I sure hope so. Salt is a very important asset in medieval themed worlds. Primarily for preserving and flavoring foodstuffs ofc. I would assume they will add it, and I do hope they will both consider sea salt and rock salt deposits in various forms (varying from surface layers and saline clay to deposits and formations in underground layers and cave systems).
Do note that unlike sea salt or salt pans bordering inland lakes in dry/dried biomes, rock salt will require some technology to process the mineral rock into useful salt and some leftover mineral clay/rock. Various options possible, just keep it relatively simple yet a realistic and fun and rewarding challenge.