- Players will be dispersed forcing them to interact with NPCs.
- NPCs will not have a rich and meaningful depth to them.
- The tribes are largely monolithic (lack variation) with entire tribes holding the same beliefs and no off shoots.
- Request for an updated tribe write up that expands upon them, their beliefs, their motivations, and inter-tribe differences.
I do not think players will be as dispersed as you think. This is something we will be able to math out better once D&SS comes and goes, but Everyone starts in a town, benefits staying in said town, and is "expected" to live in a small 30m radius their entire lives. 100,000 divided by the number of towns should not leave one per town, and player interaction should still exist.
This part I can't really argue too much. The way the game is set up NPCs are going to have to be interesting and we simply can't judge their depth and complexity until they exist and we get into testing phases, but it does seem a tall order.
I agree, the tribes need variation. This is a huge world and entire tribes should not be exactly the same. What differences are there between cave dwelling Hrothi and surface dwelling Hrothi? (Beards maybe? :P) I don't know if SbS has plans for this or not, or maybe they intend for us to be the driving force for change. Give us our box of legos, and we do what we want with the pieces, idk.
An updated tribes write up would be nice. Actually a lot of updated writeups would be nice as things are constantly changing, and having something new to refer to would help new people learn the ropes without having to find out what used to be true And what has changed.
Maybe these things all exist and the point is to dive into the game and figure them out. I have never played a game before where I read up on every little nuance and knew the entire game before jumping in. Usually, especially with RPGs it is only to the extent of, "This is an Elf. It is good with a bow, and bad at taking a hit." and you say, cool I like archery and figure the rest out later.