COMMUNITY - FORUMS - TRIBES
Brudvir Penaltie: Survivability

Edit: the problem on the wiki has been fixed. This post is no longer relevant.

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I was browsing all the tribes in the wiki and stumbled on this penalty for the Brudvir. Survivability: Brudvir can't survive for longer outside their biome. (This is a copy paste of the description)

Is this like the wet lung thing that To'resk, Janoa have and dry lung that the Weard have, were it just weakens them a bit when outside of their native biome. Or do they legit die just because their homesick?

Because that will kill any possibility for Brudvir players to venture out in the world to trade or adventure. Which in turn would lead to a lot of unhappy players.

I am just mentioning this because none of the other tribes have such a severe sounding penalty.

I do realize that this may be a mistake or something but at the very least that description of the penalty is very misleading if. That is if it is not accurate.

https://chroniclesofelyria.gamepedia.com/Brudvir link to the wiki


3/30/2019 4:20:09 PM #1

Damn it... misspelled the title


3/30/2019 5:18:07 PM #2

Well, other tribes will have lower survivalbility in the Brudvir biome.

But from what i understand it means you loose stamina faster in a biome you are not used to.

It does not mean you just fall down dead as soon you cross the border.


3/30/2019 5:27:51 PM #3

Posted By Daarco at 5:18 PM - Sat Mar 30 2019

Well, other tribes will have lower survivalbility in the Brudvir biome.

But from what i understand it means you loose stamina faster in a biome you are not used to.

It does not mean you just fall down dead as soon you cross the border.

I mean that would make sense, but in the case of Wet- and Dry lungs it states that they become more fatigued faster, in the chase of Survivability it say and i quote again: Brudvir can't survive for longer outside their biome.

There is no other description.

This is how dry lungs is described: The Waerd are accommodated to a very dry environment, and fatigue more quickly in humid areas.

And this is Wet lung: Janoa fatigue more quickly in dry or arid biomes.

To'resk are accustomed to living in a very humid environment, and as such, lose some of their resistances and fatigue more quickly in more arid biomes.

You can see a very distinct difference in the descriptions.

To be honest I am under the same consumption as you, i just wanted to make people aware of how misleading this penalty sound.


3/30/2019 5:35:29 PM #4

Ahh ok now i understand. Yep, those words are strange.

Im not sure, but i recall reading somewere that the Brudvir could also tolerate to live high up in the mountain were nooone else can climb.

Maybe they mean that? And also all tribes are supposed to slowly tolerate to live in an new biome if they spend enough time there.


3/30/2019 5:40:01 PM #5

Yeah that makes sense


3/30/2019 8:57:57 PM #6

"Brudvir can't survive for longer outside their biome."

It is a weird way of saying it and it does worry me a little as I plan on being both Brudvir and an avid adventurer.

My assumption is that it means they'll fatigue a lot quicker in the other and warmer climates because they acclimate better to the cold. I imagine heat will be a big factor against them and will have to find a way to survive in it if they can.


3/30/2019 9:04:38 PM #7

I'm pretty sure they'll survive, just not as well.

The faedin in general are very connected to their biome, and that may be for a reason. (Also, faedin tribes are the only tribes with only 1 biome per tribe).

But I think it's mostly because they are adapted to a very harsh environment, most other tribes would struggle there, on the other hand, brudvir struggle when not in their biome.


Count LizenÇace VeLeîjres of Mydra's Crossing, VII of the order of the IX.

Order of IX

3/30/2019 9:28:57 PM #8

This is a huge reason why I dislike the lung conditions and weird biome anchor traits they give tribes.

Instead of making them variations of mann they turned these tribes into super mutant animal analogues that need in built nerfs just to keep them in check and make sure they aren't roaming the map taking everyone else's work.

Every tribe should have the ability to explore these maps. IMO it was an error in judgement to get so carried away with the tribes and they might have been able to avoid these weird traits if the super mutants weren't so god damn crazy. Neran was supposed to be average but they're so far below the curve on an individual level that the term "average" is a complete injustice.

Ironically, in an attempt to make a game not centred around min maxing, selecting a tribe I want to play has been a constant battle with min maxing and theory. The worst thing I have to balance out when deciding tribe is where on the map I don't mind being anchored to. And that's shitty, and not how I ever intended to play this game.


3/30/2019 9:34:29 PM #9

I wonder if a bit of selective breeding would be needed to survive better in a very different biome? Cross with Neran then backcross with Brudvir.


%5D(https://chroniclesofelyria.com/forum/topic/19014/naw-drakemoore)

3/30/2019 10:04:27 PM #10

I don't really mind the traits, it gives a challenge. We'll have to figure out how to overcome them or have it work to our advantage.

I also think interbreeding will help later as it'll change them over time. Sparking into a child of say, for example, a Brudvir and a Jonoa. One is resistance to poisons while the other has a low tolerance. Could they cancel that out? Could it make a Janoa that is born with cold resistance and yellow eyes?

So many possibilities..


3/30/2019 11:53:51 PM #11

I think the wiki needs a fact check on that. The only remotely similar disadvantage in the official write-up on the website is a lower tolerance to alcohol and toxins. I haven't seen anything like this from SBS through an official source and it would somewhat contradict what Caspian had said about them being good explorers and bounty hunters if they're willing to travel south.


3/31/2019 12:58:34 AM #12

I'm not seeing this in the wiki or in the forum post. The closest I see is --

"The cold, hostile environment of the Alpine Forest has given the Brudvir certain advantages. They have excellent strength and resiliance, however their size reduces their agility and reflexes. The have a good sense of direction, an affinity for tracking, and some resistance to cold and disease. They are susceptible to alcohol and poisons."


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

3/31/2019 1:02:01 AM #13

Posted By Beathan at 12:58 AM - Sun Mar 31 2019

I'm not seeing this in the wiki or in the forum post. The closest I see is --

"The cold, hostile environment of the Alpine Forest has given the Brudvir certain advantages. They have excellent strength and resiliance, however their size reduces their agility and reflexes. The have a good sense of direction, an affinity for tracking, and some resistance to cold and disease. They are susceptible to alcohol and poisons."

Its in a side window in the wiki. You legit need to hover over Survivability with your mouse to see the description

And i realize that this is only found in the wiki, which is why i am mentioning it so that it can be fixed.


3/31/2019 1:04:33 AM #14

Posted By Vaulgrm at 6:02 PM - Sat Mar 30 2019

Posted By Beathan at 12:58 AM - Sun Mar 31 2019

I'm not seeing this in the wiki or in the forum post. The closest I see is --

"The cold, hostile environment of the Alpine Forest has given the Brudvir certain advantages. They have excellent strength and resiliance, however their size reduces their agility and reflexes. The have a good sense of direction, an affinity for tracking, and some resistance to cold and disease. They are susceptible to alcohol and poisons."

Its in a side window in the wiki. You legit need to hover over Survivability with your mouse to see the description

That is not a disadvantage in Caspian's tribe post for the Brudvir.

https://chroniclesofelyria.com/forum/topic/20241/official-tribes-brudvir


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

3/31/2019 3:34:16 AM #15

I went ahead and removed it from the wiki page (logged out of the wiki) because I can find zero evidence from forum or blog posts supporting that idea.


Expecting to set up as a mayor in one of the three "two town" counties in Bridgespider (Angelica server, Kingdom of Tyria). I'm hoping to end up with a city by the end of exposition for lawmaking ability, assuming I can keep the city sustainable. You will know it's me by the city name Raven's Roost

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