Looks like I'll be bringing a torch any time I fight the Kypiq.
- Snipehunter
Question: Since this is a very different kind of armor, compared to leather armor or even heavy plate armor, does it take a different set of skills to create it?
Making a heavy plate armor includes smelting and hammering, but making leather armor doesn't. That requires knowledge of pelts and hides and maybe sewing. This Kypiq armor on the other hand might even require knowledge in flora and ... maybe sewing as well. It would require different combinations of knowledge and skills (and ingredients of course), depending on the type of armor.
Is this correct or does the "general knowledge of armor" cover all kinds of materials?
At last, proper Cosplay material!!! Looks great guys!
~ Goody Odsbodikins, Count of the Highest State. ~
Friend Code: F41EFF
I'm loving this lizard chic. :D
Pacyen is a Virtue.
Friend Code: 4ACB46
Lady Iola Berankin, Countess of Roeking
[EU - Demalion Empire / Duchy of Anor / Roeking County]
~Anorian Maiden~
Posted By TR3LON1ST at 11:51 AM - Thu Sep 27 2018
Question: Since this is a very different kind of armor, compared to leather armor or even heavy plate armor, does it take a different set of skills to create it?
Making a heavy plate armor includes smelting and hammering, but making leather armor doesn't. That requires knowledge of pelts and hides and maybe sewing. This Kypiq armor on the other hand might even require knowledge in flora and ... maybe sewing as well. It would require different combinations of knowledge and skills (and ingredients of course), depending on the type of armor.
Is this correct or does the "general knowledge of armor" cover all kinds of materials?
That's correct, Tr3lonist: Different recipes will require different components and those components may require different skills to make. In the Kypiq case, you'll need the work of an alchemist and a tailor to produce the light armor shown here. The crafting skills are broken down by the work that you do, not by the items you can produce with them, so while there are smiths that work metal, and tailors that work fiber and cloth, there aren't "swordsmiths" or "armorers" - those sorts of trade careers are for players to create for themselves. The skills provided just give you all the tools to make that possible, essentially.
Hope that helps! :)
I like the style of the armor. The material is unconventional but not without precedent, and it somehow manages to look cool and cute at the same time.
Not a huge fan of the all-green coloration, but I'm sure that'll be something we can customize.
Referral Code: 912EC9
So, it looks like woven grass stalks with ironwood leaves for a backing or?
~ Goody Odsbodikins, Count of the Highest State. ~
Friend Code: F41EFF
Looks fantastic!
Just an observation - in many games players prefer to hide the helmets of their characters. I don't expect such a button in this game, however to support that preference will each tribe have functional open-face helmet styles too?
At first I laughed, quite a bit, then I remembered this is UE4 and camoflage is real in UE4. That's when I worried a little bit about those little buggers.
That looks cool, I wonder how effective the ironwood tree leaves are at actually protecting the body.