In the latest Q&A @Snipehunter briefly mentioned ‘tags’ which is system he designed for another ‘multiplayer evolving online world’ game that I pray may happen one day 😉.
For that game, tags would allow for, amongst other things, conveying of the knowledge of the things a player does to the world. To have the world be able to recognise and react to a player had/has great potential.
I was excited for how this was going to work as it could lead to npc’s (i.e. the world) knowing about and reacting to and dealing appropriately with a player, be they a crafter, fighter, designer, author, successful or dangerous etc.
Take the case of scribing and making books. If tags allow the world to recognise and react to a player whose book is popular and selling well then more npc’s would interact with you and want to sell your book and request copies be made. It could also allow the greater value (and potentially the power of its contents, say in the case of a book on magic) be put on a 1st edition or original manuscript whilst putting a lesser value/power on later editions/copies.
Similarly with all the other crafts, the world would know who made an item, who made it first, makes it best etc.
(makers marks!).
Is such a system possible to be incorporated into CoE or does it already exist in a different form?