The Duchy of Genera
A To'reshi Duchy within the great Kingdom of Caprakan!
Updated 18/5/19
The Land
The Duchy of Genera is located in the wetlands of Caprakan, it’s rich history is matched by it's equally rich, fertile land and the prosperous To'resk people who call it home.
Ruled by by their Duke Kov Generex, the people of Genera have a mostly peaceful existence in the wetlands, protected by the challenging terrain of the wetlands, which even Generans must learn at a young age to respect. However, the wetlands provide bounty and peril in equal measure, and the Generans have learned to take advantage of their home’s gifts, becoming masters of aquaculture, growing crops in the fertile soil beneath the water as easily as on dry land, providing consistently bountiful harvests to support their ever growing population. With the land both protecting and providing for them, the Generan people have prospered, and their capital city of Port Genera is a world renowned centre of science, trade, art and culture.
The Theme
I am a care bear by nature, and those are the parts of this game that most appeal to me personally. However, I am well aware that a duchy cannot prosper if it’s focus is too specialized, as a result, where others have chosen to adopt aspects of real life cultures as the theme of their domains, I decided early on that my aim would be to keep Genera as generic possible, hence the name.
So what does that mean? When you come to Genera, you are free to pursue any theme or play style you like within the law of the land. Those laws will be kept to a minimum, designed only to keep the peace, and ensure the duchy is prosperous and safe for our citizens.
The official game lore will be respected as well, but only as a starting point- it defines how this world came to be the way it is, but we the players will determine how it progresses from launch day onward.
The Community
Recruitment is underway! Looking for... everyone!
What I hope to build here is a community of mature, dedicated players, who will not only make Genera prosperous and successful, but a really fun friendly place to live your Elyrian life. Genera needs people capable and passionate about all aspects of governance and game-play; I want us to be able to fulfil all our needs internally, while contributing significantly to the kingdom. We will need warriors, farmers, fisherman, builders, scribes, smiths, carpenters and every other profession in CoE, as well as schools, guilds and other organisations.
In short then, we need a bit of everything! With this in mind, Genera opens it's arms to people of all ages, races, nationalities, genders, sexual orientations, people with disabilities etc. But at the same time, we will fight any toxic elements and drive them out.
The Government
Genera will be home to many leaders, invested both financially and emotionally in the success of their characters. I would be a fool not to include them in the governance of the Duchy!
The Duke
There will be many day to day decisions to be made, and it will likely not be practical to discuss every single one of them with everyone affected. In all instances I will attempt to make the best possible decisions I can, and try to bring the relevant issues to the Council. When I get this balance wrong, as I surely will on occasion, I will always be willing to revisit my decisions.
The Council
The Council will not be defined by pledge level, so while I expect many of the Counts within the Duchy will want to be involved in the Council, it will not be required. The Council will be an ever evolving entity, starting out small, and growing and specializing as required.
Counts and Mayors
It is expected that we will all work together within the Duchy, in pursuit of our common goals, and as long as this is the case, Counts and Mayors are free to run their Counties and Settlements as they see fit.