COMMUNITY - FORUMS - SELENE ORGANIZATIONS
[EU/NA] The Archonian Order

Far up in the high north where the cold is said to be able to kill any common man lies a small land occupied by a group of independent people known by few as the Archonians. They are a strict people when it comes to outsiders and their views of life if one were to question it. They value death just as much as life itself and would one cheat death it would be their duty to deliver death to them. And so the Archonian Order was made between the families of the north, together they would send out parties of their most able warriors and assassins to seek out any threats to the circle of life.

The Archonians do not seek war, they do not have an army but their warriors, both men and women are trained to withstand any threats. Without the fear of facing death they will do their part when facing what they were trained for. They do not bend the knee to any Kings, Queens, Emperors or any kind royalty that may try to control their people, they only follow their own leader known as the Archon and rather than sitting on a throne the Archon is more likely standing among his warriors or hunters.

The Archonians values their lives highly but with the harsh environment in the North causing an ever-increasing death ratio, death had become a regular occurance. Over time they began to worship death as a singular entity, a Godess, who would one day come forth and claim their lives as her own. The unrelenting icy grip of Northern Elyria caused the Archonians to truly understand life, as well death.

The Archonians began to accept the inevitable, that death cannot be stopped, with this understanding they began to take a stand against unnatural beings that had managed to somehow achieve “immortality”; for it stood against everything they had grown to believe. Although some would say that eternal life would be a great, wonderful gift the Archonians instead see it as an insult; to cheat death herself. Following the discovery of these unnatural beings they began a quiet, yet mighty crusade throughout the realm in order to hunt down such beings and to force death unto them, one way or another. The Archonians follow Elyrian rumours and tales, for simply claiming to be immortal is in itself an insult worthy enough to unwillingly summon the punishing hand of the Archonian Order,

Dying is an honor for the Archonians yet forcing it onto oneself isn’t, in fact it’s the very opposite; Death will know when the time is right. The Order look after one another well and are very kind and generous amongst themselves; for a content life allows one to truly comprehend death in her beautiful, ruthless entirety. The bravest of the Archonians are said to enjoy life the most and, if worthy, walk with death herself once they reach their end of days. The Archonians have several phrases among their people, the most notable are, “You’re never alone but you’re on your own,” which means that death will always accompany them, watching, ready to see them through any eventuallity. "Death is not a punishment, it is a release,” is a very literal phrase that has been used by House Devanon for many generations and is something they say to both themselves and to their enemies.

Although the Archonian Order may simply come across as a cult fascinated by death, they see a much larger picture of the realm they live in. They pledge themselves to stop and eliminate anybody who seeks immortality as they believe that it would pose a threat to every living thing; and those who turn a blind eye share the same penalties of that very crime against nature.

The Archonian Order hasn’t had a publicly known military presence in their recorded history, despite there being a small number of texts citing several military achivements and events within their history, the age and authenticity of these scripts remains uncertain; even to the present day Archonians themselves. One such script cites the Archonian Deathguard, which is hinted toward being a fully fledged army during it’s prime, created with the idea of besieging towns and cities under the influence of immortals in mind; with their leader, the Primarch, leading the way.

All Archonians are combat trained to varying degrees and all stand ready for battle. Every day miners, blacksmiths and farmers make up the majority of the Archonian combat forces which consists of various different forms of duty.

  • Ranger, Those who focus on ranged weaponry and tracking skills.
  • Warrior, Those who focus on melee combat and brute strength.
  • Specialist, The role for those who focus on aiding in other ways i.e. using siege equipment, medicine brewing, mounted combat and supply gathering/making.

The hierarchy within the Archonian Order is quite strict, while the Archon's word is somewhat nailed down as law, each head of every family has the title of Hierarch. They decide what goes and doesn't within their own families when it comes family matters but together the Hierarchs work to unite the families and keep their homes safe from infighting. Just beneath the heads stands the Arch Nobles, known to be the strongest and wisest within each family. Highly respected among the Archonian people.

While they do not have an army nor seek war with outsiders their is a very unique title for when the time of war does arrive at their lands and that is for a Primarch to be chosen. One who would act as a commanding figure for military efforts and would stand next to the Archon in rank. Another unique title is Archmage, for those who are loyal and can wield the arcane arts. The Archonians are very suspicious of such powers to begin with and would most likely kill anyone who would claim that they could wield it.

Name: House Devanon (Ruling House)

Head: Archon Drax

Motto: "Death is not a punishment, It is a release"

Speciality: Extraordinary warriors (Death Dealers) and architects.

Views: Drax and his family will greet death when it arrives, until then they will expand their family and domain throughout their lives. Drax main targets are people who seek to become immortal, in his eyes it’s an abomination and should not be allowed for anyone to achieve. In their eyes someone who achieve immortality also acquire time as their greatest weapon who can simply outlive their foes and justice which makes that a threat to many things.

  • We will aim to become an anti-hero group to be respected and feared through rumours and tales.
  • We will focus on roleplay and brutal story telling.
  • We will work to establish an in-game trade line for our crafters.
  • We aim to have "search parties" that are dedicated to roleplay and pvp/pve.
  • We aim to establish plenty of cross-guild RP/PVP.

  • Guild forum: http://timeforged.enjin.com/


11/12/2015 10:27:31 PM #1

Some updates on the first post. As sea travel seems to be a no-go at launch we will have to rethink our location, most likely near a coast and as far north as possible.

My family's appearance will be highly inspired by the Chaos Warriors from the Warhammer universe in the sense of being tall as well as strong then covered in fur capes and plate armor. If we wont have any smith in our family or Order we will have to establish a trade with someone who can supply such goods.

From the looks we may look dark and barbaric, but we are a necessary evil that tries deliver death to those who seek to avoid it by becoming immortal. We can not allow that to happen and non shall stand in our path.. common folk to kings and queens. Death comes for all of us.


12/26/2015 1:17:42 AM #2

Do you plan on creating a group/website to start growing the masses? Sounds like an order a lot of players would like to join :)


12/26/2015 6:08:59 AM #3

Welcome! If your guild is looking for a place to call home, Come check us out and what we're about over at the Empire of Xeilias thread. For more info,or to get in contact with us, check out our website at Xeilias.com

EDIT: Eh, I read more (after first post ;)). Seems you will be against Lichdom and vamperism.. Where we will be looking for it. But if you change your minds, still, check us out :D


12/26/2015 3:51:45 PM #4

Most likely yes, once we know more about the game and got a release date (possible open beta etc). :)


12/26/2015 3:56:25 PM #5

I've been approached by some nations/empires already, it's too early to nail such plans but I will look into it the closer we get to release. Would love to be part of something bigger with other guilds. Cross-guild roleplay is one of my favorite kinds of roleplay.

Might also take a while before we know where we are on the game map unless we get to pick "spawn region" so might just start off in someone elses planned area etc. Many factors to think of but I will have an open mind to discuss ideas. :)


12/30/2015 2:45:45 AM #6

You had me at chaos :) I am very interested in being apart of this Family. Please keep us posted on what we need to do to become a part of this.


1/23/2016 6:10:30 PM #7

As a new year is upon us, the hype gets greater and I can't wait to see more from the CoE development. Will put more focus on writing for and about this guild concept over the year as we learn more about the game/lore. Will make a site for the guild once there is a nailed release date for CoE. Then we can start planning for the release and possible betas(?). Longing for this game more and more the more I read and hear on the live streams.

Looking forward to travel the lands through each town or city in hope of finding and flushing out the abominations of the realm. The Archonion Order shall be known for their work to keep the realm at peace no matter how dark and brutal their ways may be.


1/23/2016 6:35:28 PM #8

An understandable stance. I think you guys would be a good fit because we have the exact same goals and RP flavor. Hopefully as the game gets closer to being real we can talk about joining forces to bring peace to these troubled lands.

Unrelated question which of the four chaos gods do you personally follow?


1/23/2016 7:40:48 PM #9

Indeed. In time such plans will be able to be discussed. Looking forward to that aswell. The more like-minded guilds the better.

And hahah.. Mostly stand Undivided to be honest otherwise Khorne or Slaanesh. :)


1/24/2016 4:33:23 PM #10

I'm a cultist of Tzeentch in my spare time. Since our emblem is that of The 13th Legion I doubt that comes as much of a surprise.


1/31/2016 10:43:54 AM #11

Updated the first post with some more details and depictions of how I imagine the Archonins to look like. This is still very much WIP as we still dont know much about the lore of the game. But the premise will most likely remain the same of us being from the north and their "faith".

If someone has a planned out family that would fit and would like to be part of the Order do tell and lets discuss :)


2/14/2016 12:51:42 AM #12

We have been having on a major hype train this passed week and developed some plots and ideas for the guild. Firstly we revamped out forum which once were meant for another MMO alone but now a general gaming forum. Here we will discuss CoE the more we hear about the it over time. timeforged.enjin.com

We have discussed things over teamspeak lately about our location and our goals when it comes to our beliefs and stronghold. We will try to seek out a strong location in the mountains to settle our home. In my early lives I will focus on building and trying to establish a strong home for my family. Over time it will before a keep - which will go into the mountain. (Unsure if dungeons can go into mountains or just underground?)

Once a home is established I will try to focus on hunting and taming animals for food and mounts. With that we will try to establish trade with nearby towns/cities over food and mining materials.

And once we know more about the lore around general religions and such we will start to write up our guild's beliefs. Main thing is that we will worship death "herself" and we will deliver death to those who tries to cheat death. So our warriors will more or less act like crusaders on their search parties. Might stir some trouble within other groups of people - good or evil. Might work together with another guild to take down a powerful lich perhaps?

Wishful thinking is to tame and handle war bears for defense purposes. :D


2/14/2016 5:16:49 PM #13

^Damn, bear cavalry looks OP! I read that you can ride Ursaphants, maybe that will be your thing.


2/17/2016 1:34:25 AM #14

Updated with Religion and Military sections


2/21/2016 7:25:19 PM #15

There seems to be several (EU) kingdoms rising up recently, enthusiastic people no doubt, the Archonian Order will try to keep a close eye on these Kingdoms and their developments. Time will tell how things unfold and we will stand at the ready in case of any "unnatural" signs.