Players will play as Children of Mann, a humanoid race similar to modern humans but with several evolutionary differences dependant on their local environment. There are Daemons, powerful beings that are not, at least not all, human. It is believed that at least one type of Daemon will resemble a dragon.
There are also a range of fantasy creatures in the world, such the Ursaphant and Serpentaur.
There are also believed to be Lich's, Vampires and hybrid vampires called Damphyrs.
There will definately be non-human threats and some, certainly at least Daemons, will have the intelligence to be a threat.
>If more traditional 'mob camps' are in the game I would like to see them have that dynamic world type of feel CoE seems to be trying to give us. A goblin tribe might settle in an area near your village. Patrols of goblins seeking out threats comb the surrounding areas of their village until they find yours. Raiding parties start heading out. The goblin village gets bigger with the success' they have at raiding, thus necessitating players seek to resolve the problem sooner rather than later. >
This is what is planned, except with bandits. There are no confirmed reports of goblins but who knows at this point. Some animals will have the intelligence to strategically attack settlements and be enough of a threat to require dealing with. They will also actively stalk you if you are foolish enough to go out in the wilderness unprepared.
Hope this helps.