Vary interesting thought process on chat. I like how hopefull we can avoid the whole spammer / gold seller fiasco that goes on in some games.
Vary interesting thought process on chat. I like how hopefull we can avoid the whole spammer / gold seller fiasco that goes on in some games.
I was thinking about this and IMO to fully blend into the game I would abandon chat. To communicate with other player you would have to either write a letter (needs time to arrive and is delivered to specific location [just like in Tibia]) or use voice chat, but to speak with someone you needs to be close to each other, just like speaking in real life.
Looks very promising! I like the idea of pre-registered newb channels, which reminds me of EVE where a similar approach is used and that worked fine for years now. Especially the feature, that only the Q+A combination gets posted is a huge plus for those. Awesome!
I also like that there will be no general chat whatsoever. Nowadays, most people tend to be in voice comms with their fellow players anyways when playing. And those who don't want that can register chat channels if they feel the need to, if I understood correctly?
One question though: The only cavaet I am seeing are starting areas or frequently visited areas. What would keep a gold seller from just standing there and yelling their malicious offers? Any plans to fight that?
QoE looks awesome so far and I can't wait to get more infos!
Will there be the option to use "voice chat"?
I was playing ARK earlier and i love that you can just talk to people over voice. (also very practical when in combat)
WARNING: The above post may contain sarcasm and/or sophisticated satire. Any psychological damage sustained is purely your fault!
I've personally never used most chat systems for those exact reasons, I appreciate the time spent on making the best looking one so far. Hope I love it :p
Voip will definitely be needed for a successful guild, and I only say that because those guilds who do /not/ use Voip, will have to be forced to meet face to face in-game to talk to eachother. Therefore, giving other said guild with voip the upper hand :/
You won't see me. You won't hear me. You will merely feel the faint touch of steel running across your neck, then I am gone.
~Foxxley
This system looks good for RP and will definitely help immersion. However, it may be difficult to get use to which could cause a lot of frustration. It will be interesting to see how this will turn out.
Glad you are addressing the importance of chat in a mmo. I can't count how many times after a long night of raiding that I find myself just conversing with players. These "spammers and trolls" can ruin a community before it starts, so many of the latest mmo's out have not been able to get the spam under control at release. It can get so bad that I would just turn off all chat functions, lose the sense of community, log out, and generally not log back in. A solid community is what keeps games going through the good and bad times. I'm not going to give examples ;) but a particular mmo title had a great community, and kept my interest for 11+ years, but sadly the community is dying.
Having grown up on MUSHes more than MUDs, I would love to have additional roleplaying commands available in chat.
in TinyMUSH, you could of course "say" something, which would show '<Character name> says "text."' Shortcut was "
You could also "pose" something, though, which would show your text without quotes, such as '<Character name> smiles shyly at <other character>, with a hint of red creeping up his cheek.' Shortcut was : (or ; to add an 's to the char name, such as <Character name>'s watch beeps.)
There was even an emit pose, which would not prepend the character name at all. Used responsibly, this allowed for much more immersive roleplay. For example: "Leaning over the counter, Taylor took a deep breath and smiled at the aromas wafting from the kitchen." (Used irresponsibly, it allowed for anonymous emits to a room, so I can see why that might be problematic in an MMO.) Shortcut was @
Having the pose options would be wonderful, at least. It allows for so much more creative interactions than just "blank says" "blank says" over and over. Any thoughts on that?
Does the chat system will include as well voice-chat? It would be amazing since the chat system design encourages the "get to know the people first" idea.
While reading this Dev. Journal entry, it reminded me of pen-and-paper sessions of character communication "systems".
I really love how the chat system only identifies your account name instead of character. The personal connection you get by talking Dire try to your friend in game in person is far better and more immersive. Love reading about this game
SO all chat will be made by text? It would be a great adition if eventually we involve a Team Speak like in DayZ
About possibly being frustrating to learn, I was thinking the same thing.
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