COMMUNITY - FORUMS - GUILDS
Trying to determine the right organization structure (or lack thereof)

The organization I intend to create is less of a conventional guild, not exactly a school, and perhaps not a religion. I'm trying to determine the best way to set up formal structures, or if informality and being more "membership by deed" rather than by a formal application makes the most sense.

  • The intent is for players to take on a role of an exploring historian and cartographer, who wears certain attire to identify their purpose, and deals more in information than money whenever possible.

  • Everyone will have access to reports and archives of members, but only contributors may participate in editing, compiling, and consolidation.

  • Copies of compilations are meant to go to academic archival hubs across the land (at least one per kingdom), and these compilations are further sorted and reconciled at a Sedecim-specific gathering.

  • The mark of a true member is having no secrets, though you may be asked to keep some sensitive information private as it pertains to the laws of the land. Being stopped by others who are seeking information, or have information of their own to share, is always a welcome exchange.

  • The role-play of the group is that no god of Elyria actually cares or deals in history, so the most divine beings when it pertains to this are the common folk of the world, and that the gathering and recording of all perspectives of history is up to us.

The loose membership structure is kind of the sticking point. The formality of a guild or business might be more than me or any member specifically wants to handle, and the expenses and expectations may slow down productivity instead of enhancing it. Because it isn't exactly a profit-focused group, making a guild and using it as a sales hub doesn't seem as worthwhile.

A school seems a bit more in line, but I feel like it has it's own set of limitations, specifically that they're meant to be localized where I'm looking to do something widespread, and membership to multiple participating schools is not in the game's mechanics.

An association suffers the same way as the school, as it is meant to be a public service for a region, but not a global effort.

A faithless cult is not an option. There's nothing about the group's philosophy that forbids practicing any religion, so that really wouldn't work.

A family just wouldn't work.

Is there another type of group I'm missing? Otherwise it seems like a wholly informal group will be the way to go, and I just need to start writing RP content to get people sold on it.


Reese "Legendary Neurotoxin" Holland - COE Reddit Mod - Game Dev, but not on CoE. Talkshow on https://www.twitch.tv/theoryforge on Sundays with the rest of the Theory Forge crew!

9/20/2019 8:56:35 PM #1

Sounds like you want something like The Explorers Club, or any of the Victorian clubs for imperial explorers it emulates.

Membership includes free booze -- but only for people who share information openly and honestly to other club members.


Count of Frostale, in the Duchy of Fioralba, in the Kingdom of Ashland, by the Grace of Haven. The above opinions are mine alone and do not reflect those of my Kingdom or Duchy.

https://chroniclesofelyria.com/forum/topic/17117/naw-the-duchy-of-fioralba https://chroniclesofelyria.com/forum/topic/14124/naw-kingdom-of-ashland https://chroniclesofelyria.com/forum/topic/30605/of-contracts-and-commerce-a-tldnr-post https://chroniclesofelyria.com/forum/topic/31835/on-taxes-rents-and-ancestral-lands

9/20/2019 9:13:51 PM #2

I think what you mean is a fraternal organisation which not necessarily is bound by religion and can also be secular. One example is the Freemasons. It can be divided by local branches called Lodges which operate independently. There is a lack of a central organisation and a Lodge becomes official when recognized by other lodges. The organisation might have its own rules and its own jurisdiction when the rules are broken by members. But they operate always with respect of local law and order.


The Goros family, part of the gentry of Valor Heights in the kingdom of Tryggr | Friendcode 8BC562 Alt text - can be left blank

9/20/2019 9:22:11 PM #3

That's all of them. Being that we are forced to pick a kingdom, I don't think there is an organization that can be free from any region. A lot of people would do that if that was the case. It would mess with the law and war system. If I had the guess how you would need to do this, it would be by making a Association. You said, they are public because it's like schools but school are not public. You need a membership to access any discoveries from a school. From what I know about associations, they can be about anything. You are technically providing a service if you will give people access to archives, any private archives would be locked behind a membership of the association.