26 January

Production Update: Sense of Identity

By Vye

Hail and well met, Elyrians!

If you read the introduction to this adventure, then you already know that this next push is about establishing a sense of corporeality in Elyria; being an entity in the world, looking around, inspecting it, and touching it. All of the foundational work we built throughout 2017 is now the scaffolding on which we are building the production-version of the game. It's kind of like that point in an RPG where you can finally use the world map and the shape of the experience comes into full view. The stage has been set and now you get to watch the story unfold!

Quest for Character Customization

The first thing any Elyrian must do is create their character and so adding depth to character creation is a crucial next step. In the last adventure, we generated characters randomly in order to make sure our systems were properly sending character data back and forth, that characters persisted between sessions, and that character data was stored on the server. We did that! So now it's a matter of being able to actually generate a character customized by the players. Though, in later adventures, family and bloodline will become an important factor, for now we are treating every character as a ward of the state. This means having the full range of customization options available to the tribe's bloodline. For an example, Hrothi are around 4'9" feet tall (~145 cm) on average but that can range from 4'5" to 5'2" (135.5 cm to 157.5 cm). You can't make a Hrothi as tall as a Janoa - that just doesn't make sense for their bloodline. Similar bloodline restrictions with hair, eye, and skin color are there as well.

Different genders may have different options available, but we're keeping them pretty equitable

Creating 3D targets like the ones you see above help us to make sure that our character rig and skin shader can support the full range of character traits possible in the game. This means even supporting the undiscovered tribes, which will be present in their regions of the world at launch but not yet playable.

At this point, we've got in customization of the major body features: tribe, gender, skin, hair, and eyes. See it in action:

Character creation takes place in a Soul Chamber in the Akashic Records

The next step is to add in facial customization support. Since all the tribes of Elyria are a lot more realistic than your typical fantasy world, and because we want to have concepts like heredity and disguises, facial features play an important role. To make sure our face rig can support a great variety, Vanimus Prime has also been doing 3D concepts for extreme facial features.

Because of interbreeding, all these features must be tribe agnostic

You may have noticed the Orrery showing the Elyrian solar system in the screenshot above. The alignment of the celestial bodies of Elyria does matter for each individual character and the planet as a whole. To help you keep all your planets straight, here are the final, completed concepts for each of the major celestial players in the system. Some tribes may have different words for some of them based on their own culture and beliefs, but the common name is also included here.

Which one is your favorite?

There's still a bit to go to finish this quest, so expect to see more progress by the end of the adventure. I'm certain you can all begin to see how this is taking shape though!

Quest for Inventory Management

The goal for this adventure is to be able to open up some UI to manage inventory and equipment. As this is our first step at doing this using all the tech we've developed, it's not going to be flashy just yet. It will be relatively easy to configure and iterate upon because of some excellent work that Michael has done on making our UI system flexible. Though we haven't created the UI yet, we expect this feature to come together quickly. The next step is to refine the wireframes and create support for adding inventory data on an object (how much it weighs, if it can be picked up, what it's made of, etc).

Quest for World Interaction

We prototyped the world interaction quite a while ago and were pretty happy with the result. Use your left mouse button to use your left hand; use your right mouse button to use your right hand. Easy! Since we already have a good idea of how it all should play out, from a UX standpoint, implementing this feature in our production codebase is more a matter of creating the underlying data on the objects in the world and how they can be interacted with. For example, a tree can't be picked up, but it could be cut down or used as part of a Kypiq building foundation or decompose.

The next step in this quest to create the functionality for adding interactivity data to an object in the world, similar to adding inventory data to an object. Once objects can have interactivity data (an example might be "canBePickedUp": false), then it's a matter for our design team to start adding that data to objects. Then, when a character tries to interact with that object, they will perform the correct interaction.

Since the first time players will interact with objects is in VoxElyria, we've been making sure there are objects in the world to interact with. Also that you can tell what those objects are! Heat and Racronos have been whipping up these voxel assets for the world that we'll be inviting Alpha 1 backers into before long.

It's a voxel-class menagerie

Protectors of the Web

There is always more to do on the web front. Ever embattled, the brave souls here on the front lines have a flurry of quests and bounties they are undertaking all the time. Not the grand adventures that push the gameplay forward, the work here is no less important to the ultimate goal of getting players into the game. Here is what they've been working on, as of late.

Gifting

In May 2017 we added pledge package gifting options to our online store, allowing members of our community to be able to share Elyria with more of their friends. After adding a la carte items in November and hearing about a lot of the cool, community-run events - here, here, here, and here - we knew it was time to add additional gifting options. For the holidays: gifting of EP. To keep around: gifting of many a la carte items. We want to make sure people who want to support us and share their interests with others have every opportunity to do so. We are making this game for our community, after all!

Happy gifting!

Game Guide

We have continued to work on improving the site in other ways as well. The Game Guide is being updated with new content in our V3 style. The first batch, which is coming in the next week or so, should help make learning about the game a more pleasant experience for newcomers. As we continue pushing out new and updated pages in the guide, there will be more for the well-versed as well. The goal is to make certain that any information we release in a design journal, update, Q&A, or in Discord finds its way into the Game Guide in a timely manner.

Account Merging, Influence, & Surname Reservation

We announced that players will soon be able to claim their very own family surname in the not-too-distant future, and that account merging is a prerequisite. Letting folks get multiple pledge packages across multiple accounts was a compromise at the time, and is a little messy to reconcile in the end. The team has been diligently putting work into this functionality so that everyone who got multiple pledge packages with the intent to combine them will be able to get this done before Surname Reservation starts up. The combined amount of influence across merged accounts will ultimately decide when your window for reserving a surname will open up so it's imperative that merging take place first.

On top of that, influence can be earned in other ways. Until now, some have been automatic (friend codes) and some have been dormant (reporting bugs, fan content, valuable forum posts, etc). We'll be doing a full accounting of earned influence before Surname Reservation opens up as well. Since our community is so passionate and involved, there's a fair bit of influence that many folks will receive! We're validating all the dormant activities now and will make an announcement when the awards have been given so you can check your influence amount before reservation begins.

Some of you may be wondering why we took the Influence Leaderboard down, since now you won't know where you stand compared to others. We didn't want to encourage last-minute sniping or influence wars that might hurt or undermine other players, since that's not what Influence is about. While conflict and drama are things we want to encourage between characters, it has never been desired that in-game conflicts go meta, break the fourth wall, or seep into a player's real life. While we can't stop folks from bringing Elyria out-of-character if they choose, we can, at least, not create tools to encourage it.

Rest assured, we are still tracking and tabulating influence for our community members and it will still be used for picking order in Surname Reservation, Server Selection, Settlement & Domain Selection, etc.

Now I haven't even talked about the Surname Reservation work yet! A mockup was teased in Discord, which I'll share here.

Though each tribe has its own language or dialect, you are free to submit any surname you'd like

One other hurdle to our vision of Surname Reservation is the surname generator. That meant finally sitting down and getting to brass tacks on the languages for each tribe. Language is a passion of mine, so, whilst the rest of the team has focused on getting the functionality for all of the above, I have been creating languages!

At long last, I get to mention my own work in a production update!

"Can it be true? Hast thou never before been called the executor of tasks, only the shepherd?" I hear your words, dripping with incredulity.

Nay, I say! Although I frequently do odd-jobs here and there, my main focus is on facilitating the work the rest of the team is doing. There are only so many work hours in a day, though, and eventually the rest of the team goes home. So in my free time, I've developed a variety of languages for the various tribes to use. We discussed language in Design Journal #20 and, if you read any of the tribe write-ups, you know they each have a section on language. It's important to note, however, that language is a result of a region's society and not genetics so assigning a language to a tribe will only be accurate for characters created in their tribe's home biome at launch. Due to player interaction, we expect that languages will migrate through regions based on common usage. We also expect that a character born in a non-native biome will learn the predominant language of the region instead of their ancestor's language. For example, a Kypiq is born and raised in the Wetlands will most likely speak To'reshian Wetlander rather than Pyqish Neran (note: language names are placeholder).

Languages in Elyria are meant to be an important facet of the living world. Even if you're using VOIP or an outside chat system to communicate with other players, your character only knows what they understand, regardless of what you understand as a player. Since Rumors & Gossip are actual items you can trade, since Contracts are how most people will get paid, since we've got Reputations and Forgery, and other in-character mechanics related to communication, it actually matters what languages your characters speak. Though the scope of the current work is just going to be used for the tribe surname generation tool, it's paving the way for the other language-dependent mechanics in the game. You can, of course, learn new languages in game but expect it to be about as common as in real-life (common in places where many cultures come together, and less common in places where one culture dominates).

You know, this section is getting a little long and there is still much to say. Maybe I should just write the Design Journal on Communication... What do you think?

At any rate, I'm so excited for this Adventure to be completed since we'll be able to make real characters on our real server with our real in-game tools. I'm a big fan of character creators, so I anticipate spending many of my upcoming hours just playing around with this experience. By the end of the Adventure, we'll be able to walk through the entire Ward of the State character creation process, so expect a video...or maybe we'll do a live stream and you can tell us what characters you'd like to see us make! Not to mention getting into the world and playing with equipment and inventory on our server, which is the last hurdle to crafting, combat, and a whole host of other core game features I know that folks are excited to start seeing. We're right there with you!

Until next time...

Jiszhw zha shusnamass oswbunan'ma shide zesdis, wusl osshrasosz wae dosnosya,

Vye

Discuss

Log in to post
Maddonach - 9 months ago

Looking forward to this.

Lummex - 10 months ago

I just can't wait. So happy a game like this is being made.

Darkathenes - 10 months ago

If I become a teleporting mage I'm going to travel to Selene and rule a world where I can only assume everything is shaped like an egg. I'll finally prove that the egg came before the chicken aha (In all seriousness I like the update a lot)

Orisoll - 10 months ago

Can't wait for that character creation video/stream! It's one of my most anticipated features, and what I've seen so far does not disappoint.

Prof_Griz - 10 months ago

I think the VoxElyria models are looking great! I can't wait to use them in a few months (hopefully).

Snipehunter - 10 months ago

It's a planet. Its shape is... unusual... but, it's a planet.

Hope that helps! :)

Woogawoman - 10 months ago

Selene looks kind of squashed. :) Do you consider it a planet, or is meant to be an asteroid?

Poldano - 10 months ago
@Woogawoman:

Posted By Woogawoman at 10:05 AM - Thu Feb 01 2018

Selene looks kind of squashed. :) Do you consider it a planet, or is meant to be an asteroid?

According to the Long Night post, Selene is a gas giant planet. It's squashed (oblate) shape means that it's spinning quite rapidly, assuming that the Elyrian universe has laws of gravity anything like Newton's.

Orisoll - 10 months ago
@Woogawoman:

Posted By Woogawoman at 1:05 PM - Thu Feb 01 2018

Selene looks kind of squashed. :) Do you consider it a planet, or is meant to be an asteroid?

I heard it's a newly formed planet that hasn't sorted its gravity out yet.

Hrathgar - 10 months ago

Excellent update, I'm really looking forward towards the release of the Game Guide, it will help tremendously when explaining the games mechanics and overall content to newcomers, which long term will help grow the community!

Esoba - 10 months ago

I know people like their beautiful characters, but I'm excited to have some variation in that realm. As I think through my characters and their backstory none of them would be "beautiful". Hardy as all heck, but probably closer to rugged than typical symmetrical beauty.

Beykakua - 10 months ago

As a linguist, I am super excited that language will not only play a big part int he game, but that there are ACTUAL LANGUAGES that are being made. SO. PUMPED.

Wolfguarde - 10 months ago

Excellent update! Looking forward to playing with character creation when we're able to get into it.

Will we be able to play with multi-racial heritage character creation at some point before release? It would be interesting to be able to see how the later generations might look when the different races begin breeding with each other. Though that might be revealing too much too early...

Sabbicat - 10 months ago

Great news on the dormant Influence getting calculated soon. Excellent progress. Each new tidbit being shared generates more excitement.

Devilkyn - 10 months ago

It's important to note, however, that language is a result of a region's society and not genetics so assigning a language to a tribe will only be accurate for characters created in their tribe's home biome at launch. Due to player interaction, we expect that languages will migrate through regions based on common usage. We also expect that a character born in a non-native biome will learn the predominant language of the region instead of their ancestor's language. For example, a Kypiq is born and raised in the Wetlands will most likely speak To'reshian Wetlander rather than Pyqish Neran (note: language names are placeholder).

Hmmm. First let me say that I LOVE the language aspect of Elyria. I actually squeed when you guys bantered about the Kypiq's language sounding like forest calls to non-speakers. I find the regional statement a little bit either /or though. Coming from a very multicultural country (Canada), I would say that it is the norm most immigrated families to speak both languages. It is often the case for them to speak the ancestral tongue in the home and the regional tongue in the community.

I could see the argument that if that To'reshian Kypiq were a ward of the state, who had no parents to teach them their ancestral tongue, only the regional language they grow up in would be available. But given the familial dynasty nature of the game, it makes more sense to me that same Kypiq, raised by his family, would speak both their ancestral tongue and the regional dialect they live in.

KipFoE - 10 months ago

When you say that your language will matter as it relates to contracts: Will we be unable to contact with someone without a common language or will we be able to still sign the documents, regardless of both parties being able to read it? If the answer is that there will be a game mechanic that prevents the contract from being signed: What if we are using basic hand signs; such and pointing to a loaf of bread and holding up five eggs? It would seem that, using out of game chat, anyone could agree to terms; which might be outside of the intended mechanics. Those parties would be relying on trust since only one party could read it...unless the party who could read it was streaming. It seems the only way to prevent contracts between non common language parties would be a strict game restriction, that would not allow for hand gesture bartering.

Devilkyn - 10 months ago
@KipFoE:

Posted By KipFoE at 7:38 PM - Sat Jan 27 2018

When you say that your language will matter as it relates to contracts: Will we be unable to contact with someone without a common language or will we be able to still sign the documents, regardless of both parties being able to read it?

I believe you'll be able to sign regardless. They commented in the Q&A's (I don't remember which one) that they anticipated people becoming translators and notaries. I imagine that if you want to do business over a language barrier, it's best to go to the town hall (w/e) and hire a bilingual notary.

They have also commented many times that they look forward to racial tension being in the game. I'm sure that the farmer taking your 5 eggs and then reporting you for stealing a loaf of bread is just the kind of tension building conflict they are excited about :D

Varhukan - 10 months ago

Now that was a good read, and yes please drop a com journal

promise - 10 months ago

Great job, team! I love being able to see the models.

Jodre_Uidhir - 10 months ago

HYPED! I can't wait for the Elyria Vox

FaytKenbu - 10 months ago

Even if each race can't be super attractive the Dras female model has a jawline i could use as a square when building houses. Then don't forget their already freaking joint placement (elongated arms fine normal biceps normal joint double sized forearm just gross)

SolaceOfShadow - 10 months ago

Is there a way to make anybody in the Tribes... attractive. Physically I mean.

Or am I just spoiled by all the other games with uber attractive Races?

Hieronymus - 10 months ago
@SolaceOfShadow:

Posted By SolaceOfShadow at 09:57 AM - Sat Jan 27 2018

Is there a way to make anybody in the Tribes... attractive. Physically I mean.

Or am I just spoiled by all the other games with uber attractive Races?

This is a really good point, actually. It's great that they're covering the "ugly" spectrum so substantially, but games have to appeal to consumers ultimately to be successful and "ugly" doesn't work for everyone (in fact, I think ugly probably only works for a dedicated minority). Asian MMOs are great in this respect, but they focus so much on aesthetics that they fail to deliver much past the veneer.

Orisoll - 10 months ago
@Hieronymus:

Posted By Hieronymus at 7:24 PM - Sat Jan 27 2018

Posted By SolaceOfShadow at 09:57 AM - Sat Jan 27 2018

Is there a way to make anybody in the Tribes... attractive. Physically I mean.

Or am I just spoiled by all the other games with uber attractive Races?

This is a really good point, actually. It's great that they're covering the "ugly" spectrum so substantially, but games have to appeal to consumers ultimately to be successful and "ugly" doesn't work for everyone (in fact, I think ugly probably only works for a dedicated minority). Asian MMOs are great in this respect, but they focus so much on aesthetics that they fail to deliver much past the veneer.

I think what they're establishing here are the distinctive features for each tribe. Hence the line, "Vanimus Prime has also been doing 3D concepts for extreme facial features."

That makes me think those gray concept models aren't necessarily the average looks for each tribe, but rather a map of all the possible features that would characterize them, if that makes any sense. For example, a To'resk might have a slightly wider nose than, say, a Dras, but they won't necessarily have all the extreme features shown on these mock-ups. That might be why they all look a bit . . . homely.

From what we've seen players will be able to adjust quite a bit with their facial features, especially if they start as wards of the state. It's pretty safe to assume you'll be able to make yourself look as dashing or as repulsive as you like, within reason.

This quote from one of the previous updates sums up their goals quite nicely:

"The ultimate goal is to have a system that can create all manner of faces - from bland or fair to distinct or ugly - but not obviously broken or mutated beyond what is biologically possible."

Vye - 10 months ago
@Orisoll:

Posted By Orisoll at 12:35 PM - Sun Jan 28 2018

Posted By Hieronymus at 7:24 PM - Sat Jan 27 2018

Posted By SolaceOfShadow at 09:57 AM - Sat Jan 27 2018

Is there a way to make anybody in the Tribes... attractive. Physically I mean.

Or am I just spoiled by all the other games with uber attractive Races?

This is a really good point, actually. It's great that they're covering the "ugly" spectrum so substantially, but games have to appeal to consumers ultimately to be successful and "ugly" doesn't work for everyone (in fact, I think ugly probably only works for a dedicated minority). Asian MMOs are great in this respect, but they focus so much on aesthetics that they fail to deliver much past the veneer.

I think what they're establishing here are the distinctive features for each tribe. Hence the line, "Vanimus Prime has also been doing 3D concepts for extreme facial features."

That makes me think those gray concept models aren't necessarily the average looks for each tribe, but rather a map of all the possible features that would characterize them, if that makes any sense. For example, a To'resk might have a slightly wider nose than, say, a Dras, but they won't necessarily have all the extreme features shown on these mock-ups. That might be why they all look a bit . . . homely.

From what we've seen players will be able to adjust quite a bit with their facial features, especially if they start as wards of the state. It's pretty safe to assume you'll be able to make yourself look as dashing or as repulsive as you like, within reason.

This quote from one of the previous updates sums up their goals quite nicely:

"The ultimate goal is to have a system that can create all manner of faces - from bland or fair to distinct or ugly - but not obviously broken or mutated beyond what is biologically possible."

You've hit the nail on the head! The faces shown are at the farthest end of the spectrum. Don't worry, folks, you can make attractive characters as well but, unlike many games that only provide attractive options, you can have a distinctive-looking character in Elyria. To what extent is up to you.

Apathetic_Supporter - 10 months ago
@Hieronymus:

I agree that we may have been spoiled and I also think that the other games have there default characters looking too good. You should have to work to look that stunning!

Jedzea - 10 months ago

So very excited and YES please to the Dev Journal on Communications. I don't know if you have seen it but there is a Discord channel that is a Linguistics Channel https://discord.gg/8bhn7tc. So all of us that follow this are itching to get hands on a name generator and start "decoding". At the very least start looking at some phonetic patterns.

I plan on playing To'resk but I will agree they aren't the prettiest in the book, not quite sure why the design is that way but since we have squishy faces maybe we can have squishy faces pugs as pets????

Can't wait to get my hands on some voxels or JUST the character creator and generator! "Soooon - patience - good things comes to those that wait," says the wizen old lady crouched at the table playing with bones. Jedzea takes another sip of her hard cider and continues writing on her history, "I should have this done, when we start to play".

Daynen - 10 months ago

Tangible progress, folks. As long as we're seeing that, you know we're all behind you. Let the naysayers naysay; I see a bright future ahead.

HouserVT - 10 months ago

Jiszhw zha Vye wae Caspian!

Sport - 10 months ago
@HouserVT:

Wusl Vye wae Caspian? :)

Production Update- Sense of Identity post

Jiszhw zha shusnamass oswbunan'ma shide zesdis, wusl osshrasosz wae dosnosya,

Character Skins post from Oct 27, 2017

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Look at Vye's tagline in both those posts.

I don't know / understand the grammar of the translation at this time, but I would put money on it that is the correct translation and could be used as a language key for those more inclined than myself to translate further statements of the same language!

kajoreh - 10 months ago

Can you smeeeeeeeeeeeell what The Dev team is cooking?

Dustan - 10 months ago

Thanks for all the information and your hard work Vye! Looking forward to all the great milestones in 2018.

LittleTinSoldier - 10 months ago

Is there any way for us fans to help out in the language department?

CosmicClaw - 10 months ago

Calling it now yoru are whitewalkers.

Ironside - 10 months ago

Omg... the dras women fell out of the fugly tree....

Graphics, lighting, shading, etc look sexy though! But I’m stopping there. Lol

Liva - 10 months ago

Omg... the to'resk are so ugly... Like so ugly.

I mean the wrinkles and the nose (around it) makes it look like the person is in his late 80-90.

HeadUpHigh - 10 months ago
@Liva:

So excited for this. I love the concept art for Pudoros and Aiden and can't wait for that dev journal on communication :) This might give me a chance to use my real world talents as a translator in a meaningful way in game. That would be cool. As someone with a similar passion for languages and language history, having a game in which language plays an important role feels amazing. Crossing my fingers this will never be nerfed for the sake of convenience.

Posted By Liva at 11:25 AM - Sat Jan 27 2018

Omg... the to'resk are so ugly... Like so ugly.

I mean the wrinkles and the nose (around it) makes it look like the person is in his late 80-90.

:'(

Liva - 10 months ago
@HeadUpHigh:

Posted By HeadUpHigh at 12:54 PM - Sat Jan 27 2018

So excited for this. I love the concept art for Pudoros and Aiden and can't wait for that dev journal on communication :) This might give me a chance to use my real world talents as a translator in a meaningful way in game. That would be cool. As someone with a similar passion for languages and language history, having a game in which language plays an important role feels amazing. Crossing my fingers this will never be nerfed for the sake of convenience.

Posted By Liva at 11:25 AM - Sat Jan 27 2018

Omg... the to'resk are so ugly... Like so ugly.

I mean the wrinkles and the nose (around it) makes it look like the person is in his late 80-90.

:'(

I'm not saying it's bad that they're ugly, I mean in their tribe post it says "Caspian: "Finally, due to growing up in the muck and mud of the wetlands, combined with their harsh appearance, the To'resk value cleanliness, ornamentation, and fine things over physical appearances."

So it makes sense for them to be ugly, which I can certainly see they succeeded. xD

LeBron - 10 months ago

Shit...the Brudvir look just perfect to me!

EsbonOwleye - 10 months ago

=D The details in the 3D models are great even at this early phase. I'm sure they will look even better as time goes on.

Daarco - 10 months ago

Nice, even more excited now.

Esoba - 10 months ago

Definitely even more excited after reading this. Y'all's hard work is bearing some amazing fruit, and I'm pumped we get a taste along the way.

OBH - 10 months ago

That's what I was thinking Musakn. I know they have a night time hunting cycle but it just doesn't seem reasonable that they never come out during daytime hours.

Elsy - 10 months ago

Thanks for the giveaway thread shoutout! This progress is exciting.

MusaKn - 10 months ago

I think the Owem should be darker skinned. The open savanna is hot and provides little shade because their are few trees so they Owem would at least be very tanned of skin.

OBH - 10 months ago

Why are the Owem depicted in pixel form as being lighter than a Brudvir? Are they not naturally a Savanah desert tribe? Now, I could be 100% wrong but shouldn't they be a bit more brown?

OBH - 10 months ago
@OBH:

Posted By OBH at 12:24 AM - Sat Jan 27 2018

Why are the Owem depicted in pixel form as being lighter than a Brudvir? Are they not naturally a Savanah desert tribe? Now, I could be 100% wrong but shouldn't they be a bit more brown?

OKay, It's not the savannah desert but rather the savannah grasslands....I went back because it bother me so much...their lighter skin tone makes more sense now but it still seems a little too light....but that might be just me....

Zakarus - 10 months ago
@OBH:

Than ask yourself why they have light skin in Savannah were you would have light tan skin? hmmm

TR3LON1ST - 10 months ago

I LOVE this update. Well done :D

Raeborne - 10 months ago

Possibly the coolest thing ever, and the Otterbear is the cutest thing of all time.

Sullen - 10 months ago

The Otterbear appeared a little small to me when compared to the character side by side. But overall loved the update, thanks...

Orisoll - 10 months ago

It would be nice to see an age slider, being able to scroll through and see how you'll look at all ages (scars and fitness aside) seems incredibly handy.

Sleep - 10 months ago
@Orisoll:

Posted By Orisoll at 10:38 PM - Fri Jan 26 2018

It would be nice to see an age slider, being able to scroll through and see how you'll look at all ages (scars and fitness aside) seems incredibly handy.

last night on discord: ( large pic )

Sleep - 10 months ago

The goal is to make certain that any information we release in a design journal, update, Q+A, or in Discord finds its way into the Game Guide in a timely manner. awesome.

the voxel stuff looks really good. hyped

also, the orrery looks great.

HammerStrike - 10 months ago

Wooot!!

  • Stenhus County
BlueEyes - 10 months ago

I'm in love with all this. I look forward to this magnificent game.

Augustus_Aquila - 10 months ago

Wow My favorite Dev ..... keep caming Vye we are all hear behind you.

Fredbob99705 - 10 months ago

Whoo! A new update!

And new dev journal on communication? Yes Please!!!

Atlas Forgiven - 10 months ago

For awhile you guys did question collection for the Q&As on reddit, there are so some other good posts on reddit from members, will there be a way to make sure they get influence or is it reserved for posts on the forum?

Wynd - 10 months ago

Awesome!

Antelino - 10 months ago

Yes please to another dev journal.

Xarkfleur - 10 months ago

Must.... Read... Then... Collapse.

::hearts Vye::

Most excellent. Very Much Enjoyed the Density of Infos!

Very interested in the fleshing out of the planets and the languages. The parting words seem almost West Slavic: "May your adventures..."

And Dras,

dada - 10 months ago

:D

I´m curious about the appearance of the celestial bodys. In particular about clouds and continents visible on some of them - and things that might be implied by that..

I would love to get my hands on that character creator like yesterday!

And, of course do we -me at least - want a in-depth journal about the languages!

Have a nice weekend shusnamass!

Keep it up!