I appreciate the initiative as it feeds the thoughts, but I think some of the example questions are a bit too far off for 'standard' OPC scripts. I can imagine a few people may not care about continuity and prefer the 'all the way' approach to playing a random character while they're logged off. But I personally don't think OPCs should be enabled to make life changeing decisions while their puppeteer is enjoying his or her vacation. Imagine your character is a baker in a medium sized settlement and you'd log out for 2 weeks and return to find he (you) accepted an invitation to sail off to unknown shores and had a shipwreck. Chances of extreme decision making to happen without player involvement should at least be adjustable to zero. Bad luck from unfortunate events is a different aspect though. :)