Very nice, Bale! This is why I love my OSD guildmates.
Scientist. Student. Gamer.
Scientist. Student. Gamer.
I could say that it's just a game, and that we can ignore physics like this, but I really like reading stuff like what you put down. Bravo!
I may be wrong, I'm not very good at this, but if you use AU and Kepler's 3rd law to calculate the distance between Elyria and its sun, you put Elyria in our solar system. Or, more specifically, you assume that Elyria's sun has the exact same mass as ours, which is a pretty significant assumption (and I don't see it in the list of assumptions). Our sun is very small, actually.
Again, I may be wrong, it doesn't matter, I learned a few things today and I thank you for that.
My only questions now after reading that well organized wall of text and images, to the Developers is;
Based on Balerathon analysis will Elyria have two suns?
Will the color of the current suns rays be changed so the world has a more Reddish Orange?
Hey Ender, that's a great observation! In fact, in order to be fully "converted" we'd have to use Kepler's more general equation. But since we don't have any data on the mass of Elyria (the star we could approximate it based on available data), we wouldn't be able to plug it all in.
So absolutely, mass equivalence was an implicit assumption in using the simple equation. I've edited that bit in and add that the numbers should be taken as a rough estimate based on the above :D
Love it!
Scientist. Student. Gamer.
Thanks for this. Loved it!
It brought up a thought. Will we have a moon or two? If yes, will there be a tide?
You sir, are a legend. Pure and simple. As for Elyrian mass, perhaps young Caspian will be turning to you for some assistance in the correct calculations?
A small question to consider though, would atmospheric refraction not explain the discrepancy between hours of light and hours of darkness? A single, larger sun, would light the planet for one half of the rotational cycle, if you add in the extra time that the refraction could cause (depending on atmospheric composition), you can have the remaining 1/10th of the day length being in daylight fully explained.
Hey Frithgar,
Thanks :) That's a great question! Here's what I think:
I think that atmospheric refraction Could lead to the planet being lit for longer, but probably not that much longer. When considering the 2 light source solution, I decided that it's likely the case that anywhere you are on Elyria, the game would look as though you were in normal sunlight and that light would "fade" at a constant-ish rate. This means it's probably not refraction.
Also, Refraction has its limitations. For starters, certain wavelengths of light are more and less likely to create a noticeable effect. More interestingly Refraction is just "bending" light. So in order for refraction to play this role, the refraction angle would have to be wildly steep.
Let's consider the scenario:
Firstly, we need to agree that the light we "care" about here is on the very edge of the planet (the black lines in the images above) since all the lines in between are going to hit the planet anyways.
So, a ray zipping along from the star (the black line) enters the Elyrian atmosphere where it is refracted. In order to not just "stay" in the atmosphere longer, it would need to be refracted (or redirected) basically more than 90 degrees such that it would then hit the surface of Elyria. There's likely a lot of wiggle room (pardon the pun) here, but that's a general idea. In order for enough light to be "reclaimed" we're talking a serious refraction (that would require some exotic atmospheric compositions).
So either Elyria has some special super refractors that redirect the majority of light back towards Elyria, or something else even weirder is going on.
I sort of counted this option as the "really fancy" solution because I think it, on its own, isn't enough to get the effect you would expect to see in-game.
Hope that helped!
EDIT:
With regards to the 2 sun thing, we have to keep in mind that they are Reaally really close to one another and so they orbit each other noticeably very fast but again, we have no data. I'd have to do the math, but it's probably the case that we'd either be able to see them spinning quickly, or that they'd look like a blur from our point of view. If that's the case, personally, I'd rather just see 1 star and "know" that it's two :)
Scientist. Student. Gamer.
Just going to throw this out there.
Game engine lighting doesn't work like RL light does. It isn't nearly as hard as you think to make two light sources and have a part of a sphere be in darkness. The Issue I think that will be the problem is that I don't believe that the whole planet will even be used. If I remember correctly Caspian said today in the live stream that the game world would be about the size of the United States. I, of course, do not know how big the world will be in the end and whether or not it will have similar geography as earth. I would guess that the world will be "flat" not to say that they can't do things to make it seem not flat. but the terrain mesh will be a flat sheet that is molded to look as they wish Elyria to look. Lighting is will be very different from RL situations.
The sky will be either a Sphere or a Cube that has a texture. Sphere will most likely get an HDR texture, while the cube will have a 6 sided texture that gives the Illusion that it is a round surface.
I have a Game Design Degree, which is why I know about this stuff. I don't know about all game engines. I have used CryEngine and have an understanding of the lighting system. It shouldn't be to difficult to figure out.
They will do a rough setup of the lighting and see have well it works. After that they will do some tweaks to get the lighting to feel right. Game lighting is basically like buying the perfect lightbulb from the store.
Like I said in my previous post though. This is an awesome thread and I am glad I had the chance to read it. It got me all excited. lol
Thanks for taking the time, Balerathon!
This is awesome. But, I also must remind everyone that the universe that Elyria is in may not(does not) follow the same laws of physics as the universe that the earth is in. So, its easily argued that a world with a 2.5 hour day, and a 40 day year can exist without any special needs. Its also possible that the world is not a sphere, but more disc shaped and has an irregular rate of rotation. All the math in the world wont help us with the physics of Elyria, because Elyria exists outside our physics.
PS: Im pursuing an advanced degree in physics so I did enjoy this post a lot. :)
Great points MugenZero and Deffcon.
There is no question that the game world will follow its own rules. Making an asymmetric day/night cycle for a game is just changing a few values.
It would be impractical to actually model our universe for the game heh. I would not expect any of this stuff to actually translate into the game, just a thought experiment :)
Thanks for the kind words!
Scientist. Student. Gamer.
Thank you for the detailed answer there, I enjoyed it!
Two points now, first the spinning suns, I don't have time to investigate the physics, but if we're assuming the world of Elyria to follow our own universes basic laws, is it even possible for 2 stars of the size you're suggesting to spin so fast that from that close distance (the planet surface), they'd be blurred into one large orb? Surely they'd adopt a more gentle rotation that could be seen from the earth, maybe with some interesting sunsets thrown in.
Point two, my question about refraction was indeed based on the atmosphere of the planet being somewhat more exotic than that of Earth!
Thank you again for the interesting and detailed answer!
Hey Frithgar,
So, in order to calculate how fast they'd actually be orbiting each other, let's make some assumptions:
We can use the following equation for binary stars to plug it all in since we know M1 and M2 which will equal to 1!
P^2 = A^3/M1+M2
Again, P is in Years, A is in AUs, and Ms are solar masses.
P = Wanted A = 160000/149600000 = 0.0010695 AUs M1 = 0.5 M2 = 0.5
P^2 = A^3 / M1+M2
P^2 = 0.0010695^3 / 0.5+0.5
P^2 = 1.22339*10^-9 / 1
P = 0.000034977 Years = 18.38 minutes.
So we finally find that if you stared at 1 spot in the sky, every 9 minutes you'd see a different star in that position. That's pretty fast but not "blurry" fast. :)
We'd also need to take into account how bright it is from our PoV on Elyria to tell if we could discriminate 2 globes.
Scientist. Student. Gamer.