Wonder if Vye's list is actual sequence of play tests.... hmmm
Excited to see progress into the timeline! I was wandering though.. most of the moves (wall-running, etc) are quite acrobatic. Do we know if everyone will be able to do that from the get-go? I was hopping to have a player skill based system where you have to develop this capacities. It would seem farfetched if your average blacksmith could do these surreals acrobatic moves.
Anyone got info on that?
Posted By YHess at 10:04 AM - Mon Mar 23 2020
Excited to see progress into the timeline! I was wandering though.. most of the moves (wall-running, etc) are quite acrobatic. Do we know if everyone will be able to do that from the get-go? I was hopping to have a player skill based system where you have to develop this capacities. It would seem farfetched if your average blacksmith could do these surreals acrobatic moves.
Anyone got info on that?
Good question. :) In fact, the reason we call them "advanced traversal mechanics" is because the vast majority of these moves will require some amount of training and character skill before they are open for players to use on their characters. While running, ladder climbing, and jumping are open to pretty much anyone, with a range of performance based on size and attributes, pretty much everything else will require a player to seek out someone who has knowledge of those techniques to teach them.
Hope that helps! :)
This is pre-Alpha... Meaning, it's before Alpha... Meaning... Alpha 1 has not even started. It took them 4 years to get to pre-alpha.. Dont hold your breath.
Posted By Byon at 6:46 PM - Mon Mar 23 2020
This is pre-Alpha... Meaning, it's before Alpha... Meaning... Alpha 1 has not even started. It took them 4 years to get to pre-alpha.. Dont hold your breath.
C´mon, its been three years and that is very normal for a small indie MMO developer.
If this was easy and quick everyone would make thier own MMO.
Posted By Daarco at 4:46 PM - Mon Mar 23 2020
Posted By Byon at 6:46 PM - Mon Mar 23 2020
This is pre-Alpha... Meaning, it's before Alpha... Meaning... Alpha 1 has not even started. It took them 4 years to get to pre-alpha.. Dont hold your breath.
C´mon, its been three years and that is very normal for a small indie MMO developer.
If this was easy and quick everyone would make thier own MMO.
Actually its been more like two years since the "reset" at the beginning of 2018 when they tossed SpatialOS, laid off 1/3 of the team and began work on their own back end systems.
All work before that date including the extensive preproduction code work dating back to early 2015 was largely scrapped.
Even now they realize they've still got much more work to do on the backend as some of the languages and tools aren't scaling up well as evidenced by the regression of the parkour graphics, all had to be redone as off the shelf solutions proved unviable.
You must all be quick to listen, slow to speak and slow to get angry. JAMES 1:19 NLT
Posted By Kyleran at 5:08 PM - Mon Mar 23 2020
All work before that date including the extensive preproduction code work dating back to early 2015 was largely scrapped.
Do you have a source for that?
Posted By Drudge at 5:20 PM - Mon Mar 23 2020
Posted By Kyleran at 5:08 PM - Mon Mar 23 2020
All work before that date including the extensive preproduction code work dating back to early 2015 was largely scrapped.
Do you have a source for that?
Of course I don't, I'm a 😈 not Google. Besides, they don't let me post links here in the forums.
But if they didn't, then you would have to accept the argument the game has been under development for about 5 years now, not 3 or less as some claim.
Can't have it both ways you know.
Besides, I invite you to carefully read Caspians detailed reply on the March 11th Parkour demo thread regarding why out of the box code (which is what most of the preproduction coding consisted of) proved to be non usuable due to scaling issues.
It's a great read and I really appeciated him sharing it with us here.
You must all be quick to listen, slow to speak and slow to get angry. JAMES 1:19 NLT
Good question. Acrobatics skill of 75 minimum needed to perform feats, I kid, thats elder scrolls I would also like to know.
~Vanic~ ~Count of Blackheart- Dutchy of Baxteria~ County Windhaven ~NA-WEST~ ~Neran~ Friend Code: C4D3F0
Posted By Molpadia at 6:24 PM - Tue Mar 24 2020
When will Alpha II get access you think?
Remember, this is just Pre-Alpha Testing.
I’m alpha II so will just have wait my time for something playable.
I am curious however, if the client\server architecture is representative of what is planned for release?
Yes, it may be running on nothing more than a souped up workstation in your office. But the whole software stack is your answer to what SpatialOS was going bring?
Or is this client using a simpler server in order to just test the traversal mexhanics?
Final question to the team and feel free not to answer this one, what is the peak concurrent players that have been on the server at one time? I know they’ll each be in their own instanced dungeon, but still, it’s one box supporting them right? Or have you Docker Swarm\Kubernetes going on in a wee pod for this?
Thanks and a tremendous well done whatever the answers to the above are.