19 November

November 2018 Store Promotion

By Serpentius

Happy November Elyria!

Now that Queen's Gaze has passed, Elyrians typically spend this time preparing for the long winter. They do so with fellowship, farming, and settlement building.

To celebrate commercialism both on Earth and in Elyria, we are pleased to bring you our Black Friday and Cyber Monday promo event.

Since this is an extra-special month for commerce on Earth, we're offering more variety than ever before!

In doing so, we've added not 5 or 6, but 7 new limited-time items to the online store and brought back several favorites from our vault.

Keep reading to learn more about all of the item details. To purchase, visit our online store.

Promo Items

As mentioned in our official Calendar of Promotions and Events, November is a time to give thanks to your family, settlement, and organizations. Many of this month's items promote community-building and we hope you enjoy what's in store for you.

The following promo items will be eligible for purchase starting on Monday, November 19th through Friday, November 30th, at 12pm PST.

After the promo period ends, all of these items will return to the vault.

Additionally, as is the tradition with this type of event, it is possible that other limited time items may appear in the store before November 30th so keep your eyes out!

New Items

Herding Dog

Whether you're looking to keep the sheep in line or a loyal friend, you can't go wrong with a Herding Dog!

Clever, easy to train, and always willing to keep you warm in the cold, Herding Dogs are the perfect companion whether you are a lone wanderer home on the range, or a shepherd with a flock to keep.

Like all dogs, Herding Dogs can be trained to perform simple tasks, such as fetching items, following their owners, or defending their owners from harm, but Herding Dogs also have a natural instinct to protect and coral herd animals that can be honed with training to make them perfect assistants for shepherds and ranchers, just as the name implies!

Purchasing this item will allow you to redeem the following Standard-quality items from a vendor in-game:

  • Herding Dog x 1

About Herding Dog:

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game

Stables Kit

A well-bred horse demands a bespoke home. Don't settle for a barn, your trusty steed will thank you!

The Stables Kit contains everything you need to commission and build an 8-stall stables in your local settlement.

Features:

  • A single story building featuring 8 stalls and a large common area that is subdivided into a hayloft, grooming area, and a small tack room to store your gear
  • The design specifications also include a gate and a water trough for all 8 stalls
  • One-time redeemable vouchers to requisition the wood, plaster, and/or quarried stone necessary to build the stables from your local tradesfolk, and local labor necessary to construct the building.

Purchasing this kit will allow you to redeem the following Standard-quality items from a vendor in-game:

  • Stables Blueprint x 1
  • Material & labor vouchers x 3
  • Bales of feed straw x 8

About Stables Kit:

  • You can send this kit to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Vardo Wagon

If life on the road calls to your soul, then look no further than a vardo!

This wagon can house a small troupe and their supplies, as well as provide a place to display and sell your crafted wares. Just try not to make your unfettered life on the road seem too desirable or you may find yourself with extra mouths to feed. Out on the road, you will not incur fatigue while camping in or near the vardo.

The vardo is a heavy-weight vehicle and can be pulled by a large-sized animal or a pair of medium-sized animals.

Purchasing this item will allow you to redeem the following Standard-quality item from a vendor in-game:

  • Vardo wagon x 1

About Vardo wagon:

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game

Guild Hall Kit

Whether you're looking for new business, or organizing existing business, a guild hall makes your life easier!

The Guild Hall Kit contains everything you need to commission and build a Guild Hall in your local settlement.

Features:

  • A large common hall and entrance foyer on the first floor
  • Crafting bays in the covered back patio
  • A large basement
  • A second story containing 6 rooms to use as office or meeting spaces.
  • One-time redeemable vouchers to requisition the wood, plaster, and/or quarried stone necessary to build the guild hall from your local tradesfolk, and local labor necessary to construct the building.

Purchasing this kit will allow you to redeem the following Standard-quality items from a vendor in-game:

  • A guild hall blueprint x 1
  • Material & labor vouchers x 3

About Guild Hall Kit:

  • You can send this bundle to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Cartographer's Kit

Map the world and return to civilization to share what you've learned... for a price!

The Cartographer's Kit contains everything you need to get started as a Cartographer, from the basic supplies of map making, to the tools of the explorer!

Features:

  • Scroll Case is capable of containing up to 12 large parchments. The Scroll Case can be placed in a pack or worn on a belt.
  • Ink vials contain one blue, one brown, one black, one green, and one red
  • Codex of basic cartography techniques known as On Drawing Elyria

Purchasing this kit will allow you to redeem the following Standard-quality (except where noted) items from a vendor in-game:

  • Scroll Case x 1
  • Blank large parchments x 12
  • Ink vials x 5
  • Silver quill nibs x 5
  • Compass (Artisan-quality) x 1
  • Spyglass (Artisan-quality) x 1
  • Weatherized messenger's bag x 1
  • Codex of techniques x 1

About Cartographer's Kit:

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Baker's Kit

Whether baking sweets or other treats, Bakers bring joy to every community they are a part of.

The Baker's Kit contains everything you need to get started as a baker, save for the bakery itself! Whether you want to make sweets or savory breads, the baker's kit can show you the way.

Features:

  • Sweet Breads and other Treats - A recipe book for sweet baked treats including recipes for pies, pastries, and cakes
  • Breads and other Savories - A recipe book for savory baked goods including meat pies, bread, and rolls
  • Sack contains 4.5kg of pre-ground wheat flour

Purchasing this bundle will allow you to redeem the following Standard-quality items from a vendor in-game:

  • Blueprint for Stone Oven x 1
  • Savory recipe book x 1
  • Sweet Breads recipe book x 1
  • Bakers apron x 1
  • Rolling pin x 1
  • Sack of flour x 1
  • Pie pans x 3

About Baker's kit:

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Gaming Kit

Pass the time with your friends with these simple games!

Whether you've got a long wagon ride, or you're whiling away the hours in a tavern, keep you and yours entertained and occupied with these simple gaming accessories!

Features:

  • Set of dice include 1D4, 2D6, 1D8, 2D10, 1D12, and 1D20
  • Card Games with Friends - A book of rules for 4 different simple card games
  • Clay cup allows for easy rolling
  • Slate slab is hand-held for convenient shared use

Purchasing this bundle will allow you to redeem the following Standard-quality items from a vendor in-game:

  • Carved stone dice x 8
  • Clay cup x 1
  • Deck of Elyrian Playing cards x 1
  • Card games book x 1
  • Small slate slab x 1
  • White chalk pieces x 10

About Gaming kit:

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Returning items:

Sailing Rowboat

A little boat with a small sail for quick jaunts on the water.

A rowboat won't take you across the wide ocean, but whether you're crossing a lake or traveling a river, the rowboat is the perfect – and affordable – solution. Sometimes known as the Angler's Friend, rowboats are the perfect platform for the lone fishermann and despite not being truly seaworthy they can be used to fish just off the coast.

Purchasing this bundle will allow you to redeem the following Standard-quality item from a vendor in-game:

  • Sailing Rowboat x 1

About Sailing Rowboat

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game

Coastal Cutter

Additional images of the Coastal Cutter

A fast and light ship capable of carrying cargo, troops, or both!

The cutter isn't built for war or deep water, but its speed makes it a perfect choice for coastal patrols looking to discourage raiders. Its masts and sails can push the cutter to speeds that are hard to reach aboard other ships, making it popular among coastal traders looking to outrun threats and outpace the competition.

Purchasing this bundle will allow you to redeem the following Rare-quality item from a vendor in-game:

  • Coastal Cutter x 1

About Coastal Cutter

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game

EP3000 Pack & EP3000 Giftable pack

Purchase Exposition Points for yourself or a friend.

The EP 3000 pack is the best value we've ever offered!

This may be the last time this item is available before the EP store is released.

About EP 3000 Pack

  • If sending to a friend make sure you purchase the gift version with the red bow on its image in our store
  • This item is usable only in the EP store

Vintner's Kit

It is said (mostly by wine aficionados) that civilization was poured into Mann by the cask. True wine has been produced in Elyria since early in the Third Age. It's difficult to imagine a world without wine. A seemingly simple concoction of grapes and time, there is still ample room for a vintner to make his or her mark by what is (or isn't) added beyond that.

Purchasing this bundle will allow you to redeem the following Standard-quality item from a vendor in-game:

  • Portable Alcohol Still x 1
  • Wine Cask x 1
  • Bushels of Grapes x 10
  • Wine Yeast x 1
  • Recipe: Port Wine x 1
  • Recipe: Brandy x 1

About Vintner's Kit:

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Song Birds

A pair of song birds to sing beautifully.

Keep or gift this pair of song birds which you will receive as a pet, and a cage to keep them in. This is a mated pair of songbirds, keep them fed and ultimately you will end up with a third.

Please note: This pet is different from the other currently available pets, as they have the potential to fly away and cannot be trained.

Purchasing this bundle will allow you to redeem the following Standard-quality item from a vendor in-game:

  • Song Birds x 2
  • Cage

About Songbirds

  • You can send this item to another player once in your inventory
  • There is no limit to how many of these you can purchase
  • Package contents can be claimed once in game
  • Bundle can be opened once in game

Conclusion

Don't forget both these new promotional items and those brought back from the vault will leave the store on November 30th, 2018!

We hope you enjoy this selection of products meant to celebrate friends, community-building, and the camaraderie that is so present in the Chronicles of Elyria community.

More to come...

New as of Cyber Monday!

As we mentioned in the original announcement, two new items have returned to the store from the vault!

Here are the Limited Nobility packages we're offering during the remainder of this event:

Courtier LTD.

For the time being, your titles afford you a place among other Great Houses but little more.

Package highlights include:

  • County & Countess or Count Title
  • 11 Sparks of Life & 3 Souls
  • Access to Exclusive Developer Q&As and forum
  • 3,000 Exposition Points (EP)
  • Access level: Alpha 1

About Courtier LTD.

  • If you purchase this as a gift, you can claim it once package claiming is live or you can gift it to another
  • There is no limit to how many of these you can purchase as gifts, however players will be limited to how many they can claim per this post
  • Free Kingdom accounts cannot purchase this package except as a gift

Royal LTD.

The protector of your people, other realms know you to be an auspicious ally or formidable enemy.

Package highlights include:

  • Duchy & Duchess or Duke Title
  • 16 Sparks of Life & 3 Souls
  • Studio Tour and Launch Party invite
  • Access to Exclusive Developer Q&As and forum
  • 20,000 Exposition Points (EP)
  • Access level: Alpha 1

About Royal LTD.

  • If you upgrade to this package, you can not send it to another
  • Free Kingdom accounts cannot upgrade to this package but can purchase as a gift
  • There is no limit to how many of these you can purchase as gifts, however players will be limited to how many they can claim per this post

The only difference between a regular Courtier or Royal and the LTD. versions is these packages do not contain Design Experiences. Otherwise, they are exactly the same as the version of the package that were sold previously without the LTD.

Like the other items in this promotion, the Courtier LTD. and Royal LTD. will return to the vault on November 30th, 2018 at 12pm PT so don't delay!

New Max Limits Policy:

Effective immediately (11/26/2018) we have updated the policy on maximum titles per account. Please read the important update here.

The Last Oasis

The last surprise in our Black Friday/Cyber Monday promotion highlights our first limited store item, The Legendary Tavern!

Expect this item to appear in our online store in the next couple of hours!

Across the rich history of Elyria, from the tales of the Godswars, to the miracles of the cardinal age and beyond, legends abound. For many, these legends are naught but myths and stories we tell each other when times grow dark, but some legends? Some legends persist and endure even into the modern age. These legends have tangible form, their stories pressed and formed into the very bricks, cut stone, and beautiful wood-work of places you can visit and see with your own eyes. The most frequented of these living legends? Why those would be The Thirteen, the great legendary inns and taverns of Elyria, known from shore to shore and kingdom to kingdom as the places to be. Whether its business or pleasure, everyone knows one of The Thirteen is the place to find it!

Hand-sewn into the fabric of Elyria, and with a unique flare and style, these structures are singular elements of the living history of the evolving world of Elyria and act as seeds for story, adventure, and intrigue. No two are alike, but each forms a keystone of the world's history and lore!

Details:

Take ownership of The Last Oasis one of the 13 Legendary Inns and Taverns of Elyria! As its sole proprietor you will take over ownership and operation of the Legendary-quality tavern found in the semi-arid desert of your starting continent or island chain. Renown across the lands, with a reputation as the go-to place to seek entertainment, business, and pleasure, this tavern is fully furnished and stocked, ready for you to walk through the door, dust off the counter, and get to work!

Purchasing this item will grant you a Legendary-quality Tavern deed which can be brought to The Last Oasis tavern in Elyria and used there to take ownership of the tavern and gain rights to the parcels of land it sits upon. You must take possession during exposition and must have a Bloodline or better pledge package to take possession. When you claim the tavern, you will have the opportunity to forge employment contracts with the tavern''s existing staff or let them go as you see fit.

The precise location of each of the The Last Oasis differs based on server, but the specific duchy is indicated in the store description. Regardless, each instance of The Last Oasis offers the following amenities:

  • 2 common rooms, each with a 20-mann seating capacity, its own bar counter, a hearth, and stools, tables, and benches for 20
  • A stage for performances in the main common room
  • A large kitchen with access to both common rooms, containing its own oven and hearth
  • A fully stocked ale and wine cellar in the basement with 8 large ale kegs, 4 mead kegs, and 30 bottles of agave spirits
  • 6 Private rooms on the second floor for use as inn rooms, meetings rooms, or offices as you see fit
  • A private residence bedroom and office on the first floor, accessible via the kitchen, for the owner
  • A small attached stable able to house 4 horses

The Last Oasis will be featured in stories, novels, and other events both now and in the future, as Elyria's ten-year story unfolds.

Note: This is a rare and limited item: Only one legendary tavern deed for The Last Oasis will be sold for each server!

You must have bound your account to a server before you can purchase this item.


Update 11/27/2018 2:36PM PST:

In order to provide a fair and reasonable amount of time for potential purchasers to be awake in a server's region, we will be releasing the legendary taverns for Angelica, Luna, and Oceanus today, with Selene's to follow tomorrow in EU's evening. Good luck to you all!

Discuss

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Zener Atlas - 1 week ago

So, close to getting that inn for my tavern industry. P.S anyone who wants a tavern within their land or wants to run a tavern let me know!

mcurtis - 1 week ago

When they release V3 of the website is when the EP store will be there for us to buy everything up. :)

Just think of it as, the revenue COE generates by selling digital items is helping to ensure we get a greatly anticipated game. Without people buying all of these goodies, then the game might not happen.

I think they made the prices high on these legendary buildings is so people who pay that price tag have a vested interest in the game and will be dedicated. They need that as this is part of the lore and a staple in the story. Who do you think will be the more dedicated/serious inn keeper. The person that spends 45 bucks on an account or the one that drops 1250 for one building.

I am fine with it and the reasoning tbh.

Gunnlang - 1 week ago
@mcurtis:

Posted By mcurtis at 12:02 PM - Thu Nov 29 2018

When they release V3 of the website is when the EP store will be there for us to buy everything up. :)

Just think of it as, the revenue COE generates by selling digital items is helping to ensure we get a greatly anticipated game. Without people buying all of these goodies, then the game might not happen.

I think they made the prices high on these legendary buildings is so people who pay that price tag have a vested interest in the game and will be dedicated. They need that as this is part of the lore and a staple in the story. Who do you think will be the more dedicated/serious inn keeper. The person that spends 45 bucks on an account or the one that drops 1250 for one building.

I am fine with it and the reasoning tbh.

The release of the V3 of the website, is even more unknown as domain selection. Last timeline they did, it was meant to be the first thing they completely. While the EP store itself seems to be pushed way closer to expo than first said.

While you might not have meant to come across this way. I really hate it when people say without selling these things, the game can't get made. Like they have to sell them and it gives them rights to sell everything and anything. While also dismissing anyone that doesn't agree with them. Again, you might not have meant it this way, it's just something many people do say and mean in such a way.

I am surprised the legendary building is so cheap really. I remember ages back, people figured via EP it would cost around 100k, so yeah way cheaper. From how Caspian talked about the building via discord. Seems they would rather a commoner run them. Over some title holder. Of course I don't think I know anyone without a title that has even spent 1k.

Who knows, maybe there will be many legendary buildings to earn in game. Would be pretty odd if there was only 13 within the starting continent.

Beathan - 1 week ago

For unique, legendary items -- wouldn't it be better to auction them rather than do a purchase by race? That would (I think) generate more money and provide more access.

Snipehunter - 1 week ago
@Beathan:

Posted By Deftly at 08:09 AM - Wed Nov 28 2018

I think I may be misunderstanding the word "legendary" as I'm thinking it is the rarity of the tavern or is it just called legendary because it has lore attached to it? Isn't legendary the highest rarity of item that can be crafted? At the start of the game I'm assuming no one could make this tavern because they do not have the skills to do so(without the recipe). Is this just going to be a basic tavern that is just going to be premade but anyone at the start of the game could make it?

Legendary is indeed the highest rarity class presently in the game. That's not just for crafted objects, however. :)

The Last oasis and the other Thirteen are each unique. It cannot be replicated, and there is no blueprint or way to reverse engineer it. There is only the one and that is all there ever will be. What it is not, however, is some sort of advantage in the development of technology, or the key to victory. It's a tavern that hides a mystery or two in its origins and rich history.

The Last oasis and the 12 other legendary taverns will exist in the game even if we decide not to sell the rest; they'll be run by NPCs at launch in that case. You can acquire them in-game -- perhaps through intrigue, commerce, or diplomacy -- but you won't be able to just build a carbon copy of your own somewhere.

I understand, we are not suppose to start at the very beginning of civilization but gameplay wise for crafting boats, what's next besides ships? It just feels like we are being rushed a long down the tech line besides going through it ourselves. A barge that floats down river, that makes sense but a coastal ship? Shouldn't the players be making that jump instead of buying it.

Vessels that could cross the world's ocean existed in the middle ages here on Earth. We're still innovating boats centuries later, aren't we? What's next after ships? Maybe we should ask another question first: "what's between the simple coastal boats we have now and ships?" :) Again, the pursuit of necessary technology is in no way impacted by the boats we've sold to date or may sell in the future.

If I'm misunderstanding something I apologize, it's just when companies start selling stuff what I think people should be earning I start getting nervous and I'm starting to get that starcitizen feel where I don't know what not to buy because I don't want to miss out on something. I understand, this stuff can be made in game but time I don't spend making it will be important.

That's definitely understandable. In the case of the Last Oasis in particular, this isn't that though - if owning a tavern wasn't your goal, you miss out on nothing by not owning it, and if owning a tavern is your goal, the Thirteen are some of the most famous and certainly the most unique, but by no means your only options - you won't miss out on accomplishing your goal, just this flavor of it.

Posted By Beathan at 11:52 AM - Wed Nov 28 2018

For unique, legendary items -- wouldn't it be better to auction them rather than do a purchase by race? That would (I think) generate more money and provide more access.

Just to clarify something: There are no kingdom or race restrictions to owning the Last Oasis or any other legendary tavern. There are certainly some challenges involved in owning the place if you're not nearby, but no one has ever said you had to be a citizen of that kingdom, a resident of that biome, or a member of that biome's primary tribe. Anyone on the server can own them. It's just a question of how much extra management effort your distance from the structure will require.

Hope that helps! :)

ShadowTani - 1 week ago
@Snipehunter:

Posted By Snipehunter at 04:05 AM - Thu Nov 29 2018

Just to clarify something: There are no kingdom or race restrictions to owning the Last Oasis or any other legendary tavern.

I'm pretty sure you misunderstood the question here Snipe, he meant race as in speed not as in tribe, i.e. he feels an auction sale would be fairer than "first to refresh the page on time and click buy gets it".

And if you could clarify, even if you can't make a carbon copy would it still be possible to make a tavern of comparable size of more common quality? As I pointed out earlier, its stable (as an example) is small compared to the stable in the stables kit, so I don't think it should be the size and number of rooms of the structure that makes it unique.

Snipehunter - 1 week ago
@ShadowTani:

Posted By ShadowTani at 7:44 PM - Wed Nov 28 2018

>

And if you could clarify, even if you can't make a carbon copy would it still be possible to make a tavern of comparable size of more common quality? As I pointed out earlier, its stable (as an example) is small compared to the stable in the stables kit, so I don't think it should be the size and number of rooms of the structure that makes it unique.

Sure! You could make a similarly sized tavern with similar "spec features" like the number of rooms and things like that. That said, it will never be the Last Oasis ; it won't look the same and it won't have the same history, nor will it be built from all of the same materials. You can't replicate them, but you can certainly work to make your own tavern's history legendary, and you can certainly do better business than the Last Oasis - it's legendary status is no guarantee of success!

Hope that helps! :)

Snipehunter - 1 week ago
@ShadowTani:

Posted By ShadowTani at 7:44 PM - Wed Nov 28 2018

Posted By Snipehunter at 04:05 AM - Thu Nov 29 2018

Just to clarify something: There are no kingdom or race restrictions to owning the Last Oasis or any other legendary tavern.

I'm pretty sure you misunderstood the question here Serp, he meant race as in speed not as in tribe, i.e. he feels an auction sale would be fairer than "first to refresh the page on time and click buy gets it".

Heh I sure did! I've been seeing lots of folks thinking you somehow had to be Waerd or a count or something in that biome specifically to own it, so I misinterpreted. :)

ShadowTani - 1 week ago

Thanks for sharing that Violet. Essentially what Caspian is saying is that legendary items are simply items of lore. In-game you will probably be able to build even a better tavern down the line, similarly to how you will be able to expand and renovate the legendary tavern itself. Heck, even its stable start out with half the feature value of the currently offered Stables Kit. The real value in this legendary structure is how it will be tied to events, like perhaps these 13 legendary locations is the places the Sedecim will rotate between? That would make it a huge business magnet.

VioletWinterlynn - 1 week ago

Caspian10/30/2018

Legendary items cannot be "crafted." Its not a quality metric. A legendary can theoretically occur though if an item becomes an artifact as part of the story and then gains significant enough renown and enough time passes.

Caspian10/30/2018

Legendary items are what they sound like. They are named items of legend, generally artifacts or relics that were part of the history of elyria. They can have passive or active benefits as part of being an artifact or relic. Legendary items, being named and part of history are unique.

Caspian10/30/2018

At launch, the legendary items are all from an earlier age.

This is what Caspian described a while ago about legendary items, not sure but I think it would be the same for buildings.

Gunnlang - 1 week ago

I would have rather anything legendary, being earned in game. Through some story event. Not just the rich able to walk in and start with whatever they bloody well want.

I understand funding is still needing. While it be no doubt cool to own some legendary tavern. I just feel people are starting way too setup. It's good that Caspian put his foot don't so people can own massive duchies/counties etc. Though one could argue those numbers are already pretty out there.

Yet it seems, not just from this thread. But people in general. Wish count/duke titles were around longer so they could buy them. So they could just leave them up until domain selection if they really wanted to earn some extra money.

I suppose I can't complain with my rank at this rate. Just feels from my view. Some people aren't waiting to get in game to play and just wanna enter with everything already there. Like playing the sims, using a money cheat and buying everything in the first 10 minutes.

Which my fear, are new players just going to enter the world with either everything cool already taken and people so massively setup the whole game just screws pay to win. While sure people can argue all day against people can lose everything. Random players, trying to take anything from setup communities. That have spent anywhere from hundreds or thousands on giving themselves the biggest advantages they can. Good luck trying to take anything from them.

mcurtis - 1 week ago
@Gunnlang:

Posted By Gunnlang at 07:05 AM - Wed Nov 28 2018

I would have rather anything legendary, being earned in game. Through some story event. Not just the rich able to walk in and start with whatever they bloody well want.

I understand funding is still needing. While it be no doubt cool to own some legendary tavern. I just feel people are starting way too setup. It's good that Caspian put his foot don't so people can own massive duchies/counties etc. Though one could argue those numbers are already pretty out there.

Yet it seems, not just from this thread. But people in general. Wish count/duke titles were around longer so they could buy them. So they could just leave them up until domain selection if they really wanted to earn some extra money.

I suppose I can't complain with my rank at this rate. Just feels from my view. Some people aren't waiting to get in game to play and just wanna enter with everything already there. Like playing the sims, using a money cheat and buying everything in the first 10 minutes.

Which my fear, are new players just going to enter the world with either everything cool already taken and people so massively setup the whole game just screws pay to win. While sure people can argue all day against people can lose everything. Random players, trying to take anything from setup communities. That have spent anywhere from hundreds or thousands on giving themselves the biggest advantages they can. Good luck trying to take anything from them.

I think you make some valid points here and i wanted to add a few things. This maybe long and drawn out so i apologize in advance.

We need to look at why people are paying real money for a virtual game. I think most of us are a combination of these and some people will be the extremist on opposite ends.

1) FOMO: Fear Of Missing Out. When items are listed and it's for a limited time or limited quantity, people jump all over it. It is a marketing ploy to get the consumer to purchase their items. It also helps to limit the quantity so there aren't 500 Kings running around. With FOMO, they don't want to be the "only" one without a title or without any items in the world. No one wants to be the homeless beggar (excluding any RPers who chose to).

2) Backing the game - Excluding any investors here and wanting to get a return on their money, the millions of dollars raised are from passionate players who want to see this game come to fruition. There are people that would gladly donate money for nothing in return because they believe in the vision and direction of the game. This group however will be a small one and funding will simply not be enough to see the game to delivery. It is hard for a small business to ask the general public to "donate lots of money for nothing in return" and expect a positive outcome. The solution is to offer in-game items in return for funding to push the game down the assembly line and create a consumable product.

In general, players are excited about the game and want it out now. People generally want to contribute to society and when new items pop up in the store, it is easy to spend real money to get items you want. It makes you feel like you are closer to the game becoming a reality and you get to choose items to help you get started. Sure there are people that want to hit the EZ button and "win". This game is not for them as it is heavily skilled based, inventory limited and crafting isn't just queuing up 10 broadswords and hitting "craft". This game will require lots time and effort to move forward and some extra items isn't going to cut it.

Now to address the issue of new players entering the world with everything.

Behind all of these animated pixels are real people and human nature. I believe if you started everyone out in the world with 1 million (insert your currency here), in a matter of just a few short years, the world would settle back down to how current times are with the ratio of current social statuses. You have heard the stories of lottery winners losing it all in just 5 years.

Even if someone started with every item in the game and was "set for life", it doesn't mean it will stay that way. COE has stated items can be stolen, destroyed, lost, found, bought, sold, crafted, and recycled. People will come and go in this game due to a variety of reasons, whether or not they have a lot of items or very little.

The items in this store will help Exposition build out the very large world. There will be a lot more cool items discovered and created. Right now it seems like a lot of people are going to start out with a ton of stuff because of the forums. It is a concentrated group of vested members with various rankings.

When you spread all of these concentrated forums members throughout the large world AND add a bunch of new players, it will dilute the economy. Kingdoms will fall and new ones will rise. Items will be created and destroyed. Look at our real world how bad humans have messed it up :)

In the end and given enough time i think due to human nature the world will work itself out and all of this will be forgotten.

Gunnlang - 1 week ago
@mcurtis:

Posted By mcurtis at 02:47 AM - Thu Nov 29 2018

When you spread all of these concentrated forums members throughout the large world AND add a bunch of new players, it will dilute the economy. Kingdoms will fall and new ones will rise. Items will be created and destroyed. Look at our real world how bad humans have messed it up :)

In the end and given enough time i think due to human nature the world will work itself out and all of this will be forgotten.

Yeah I can agree with your first points. I suppose whenever they bother to release the EP store. So many people will try to buy everything anyway. Which is still fine in my mind. I would still rather people earn stuff. What do they even have to aim for when the game does launch?

But then not like this affects me all that much. The joy of being on OCE and our still unsold legendary building. Of course that could just straight up come down to how much money it would cost. Over not wanting some pay to win building. I say P2W, since that tavern will earn more than anyone else with the same idea for miles.

It makes me wonder how quickly they plan to release all the other legendary buildings. They may say this is aimed at normal citizens. But most people that have money are higher ranks. If the rest were to drop after domain selection, how many would really sell. With most whales locked in. Of course probably just aim for other magically/legendary items.

Ilaria - 1 week ago

What if you are a noble and the biome you bought the tavern for is already filled on your server by the time you get to select ?

Labbe - 1 week ago
@Ilaria:

Posted By Ilaria at 9:27 PM - Tue Nov 27 2018

What if you are a noble and the biome you bought the tavern for is already filled on your server by the time you get to select ?

Then one of two things.

  1. You pick a settlement/county/etc elsewhere and you still own the tavern. You either have to hire someone to run the tavern in your stead, or your settlement in your stead, or commute between the two.

  2. You give up your title in exchange for living in that tavern. This is why on another thread I mentioned that the best group to get a tavern would be unaffiliated gentry that don't care what kingdom they are in.

Labbe - 1 week ago

It was mentioned by Caspian in Discord that after Domain and Settlement Selection the titles Might come back again, possibly reduced.

I wouldn't imagine a payment plan would work for the black friday deal, but if they do come back maybe there will be hope for a payment plan then. Or you could start setting aside money Now with hopes that when they come back you have enough set aside.

Abelard - 2 weeks ago

Is SBS planning on allowing monthly payments for the Count and Ducal packages? I would totally upgrade to Count if I could do monthly payments.

Terrantal - 1 week ago
@Abelard:

Posted By Abelard at 01:18 AM - Wed Nov 28 2018

Is SBS planning on allowing monthly payments for the Count and Ducal packages? I would totally upgrade to Count if I could do monthly payments.

Use a savings account with your local bank?

Compromised - 1 week ago
@Abelard:

Posted By Abelard at 11:18 AM - Wed Nov 28 2018

Is SBS planning on allowing monthly payments for the Count and Ducal packages? I would totally upgrade to Count if I could do monthly payments.

Same here

Labbe - 2 weeks ago

Posted By Deftly at 2:37 PM - Tue Nov 27 2018

Sorry to be "that guy" but I was excited for the boat race, seeing people experiment and trying to get anything at all. But now there are multiple boats being sold, also building, wagons, etc. Is discovery not the plan anymore?

I think this wouldn't be something that has to be discovered. Legendary items are of legendary renown, which means very many people know about them.

The fact that they are legendary taverns, inside a city (or nearby, or along the roadside etc) means that the local populace knows about them for certain.

You are simply purchasing something that is famous, and it shouldn't detract from the exploration aspect of the game as these wouldn't require exploring to find either way.

Deftly - 2 weeks ago
@Labbe:

Posted By Labbe at 5:40 PM - Tue Nov 27 2018

Posted By Deftly at 2:37 PM - Tue Nov 27 2018

Sorry to be "that guy" but I was excited for the boat race, seeing people experiment and trying to get anything at all. But now there are multiple boats being sold, also building, wagons, etc. Is discovery not the plan anymore?

I think this wouldn't be something that has to be discovered. Legendary items are of legendary renown, which means very many people know about them.

The fact that they are legendary taverns, inside a city (or nearby, or along the roadside etc) means that the local populace knows about them for certain.

You are simply purchasing something that is famous, and it shouldn't detract from the exploration aspect of the game as these wouldn't require exploring to find either way.

When I mean discovery, I meant more like discovering new tech. When start with rafts, then coastal boats, and then ships. Or have a tavern that is really small and then as our tech improves when can make bigger and better buildings. Now we can just by a legendary tavern. We are suppose to see advancement in tech but some the advancement that got me excited for the game seems to be for sale.

Snipehunter - 2 weeks ago
@Deftly:

Posted By Deftly at 2:50 PM - Tue Nov 27 2018

When I mean discovery, I meant more like discovering new tech. When start with rafts, then coastal boats, and then ships. Or have a tavern that is really small and then as our tech improves when can make bigger and better buildings. Now we can just by a legendary tavern. We are suppose to see advancement in tech but some the advancement that got me excited for the game seems to be for sale.

The two are actually unrelated. Elyria isn't so early in its history that people don't know how to make boats - what they haven't yet done is master the techniques and technology necessary to build boats that can survive the seas long enough for someone to survive and return and tell the tale. To most Elyrians, setting off on the ocean is a folly that ends in death. The pursuit of technology and the related discoveries that pursuit brings are intact and well.

Likewise, a legendary tavern isn't a high-tech paradise where the beer is refrigerated and never flat, it's a world-famous tavern with a unique history that has played a part in the lore of the world and likely will in the future. There's no discoveries lost along the way with its existence -- in fact, if you're the sort who likes to discover history and uncover the past, it brings to light the potential for discoveries to be had that you might not have realized existed at all.

Hope that helps! :)

Deftly - 1 week ago
@Snipehunter:

Posted By Snipehunter at 6:39 PM - Tue Nov 27 2018

Posted By Deftly at 2:50 PM - Tue Nov 27 2018

When I mean discovery, I meant more like discovering new tech. When start with rafts, then coastal boats, and then ships. Or have a tavern that is really small and then as our tech improves when can make bigger and better buildings. Now we can just by a legendary tavern. We are suppose to see advancement in tech but some the advancement that got me excited for the game seems to be for sale.

The two are actually unrelated. Elyria isn't so early in its history that people don't know how to make boats - what they haven't yet done is master the techniques and technology necessary to build boats that can survive the seas long enough for someone to survive and return and tell the tale. To most Elyrians, setting off on the ocean is a folly that ends in death. The pursuit of technology and the related discoveries that pursuit brings are intact and well.

Likewise, a legendary tavern isn't a high-tech paradise where the beer is refrigerated and never flat, it's a world-famous tavern with a unique history that has played a part in the lore of the world and likely will in the future. There's no discoveries lost along the way with its existence -- in fact, if you're the sort who likes to discover history and uncover the past, it brings to light the potential for discoveries to be had that you might not have realized existed at all.

Hope that helps! :)

I think I may be misunderstanding the word "legendary" as I'm thinking it is the rarity of the tavern or is it just called legendary because it has lore attached to it? Isn't legendary the highest rarity of item that can be crafted? At the start of the game I'm assuming no one could make this tavern because they do not have the skills to do so(without the recipe). Is this just going to be a basic tavern that is just going to be premade but anyone at the start of the game could make it?

I understand, we are not suppose to start at the very beginning of civilization but gameplay wise for crafting boats, what's next besides ships? It just feels like we are being rushed a long down the tech line besides going through it ourselves. A barge that floats down river, that makes sense but a coastal ship? Shouldn't the players be making that jump instead of buying it.

If I'm misunderstanding something I apologize, it's just when companies start selling stuff what I think people should be earning I start getting nervous and I'm starting to get that starcitizen feel where I don't know what not to buy because I don't want to miss out on something. I understand, this stuff can be made in game but time I don't spend making it will be important.

Abbajan - 2 weeks ago
@Snipehunter:

Posted By Snipehunter at 12:39 AM - Wed Nov 28

Likewise, a legendary tavern isn't a high-tech paradise where the beer is refrigerated

Bye Bye dreams ;( - that place sounds like hell

Deftly - 2 weeks ago

Sorry to be "that guy" but I was excited for the boat race, seeing people experiment and trying to get anything at all. But now there are multiple boats being sold, also building, wagons, etc. Is discovery not the plan anymore?

Labbe - 2 weeks ago

Posted By Dreadsheep at 2:10 PM - Tue Nov 27 2018

So this is a Biome locked building? only to be found in the semi-arid desert. is that right?

The precise location of each of the The Last Oasis differs based on server, but the specific duchy is indicated in the store description.

Yes it is biome locked, and it seems like it is duchy locked too. The actual location will be pre-generated even so you buy it exactly where it stands.

Whether you move here and live in it, or live on the other side of the map and pay someone to manage it is another story.

FlynnPontis - 2 weeks ago

@SniperHunter So are accounts limited to buying 1 legendary item. For instance, were I to buy Excalibur would I be able to buy the Holy Grail?

Miothadil - 2 weeks ago

The Legendary Tavern won't be gift-able right? Because then it would simply vanish in a microsecond only to be auctioned off to someone that actually wants it for ridiculous amounts of items or EP later.

Serpentius - 2 weeks ago
@Miothadil:

Posted By Miothadil at 2:00 PM - Tue Nov 27 2018

The Legendary Tavern won't be gift-able right? Because then it would simply vanish in a microsecond only to be auctioned off to someone that actually wants it for ridiculous amounts of items or EP later.

No, it is bound on purchase.

Miothadil - 2 weeks ago
@Serpentius:

Posted By Serpentius at 11:17 PM - Tue Nov 27 2018

Posted By Miothadil at 2:00 PM - Tue Nov 27 2018

The Legendary Tavern won't be gift-able right? Because then it would simply vanish in a microsecond only to be auctioned off to someone that actually wants it for ridiculous amounts of items or EP later.

No, it is bound on purchase.

Ok great thx, good to know. It seems I missed that clarification on discord, my bad.

Labbe - 2 weeks ago
@Miothadil:

Posted By Miothadil at 2:00 PM - Tue Nov 27 2018

The Legendary Tavern won't be gift-able right? Because then it would simply vanish in a microsecond only to be auctioned off to someone that actually wants it for ridiculous amounts of items or EP later.

It was clarified in discord, the legendary tavern will be account bound once purchased. Although auctioning it in game might be a thing, it would be crazy to do unless you really got something worth while.

Geoffrey994 - 2 weeks ago

Sounds awesome.

promise - 2 weeks ago

This is incredible!

Serpentius - 2 weeks ago

The final item in our extended Black Friday/Cyber Monday promo is revealed!

Check the bottom of the original post for more details!!!

Caelestius - 2 weeks ago

Oof, the Vardo wagon is absolutely divine. I love that living free aesthetic.

Moonlynx - 2 weeks ago

So, unless you are interested in Kingdom 4 and the Waerd, don't bother. Thanks for letting us know.

Snipehunter - 2 weeks ago
@Moonlynx:

Posted By Moonlynx at 12:40 AM - Tue Nov 27 2018

So, unless you are interested in Kingdom 4 and the Waerd, don't bother. Thanks for letting us know.

I don't know about that. That assumes a few things:

  • It assumes that you must be Waerd even though they are just one tribe in kingdom 4 (and one of many tribes on the continent)

  • It assumes that not being a citizen of kingdom 4 means you can't reach the structure (e.g. it assumes a state of closed borders and/or war)

  • It assumes you must live in the biome to reap the benefits of owning the structure

With the possible exception of the borders being closed, none of those assumptions are true.

Hope that helps! :)

Dreadsheep - 2 weeks ago
@Snipehunter:

Posted By Snipehunter at 4:43 PM - Tue Nov 27 2018

Posted By Moonlynx at 12:40 AM - Tue Nov 27 2018

So, unless you are interested in Kingdom 4 and the Waerd, don't bother. Thanks for letting us know.

I don't know about that. That assumes a few things:

  • It assumes that you must be Waerd even though they are just one tribe in kingdom 4 (and one of many tribes on the continent)

  • It assumes that not being a citizen of kingdom 4 means you can't reach the structure (e.g. it assumes a state of closed borders and/or war)

  • It assumes you must live in the biome to reap the benefits of owning the structure

With the possible exception of the borders being closed, none of those assumptions are true.

Hope that helps! :)

So this is a Biome locked building? only to be found in the semi-arid desert. is that right?

Serpentius - 2 weeks ago

Shared in Discord tonight, the biome location of the "Legendary building" that will go for sale tomorrow at some time during the day when it is convenient for all servers.

Semi-Arid Desert

This was shared by Caspian:

Good luck!

Serpentius - 2 weeks ago

Hey folks!

The Courtier LTD. and the Royal LTD. are back in the store for a really limited time!

Grab yourself one before they are gone for good!

See the original post of this thread for details!!

mojomonkey - 2 weeks ago

Has anybody seen any of the 'other time limited items' that the OP suggested might be possible to appear?

Rofus - 2 weeks ago
@mojomonkey:

Posted By mojomonkey at 3:07 PM - Mon Nov 26 2018

Has anybody seen any of the 'other time limited items' that the OP suggested might be possible to appear?

Not yet but the dev team should be back in action in 4 hours and I would expect to see something within about 6 hours from now if they are going to release something new for Cyber Monday.

Sharielane - 2 weeks ago

I'm curious in how the Vargo differs from the earlier Carriage for Two that used to be sold in the Store with a giftable Elyrian pledge and the similar Nomad's Wagon that was mentioned in the early IP (since renamed EP) projection cost transport list that was provided during the Kickstarter?

It was never clear to me when the Vargo was first shown off if it was a whole new item altogether or if it was the finalised iteration of the Carriage for Two/Nomad's Wagon (the two of which differed by the number of occupants they each housed). Is the Vargo and Carraige for Two the same or are they different?

I already have the Carriage for Two (though it's not an item shown in inventories as yet for whatever reason). If they are the one and the same thing then technically I already own one. If they are not then I would like to know how exactly they differ so I can make a better informed decision in whether to happily stay content with what the Carriage for Two provides or splurge more money I don't really have spare to spend lightly in gaining whatever features the Vardo provides instead.

This information would be most appreciated. Thanks.

Esoba - 2 weeks ago
@Sharielane:

Posted By Sharielane at 04:12 AM - Sat Nov 24 2018

I'm curious in how the Vargo differs from the earlier Carriage for Two that used to be sold in the Store with a giftable Elyrian pledge and the similar Nomad's Wagon that was mentioned in the early IP (since renamed EP) projection cost transport list that was provided during the Kickstarter?

It was never clear to me when the Vargo was first shown off if it was a whole new item altogether or if it was the finalised iteration of the Carriage for Two/Nomad's Wagon (the two of which differed by the number of occupants they each housed). Is the Vargo and Carraige for Two the same or are they different?

I already have the Carriage for Two (though it's not an item shown in inventories as yet for whatever reason). If they are the one and the same thing then technically I already own one. If they are not then I would like to know how exactly they differ so I can make a better informed decision in whether to happily stay content with what the Carriage for Two provides or splurge more money I don't really have spare to spend lightly in gaining whatever features the Vardo provides instead.

This information would be most appreciated. Thanks.

According to Serp on discord:

"The vardo is a heavy-weight vehicle and can be pulled by a large-sized animal or a pair of medium-sized animals." vs. "The carriage for two is a medium-weight vehicle and can be pulled by a medium or large-sized animal, or a pair of small-sized animals."

Also, the vardo: "This wagon can house a small troupe and their supplies, as well as provide a place to display and sell your crafted wares."

TalRoth - 2 weeks ago

Thank you Serpentius for answering my previous question along with several other excellent questions posted by other Elyrians. I am also wondering about the number of otterbears that would be required to pull a Vardo wagon, one or two? Are they a large or medium sized animal?

Thanks

Zairick - 2 weeks ago

That was amazing, Thank you!

Also, do ships have weight capacity? If so what's the deadweight tonnage of the coastal cutter?

Also for those who are interested a Knot is 1.15 miles or almost 1.85 km per hour. 3-5 knots = 3.45 - 5.75 mph = 5.55 - 9.25 km per hour

(6 mph is equivalent to a human jogging speed) if you think that's slow remember that a boat does not get fatigued, so it's sailing at that speed overnight).

Note: Old sailing ships in the "19th and early 20th centuries averaged between 5 – 8 knots on average depending on the size of the ship," and COE is very early medieval times (5th to 15th century).

CaptainSeli - 2 weeks ago

Question about the Coastal Cutter!

About how many Knots can we expect it to reach under favorable conditions?

Serpentius - 2 weeks ago
@CaptainSeli:

Posted By CaptainSeli at 1:08 PM - Wed Nov 21 2018

Question about the Coastal Cutter!

About how many Knots can we expect it to reach under favorable conditions?

A: About 3-5 knots

Serpentius - 2 weeks ago

Hey everyone!

We've had a lot of questions about the new store items, so I've attempted (with the assistance of Snipehunter) to answer them for you:

Q: Is the blueprint for the stables and guild hall specifically for that design or will the design match the tribe and/or biome it is built in?
A: When you unpack the bundle from your account inventory to your character inventory, the blueprint and style of the building will be specific to the biome you are in. Does this mean you could build a Hrothi style guild hall in Neran lands? Probably not, as there are specific requirements for a few of the tribe's structures such as the Waerd or the Kypiq. So while it is possible to gain and construct a building that is not native to that biome, it won't work for those that have specific foundation requirements.

EurickDM asked: "Are the 4 different simple card games described in the rule book in the Gaming kit unique to Elyria?"
A: They will be Elyrian card games.

KalTheo asked "Can we get an interior shot of the Vardo wagon?"
Yes:

Goros asked: "Would it be possible to keep those birds in your house or store/business building?"
Answer: Yes, but in the cage.

TalRoth asked "Can we load the Vardo wagon on the Cutter?"
Answer: There is no restriction based on the fact that the Cutter is a boat. So as long as the Vardo would fit and you could get it in/onto the boat, it should be fine.

Gwyn asked "Can the gaming kit be used for minigames/ in game RNG?"
Answer: Yes! That's the point!

Lodestone asked "Can the stables hold larger animals such as the Ursaphants? Could you house more than one animal per stall if they were small like dogs?"
Answer: The stalls in the stables are designed to house a medium-sized animal or smaller. Small animal answer: Yes, but they may not like it!

Athorias asked a few questions:

Q1. "If i'm in a biome that cant have a basement, how will i be compensated for this if i place the guildhall?"
A1: If you claim the guildhall in a biome that doesn't allow basements, you will instead gain an outbuilding or other appropriate storage spaces that are of equivalent size.

Q2: How large is the guildhall?
A2: The Guildhall is a large two-story building. However, the size may vary depending on the biome style.

Q3: Can i use the Guildhall as a personal house?
A3: Sure, it's just a building.

Q4: Is it correct that the Bakers Kit does not come with the actual oven but only the blueprint?"
A4: That is correct.

Zairick asks a few questions as well:

Q1: Was the Coastal Cutter always rare?
A1: Yes

Q2: Does it come with blueprints?
A2: No

Q3: Will shipbuilders be able to service the requests for the ship, or is it a drop-in object?
A3: You will have to go to a shipwright and claim it.

Q4: If I am a proprietor pledge will I be able to craft the coastal cutter from day 1 to service said requests?
A4: No, it takes quite a bit of effort to become a shipwright.

Q5: What is it the height requirement so the Boom of the mast does not knock you overboard?
A5: The boom is fairly low, but on the other hand the deck is far beneath the gunwales. So there should be plenty of clearance for small to medium-sized people. Otherwise, you'll have to duck.

Q6: How many people are needed to crew the coastal cutter?
A6: 1 person on the wheel/rudder, 1 person on the steerboard, 2 people on the sails. So the minimum crew size is 3 or 4, depending on if you use the steerboard.

Q7: Anything else the players should know about ships?
A7: Shanties not included!

Elek asked "Can we get a screen shot of the cutters berthing section and lower space forward of midsection."
A: If they aren't in this thread then we don't currently have them available.

Merek_Rainier asked: "Are these set at the price they'll be for black friday/cyber monday?"
A: Yes, the prices won't change. We have promotions, but not typically sales, as lowering the price on something previously offered lessens the value of those who backed us earliest.

I hope this helped answer some of your questions!

Also, as a last minute share, here's a shot of the Vardo open for business!

Terrantal - 2 weeks ago

If I buy the guild hall plans as a Hrothi, will I get the subterranean version of the guild hall or the regular one?

Daelyn - 2 weeks ago

I would love many of these items, even put them in my cart and removed them, but....there is not enough general information to be able to make an informed purchase, as mentioned about, the guildhouse in a swamp, how will that work, will a stable be useless in a swamp? Will there be enough dry land for animal travel? How resistant would said dog be to a swamp environment, since dras can only live there being immune to everything. Would a rowboat be useful in swamp waters or would we need a shallow bottom barge or flat bottom? Some items are easy to decide, but so many that would be great additions, have little information in relation to biomes it makes buying them a massive gamble, yes you could give them away, but seriously, I can only afford to do things for my account, not buy and send away.

Merek_Rainier - 3 weeks ago

Are these set at the price they'll be for black friday/cyber monday?

Elek - 3 weeks ago

Question, Can we get a screen shot of the cutters berthing section and lower space forward of midsection.

Labbe - 3 weeks ago

Some answers for you Zairick.

  1. It isn't rare so much as a limited item in the store. I imagine it will be available for EP during Expo, but having limited items is a good way for SbS to generate income in the meantime. As far as outfitting it for fishing, I imagine if you add fishing equipment to it, it becomes a fishing ship!

  2. Things in the store come with exactly what is described. For example, the guild hall will come with blueprints, and materials to build it. The Coastal Cutter will be a standalone thing redeemable at an appropriate vendor after Expo starts.

  3. Yes and no. Items in the store are not drop in items so much as items you will redeem from a vendor. Drop in items, to my knowledge, are just items purchased with EP.

  4. Whether players can be vendors or not isn't something I am aware of, but like I said I don't think you can be the labor for the shipbuilding of these redeemable items.

  5. I frankly do not know :D However an informed comparison can be made in the link you provided here if you look at the picture that has an average Neran in it you can compare the image and see where he is from deck to boom.

  6. An informed guess would be one is doable, as it appears you can steer the rudder with one burly guy and have everything else in fixed positions. 2 would probably make it easier on you though.

  7. There are a great variety! People that want to explore sailing are diving into bigger risks with bigger rewards and imho the wealthiest traders are going to be the ones who fully utilize coastal and river trading.

Zairick - 3 weeks ago
@Labbe:

Thank you Labbe I will add this to my information on COE ships! :D

Zairick - 3 weeks ago

A few questions about the Coastal Cutter

(1) Was it always rare? And does it come in variants, such as seen in the lore, for a fishing ship?

(2) Does it come with blueprints?

(3) Will shipbuilders be able to service the requests for the ship, or is it a drop-in object?

(4) If I am a proprietor pledge will I be able to craft the coastal cutter from day 1 to service said requests?

(5) What is it the hight requirement so the Boom of the mast does not knock you overboard?

(6) How many people are needed to crew the coastal cutter?

(7) Anything else the players should know about ships?

Link for those interested in the size of the ships https://chroniclesofelyria.gamepedia.com/Boats

Athorias - 3 weeks ago

so, a few questions:

If im in a biome that cant have a basement, how will i be compensated for this if i place the guildhall?

how large is the guildhall?

Can i use the Guildhall as a personal house?

is it correct that the Bakers Kit does not come with the actual oven but only the blueprint?

Kambien - 3 weeks ago

@Serpentius I don't suppose you would mind extending the sale by a day or two. The first of the month is a popular pay day, and I personally am getting a large bonus on next month pay check and would love to spend some of it on your game.

LeBron - 3 weeks ago

And there goes my money again....I hate you SBS :(

Abbajan - 3 weeks ago

Nice stuff!

Lodestone - 3 weeks ago

Can the stables hold larger animals such as Ursaphants? If we have smaller animals such as dogs and are running a dog kennel, could we house more than one per stall?

Gwyn - 3 weeks ago

Oooh. I'm curious if the gaming kit can be used for minigames/an in-game RNG? Or usable playing cards. And yet again, those boats tempt me.

Higuy333 - 3 weeks ago

Wow I thought that was a real dog at first, nice.

TalRoth - 3 weeks ago

Coastal Cutter! Very nice! Can we load the Vardo Wagon on the Cutter?

Goros - 3 weeks ago

I have one question about the birds. Would it be possible to keep those birds in your house or in your store/business building. I think they would be a great addition there.

KalTheo - 3 weeks ago

Any chance we can get an interior shot of that Vardo Wagon? Maybe the guild hall too?

Eurickdm - 3 weeks ago

"A book of rules for 4 different simple card games" Unique to Elyria or not?

Daynen - 3 weeks ago

Lots of cool stuff here.

Rellik - 3 weeks ago

Praise be to Morbis!

Flemmi - 3 weeks ago

Well the Cartographer's Kit was no supprise but Puppies and Boats? sweet!

Finn_Folcwald - 3 weeks ago

OH MY DAEMON IT'S A BORDER COLLIE

Brynath - 3 weeks ago

Morbis Delivers!

1cec0ld - 3 weeks ago

Praise Morbis!

JohnnyViscerate - 3 weeks ago

I sure am glad the first Legendary Tavern is Semi-Arid Desert. I would never buy something like that until settlement selection is complete.

It would really suck to buy one of those and domain selection doesn't go how you (or your kingdom) thought it would.