular. The Kingdom must have the appropriate skills and demeanour to engage in dialogue with other Kingdoms and seek to establish ourselves as a credible and reliable Kingdom that does not needlessly wave its sword, or cannot be trusted.

Being nice works only to a point, as the intent of others is not always to co-exist. When we warn another kingdom, there must be surety that we mean it, and there must be the willingness to follow through with those warnings. Similarly, when we ally, then our alliance must be highly valued and counted on.

Our word in our dealings will be paramount, and for this reason we will not say anything lightly, but with careful consideration and tact.

War costs the whole kingdom, and always brings with it the risk of defeat, so when we engage in it, it must be with total commitment of the whole Kingdom and with unrelenting skill on the battlefield and artful use of strategic aims to bring about the swift capitulation of our enemies.

Victory costs the whole kingdom. Sometimes, we may have to destroy our enemies, and sometimes just push them back. It’s not only when we lose that we need to recover, but also when we win. It will affect us economically, militarily, and diplomatically. The King needs to be in-tune with this, and adjust internal priorities and diplomatic dealings to best set the Kingdom up for future success.

We must be proactively engaged in our region and exert influence in diplomatic affairs that will see the region head in a direction that our kingdom can then leverage and prosper from. While we will not be aiming to turn the surrounding kingdoms into our own culture and our own way of doing things, we do want to maximise the ability for our kingdom to benefit from our relationships with outsiders.


Federal Law

The King shall have absolute right to issue federal laws, which may be applied to the entire Kingdom, parts of it, or specific concepts. There shall be no limitations to the content of such laws, excepting laws regarding the inheritance of noble titles and lands, which must be agreed to by a vote of the Conclave of Lords.


Local Law

The Duke may enact local laws within the scope of Federal Law, and such laws may not violate Federal Law which will always supersede local law irrespective of the date such laws came into force. Dukes will have a vast range of freedom to issue local laws and ordinances, but they may not make laws pertaining to:

  1. Inheritance
  2. Taxation and levies
  3. Defence of the realm
  4. Awarding and withdrawal of titles of nobility
  5. Foreign affairs and trade

The Duke may allow Counties to implement Local laws and ordinances, but these must adhere to the same restrictions, and the Duke maintains the right to veto any such law or ordinance.

The King has a right to veto any local law or ordinance. In doing so, the King must inform the Conclave of Lords of the law or ordinance that was vetoed, and the reasons for the veto.


Justice

Each Duchy will be responsible for implementing a judicial system under the oversight of the Lord Justicar and within the rules of the judiciary. Dukes will have the freedom to nominate local individuals who shall have the power to hear cases, and where confirmed by the Lord Justicar as being a suitable person, will have the authority of a Judge under both Federal and Local law.

For High Crimes and allegations of crimes conducted by nobles (Baron, Count, and Duke), the Lord Justicar will convene a panel of three judges which are to be Dukes in good standing with the Kingdom

There will be no trials by jury or trials by combat.


The Developers

This is a game that created by a game studio, and will be developed into the future as well. That means that the Kingdoms represent a mechanism to assist developers in the progression and refinement of the game, so as a King I would see it as important to proactively represent with the developers, the community of players in a kingdom I led.

This is also a two-way relationship where I also need to assist my community in adapting to game changes and features as they roll out, and help prepare my kingdom for those as they come. From my perspective, the leadership aspect doesn't end with the Kingdom after logging into the server, but also to the Kingdom's place in the broader game and community.

In my experience, this sort of proactive relationship with the devs makes for a happier outcome for all involved, and the devs seem genuinely interested in engaging with the Kingdoms to ensure CoE is a fun and dynamic game for everyone.


Questions

These are just initial thoughts for a Kingdom, and by no way set in stone. I'm happy to answer any questions people may have of me, or to hear alternate ideas.

Talk to the Seele Campaign Live


Lord Maximillian Seele, Duke of Aravier

11/2/2017 12:41:15 PM #1
Would you support a State religion and enforce that?

I have envisaged a place in the High Council for someone of "the cloth". Whether that means a state religion that is enforced, or one of many religions, is going to be entirely up to the in-game political realms to determine.

I do not see my place as the King of a newly forming Kingdom to impose that across the playerbase from the onset. Rather, I see it as an opportunity to open that aspect of gameplay up to the players within the Kingdom to influence through their own machinations and/or charisma.

If a given religion can build and then wield such influence to convince the Conclave of Lords to make it a state religion, then it would likely become one. Whether a religion manages to become an official religion whilst religious freedom is permitted, or whether it is somehow reached the status of being roleplayed as the one and only religion, is entirely in the ballpark of players like you to convince the King.


Lord Maximillian Seele, Duke of Aravier

11/2/2017 2:20:50 PM #2

I like both your intents and thoughts, it is well put, however, campaigns are more than just that. What support do you currently have and how would one support you in an official manner? Also, what future actions or events do you plan to partake in, example of this is Bordweall's showdown. Thank you for your time Seele and God's speed.

-MX


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11/2/2017 2:40:23 PM #3
What support do you currently have?

I currently have little support. It's only been a few hours since I even decided to run, so people have had little opportunity to throw much support behind me, but I am hoping that I can build a consensus among people that I am a strong candidate for King.

At this moment, I have a small handful of people that know me supporting me, but I am not looking to build up support from other games. What I am aiming to achieve is to build up support from within the community already in CoE, as this is the community that has already invested in the game, built up networks of their own, and have a wealth of energy and expertise to build a leadership cohort with.

How would one support you in an official manner?

Well, the first thing I'd advise people is to not send their tokens off to the first candidate they like. Wait a while and let the campaign draw out issues you want addressed, and only send the tokens towards the end of the campaign window when you've had a good think about it, and have a higher degree of confidence in the candidates. We may also see candidates withdraw and throw their support behind someone else.

If you want to support me though, then the best thing you can do for me is to simply post in the forums that you're supporting me, and to talk to your friends and others in this community about the kind of Kingdom I'm offering to lead. If they are interested in that kind of a Kingdom, then encourage them to also simply post support, and ask questions.

Momentum is powerful, so visibly support your preferred candidates.

What future events do you plan to partake in?

I've already registered with the Bordweall interviews, so you will definitely be hearing from me through that.

Other activities I'll be doing is looking at the server's organisations to see where my approach and vision for the Kingdom will parallel their interests. Guilds, Schools, towns, those sort of groups which will have a high interest in how the Kingdoms will be able to support their endeavors and objectives. Meet and greet type stuff over Discord, through this forum, and private messages.

If you want to talk with me direct, then by all means, reach out. I'm happy to round out ideas with others and let them get to know me before deciding whether they will support me with their real money.


Lord Maximillian Seele, Duke of Aravier

11/2/2017 2:44:37 PM #4

Similarly to Seele, I have been in the background watching Chronicles of Elyria evolve, and was one of the first backers (In fact I was the friend who prodded him about this contest).

I have known Seele for almost a decade now, both of us coming from a niche community where his leadership has been paramount in shaping the strategic direction of a large, coordinated, multifaceted group of players. He has the rare combination of not only a vision for which to strive towards, but also the organizational and people skills required to execute on that vision.

Seeing firsthand his leadership style, command presence, and distinct guidance, I can say with utmost confidence that he has the full backing of myself and the denizens of my County.


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11/2/2017 3:10:19 PM #5

So if you won and I got a duchy I am running a highly religious campaign and as such most of my questions I would have to you if you won are to do with religion; some of them are;

Would you allow me to petition for the introduction of religious laws so for example outlawing certain religions fron building shrines, tax exemptions etc. .. ?

What kind of freedom could I expect under you as a highly religious duchy?

I plan to run my duchy if I don't win as if I would of my kingdom.


11/3/2017 1:21:18 AM #6
Am I a roleplayer, and is the Kingdom going to be roleplay focused?

I most definitely am at heart, and I have been playing roleplaying games since my cousin introduced me to AD&D 2nd Edition. My first foray into internet gaming on a dial-up modem was to join forum-based roleplay groups, so my background and foundation is to create and participate in fun stories.

I would hope to see, and encourage many forms of roleplay to exist within the Kingdom, but I would not require it or demand it.

I'm not the kind of person who would carry on all my conversations in-game, in-character, but I also see opportunities for roleplay outside of just the engine itself as well. Websites, forums, stories written to the side such as official histories etc. It all adds depth and a sense of completeness to the environment, but I recognise it's not something that is absolutely vital for the Kingdom to actually function.

The way in which a Kingdom is managed, and coordinated, can provide many opportunities for roleplay, and in my experience it is very important for the leader in a roleplay environment with a large group, to set up a framework of an environment that people can roleplay within if they choose. Through the structure of government, the laws, the history, the culture amongst the players, the minutia of website design, etc, we can create an environment that encourages people to roleplay and provides them a place to do it, but by the same token is not an impediment or chore for people who don't want to, or don't have the time for the depth of roleplay available.

Can a Duke introduce religious laws, for example, outlawing certain religions from building shrines or tax exemptions?

In my proposal, Duchies would be permitted to have the freedom to ban shrines to certain religions, and to promote a certain religion through Local Laws. But in doing that, they must obey and respect all Federal Laws that are in effect throughout the Kingdom, as that is the locus of uniting the Kingdom through common law and stable expectations for people travelling through and living in the Kingdom.

As for tax exemptions, in my campaign I previously have outlined that Duchies would have no authority to make Local Laws regarding taxes and levies, which includes granting tax-exempt status to any individuals, groups, or organisations.

There will be no automatic free-rides based on RL history. ;)

If a tax exemption were to be given, it would need to come from the King, and to achieve that it would need to represent a significant component of the Kingdom's well-being, and would need to offer the Kingdom a greater benefit so as to overcome competing political interests in the Conclave of Lords, and for them to allow such an exemption to be granted without challenge.

What kind of freedom could I expect under you as a highly religious Duchy?

My overall approach towards the Duchies is that they represent a series of domains within the Kingdom that possess some differences in tone, culture, emphasis, and the local way of life. I view these different styles of play, approach to roleplaying, and focuses a providing a greater diversity for the Kingdom and its players, and I don't see it as a negative in and of itself.

Duchies with cool little RP quirks can become a tourist destination, and present a richness to the game that you wouldn't get from a completely monolithic approach to a Kingdom where all things must be the same.

I know myself and many other players will just go explore things we've heard about, and think might be cool to go see.

So with me as King there is going to be that understanding of the benefit of a polyglot, and if you wanted to take a pious approach within the Duchy then that's fine, so long as it does not become a problem for the broader kingdom. Where one Duchy's approach begins the negatively affect another Duchy, or threaten the Kingdoms interests, then it becomes a problem for the King to step in and resolve.


Lord Maximillian Seele, Duke of Aravier

11/3/2017 1:56:46 AM #7

But in doing that, they must obey and respect all Federal Laws that are in effect throughout the Kingdom, as that is the locus of uniting the Kingdom through common law and stable expectations for people travelling through and living in the Kingdom.

Good deal. I personally dislike the idea of a religious "kingdom." No offense to those interested in it by all means. If I were to go that route, I think it would be more fun to be a commoner and start a creepy religious cult that emerges from the shadows and spreads out of nowhere like wildfire. But I digress, I really like the idea of duchy's having their sovereignty with some overarching rules to keep them from going too crazy. If people don't like the religious duchy, they can move to another that suits them and so on.

I also like the idea of your succession based on first born..or eldest regardless of sex. When I was considering my campaign, the thought occurred to me, "I wonder how marriage among nobles should be handled?" Let's say you have a single King, Queen, Duke, or Count..can they marry a commoner? Or does it have to be nobility. Typically it has always been kept between nobility only, but it could be done differently here. Lots of interesting possibilities to ponder!

I like what I've read so far though. It's well thought out. Good Luck & Good Day, Sir! ;)


11/3/2017 3:36:42 AM #8

This is a very well put together post that others should take note of and learn from. I could easily see you being a capable King that these other quality candidates could all work with and respect.


11/3/2017 9:35:18 AM #9

Thank you both Evelyn and Immaculate.

Can the Monarch marry a commoner?

Once again, this is another area that I have not provided much thought to, and honestly, this tends to be something that will become an element shaped by the expectations and culture of the Conclave of Lords. Much of the specific nature of these types of laws are going to be a result of debate and agreement among the nobles when the Kingdom is more formed politically.

Personally, I see no issue with marrying a commoner, but historically in the real-world that has annoyed the nobility who prefer to keep the pool of potential candidates small, and exclusive to their world of political jostling. How the nobility views and debates this factor is going to be interesting and may reveal something about their view of commoners in general.


Lord Maximillian Seele, Duke of Aravier

11/3/2017 4:20:01 PM #10

Can you clarify something for me?
At one point you talk about it being a dictatorship and rather prescriptive, but then later talk about allowing the dukes autonomy within their bubbles.

I noticed with your clearly outlined sections that it seems that you definitely have a feel for power coming from the top down, which is much less federated and much more centralized. Could you perhaps break down what you feel is the basic premise of your rulership? Is it centralized power or federated states with autonomy or... ? Who makes the decisions? What authority, if any, do the commoners have other than that of being subjects?


11/4/2017 6:53:32 AM #11
Could clarify the basic premise of your rulership? Is it centralized power or federated states with autonomy, or something else?

The concept is that the Monarch reserves absolute authority, but in practice should only be using that authority in the broad interests of the Kingdom itself. I don't necessarily see the idea of an absolute monarchy to be in direct competition with federalism; in fact we see several examples of it throughout history with the concept of Viceroys, governors, and other authorities given plenipotentiary powers by a Monarch.

I think this approach is going to be particularly important for the Free Kingdom because at the start it will be such a patchwork of interests, perspectives, and there won't be that foundation of homogeneity that other Kingdoms may be able to enjoy at the beginning.

It's going to be tough, because it's also not just about the Dukes, but also all the players within the Kingdom. If only the Dukes are brought along (which seems to be most people's focus) then there's no underlying population to support the growth and development of the Kingdom, or to defend it against an invading army.

I think an unfortunate byproduct of the nature of this game still being in development, is the only thing to keep people engaged and busy is the politicking aspect. Maybe some elements of the community have focused a little too much on the nobility, and over-inflated its power in the grand scheme of things. Being a Count or a Duke is in theory a powerful position, but at the end of the day, people will vote with their feet and their in-game time. An unpopular noble could find themselves a Duke with only 5 committed and active players in their lands; a duchy doomed to failure.

At the heart of all of this, we are talking about establishing a government and its institutional structures under a social contract to ensure safety, security, and prosperity for all, and this is not a simple matter for a monarch. The Monarch's frame of mind needs to account for the fact that this is people's free-time and enjoyment, and people aren't going to be bound to you like they are to real-world governments.

To that end, you need to balance the freedom and flexibility of a federation to allow players to play things in their own way, and to work towards their own goals, while also holding the supreme authority to force things for the greater good of the Kingdom.

My aims in this regard are to firstly set up a federal framework which sets up the scope of authority, powers, and responsibilities that the Dukes have towards the Kingdom, and the confines by which they must operate within. This then sets up clear expectations for everyone about what freedom Dukes have for their fiefdom, and also the boundaries which when crossed, will result in the use of the Monarch's prescriptive powers to get them back into the realm of the Kingdom's expectations.

At the beginning, I expect the Monarch to need to be more prescriptive in setting the tone and direction of the Kingdom, but this will then taper off as the Kingdom comes of age as people get the feel for its direction and the various powerbases.

The federal law component fits in here as it sets the commonalities that will transcend the individual duchies or counties, and sets in every player's mind the fundamental components of how the Kingdom will function and what people can expect when living within its borders.

The second aim, which is where the real aspect of federalisation comes into play, is to develop goals and objectives that the Kingdom will be working towards, and then have the individuals of the Kingdom committed to achieving them. At the end of the day, it is shared purpose and a common vision that brings people together into a successful federation. When interests diverge too much, then you end up with things like rebellious citizens from the people, Dukes trying to split off, etc.

What I want for this Free Kingdom, is for us to achieve a unification which solidifies us as a true, independent Kingdom, and then to prosper as that until the game ends.

I will work hard to see us weather all ills and the crap thrown at us, and at the end to be something we look back at and say with pride "We built that thing that has stood the test of time, and I'm glad I was part of it".

What authority, if any, do the commoners have other than that of being subjects?

This is going to be interesting to balance, and at the beginning I foresee the Kingdom defaulting to the more standard feudal hierarchy. This is natural as any organisation is going to become more hierarchical and directive to its members the less uncertain it is of its environment. As people begin to be able to predict the future better, they tend to naturally gravitate to giving more freedom of decision-making and using less direct control and micromanagement.

In our context here, the Counts and Dukes will likely be focusing on establishing their equilibrium with their people. Food, shelter, routine income etc. As they have surety of those, they will likely be happier to give their people more time and leeway to pursue other interests and personal endeavors and non-critical businesses. This is the top-down approach to prioritising.

Importantly, I have proposed in my campaign to have a person in the High Council (the Lord Advocate) who is a directly elected representative of all citizens of the Kingdom; this person need not be a noble. This allows for everyone in the community to have a say in the composition of the High Council, and have someone who represents their interests in the highest decision-making body for the Kingdom. I feel this is important because we're all players in the community, and while the feudal system is core to the game, I'm also aware that simply having enough money to pledge to big packages does not necessarily make one a capable and worthy leader.

My proposal also includes allowing commoners to become Judges, but will need to be nominated by their respective Duke, and confirmed by the Lord Justicar.

There is no intent from a federal perspective to ban towns using democratically elected councils, hereditary mayors, or even the mayor being selected each year by the winner of a battle-royale. I will leave that kind of thing entirely up to the Duchies to regulate through local law if they so desired, and if people didn't like those particular laws within a given Duchy, then they could vote with their feet and move to another one with more palatable laws.

What rights will citizens have?

Only a few. For the most part citizens will actually have privileges and not rights. I use this language because inalienable rights in theory cannot ever be stripped away, whereas privileges can.

For rights, I foresee:

  1. The right to inherit in-line with absolute primogeniture;
  2. The right to stand trial under the justice system of the Kingdom; and
  3. The right to travel between settlements, Baronies, Counties, and Duchies within the Kingdom, without the need to pay a toll.

I see common citizens of the Kingdom in good standing, having the following privileges (likely to be expanded quite a bit with further discussions):

  1. Owning land and property;
  2. Felling any beast (but not man) or plant, and mining any ore on land they own;
  3. Entering into lawful contracts;
  4. Carriage of personal weapons;
  5. Entering into by agreement, a duel under the auspices of the Justice system; and
  6. Marrying into at least noble families of Baronial-level;

Lord Maximillian Seele, Duke of Aravier

11/4/2017 3:08:30 PM #12

Felling any beast (but not man) or plant, and mining any ore on land they own;

So you don't anticipate the need for hunting as a food providing activity? Most of the wildlands will technically be owned by nobility but common citizens will need to be able to hunt on it for food, right?


11/4/2017 3:51:56 PM #13
Will people be able to hunt in the wildlands owned by the nobles?

The privilege I outlined above would mean that people have the ability to utilise any of the resources on land they own. I nominated that privilege due to resentment in history of monarchs decreeing certain animals or resources could not be hunted or harvested, even on land which you owned.

Just because people are afforded the privilege of hunting and harvesting resources on their own land as a surety, does not mean that they are automatically forbidden from doing so on land owned by someone else.

Beyond whats already in someone's land, I view hunting and resource access to be a localised matter for the Duchy and/or County to manage. The complexities of the environmental and contextual considerations are too detailed for any kind of Kingdom-wide ruling. If the Duke/Count/Baron or even Mayor want to allow for free-range hunting across all land, or certain lands, then that would be up to them to determine.


Lord Maximillian Seele, Duke of Aravier

11/5/2017 2:01:41 AM #14

Good looking campaign, good luck!


11/5/2017 12:55:43 PM #15

Thanks BronzeKnight. Hopefully you'll be able to throw a token or two my way when we get towards the end of the campaign, or join our support base in the meantime.


Lord Maximillian Seele, Duke of Aravier