Well, forcing people into characters far away from their original location would only move "griefers" around, it wouldn't stop them. Besides which, it's pretty dumb and needless interference in the gameplay of the community. The only way to prevent "griefing" is through strength. So called griefing is simply going to be part of the game and those who are not strong enough to defend themselves, or don't have a government capable of enforcing the law will suffer the consequences. There are already plenty of mechanics in the game to deal with these issues, there's no need for something so gimmicky.
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