I'm not sure. I think there was another thread on this with numbers a little ago.
I'm thinking it won't be easy to kill a King. If not player guards then NPC guards to deal with. Yeah they loose more in a sense. But if the assassin gets killed why wouldn't they end up in jail as well?
I just don't see you waltzing up to a King or Queen and running them through with a dagger any old time you want. You'll have to plan and hope and get lucky.
I don't feel like finding the journals but we do have exact numbers. you lose 2 days per death, this goes up based on your fame. The vast majority of people will lose 2-4 days while someone like a king would lose 64 days (that's the max). It's worth mentioning that getting caught killing someone results in you losing double whatever that person lost.
people will also get bonuses to their story point gain in equal proportion to their spirit loss. So a king gets 32 times more story points. for those who don't know, you can use story points to buy sparks of life, and you also need these points to inhabit high ranking npc's such as the kings heir. This also prevents a king from sitting around doing nothing since that would mean they wouldn't have enough points to take over their heir.
This creates the odd mechanic that PvP ganking can cost the target actual money.
A monarch who has already paid thousands for his position is just going to buy another spark of life when his lifespan ends. I don't really see how an assassin could force any political change in the game world -- but with each death reducing the game time a player has paid for, a persistent guild of assassins could cost someone a moderate amount of money in the real world.
Assassins are sneaky types that infiltrate without blabbing to the world that they're assassins. :)
If you want to play a certain way then do so, pretty much anything is possible in Elyria, and player killing is one of them. So can you kill a King? Yes you can, but no one is going to tell you how let alone encourage it. You're essentially asking people if it's ok to waste their 10k that they pledged towards this game creation to support your playstyle.
Posted By Hexprone at 12:44 PM - Fri Jan 20 2017
This creates the odd mechanic that PvP ganking can cost the target actual money.
A monarch who has already paid thousands for his position is just going to buy another spark of life when his lifespan ends. I don't really see how an assassin could force any political change in the game world -- but with each death reducing the game time a player has paid for, a persistent guild of assassins could cost someone a moderate amount of money in the real world.
This was part of my post. Having to take into account heirs. If you were to kill off someone when they had no viable heir they wouldn't be able to fill that position anymore. This would take a lot of work, though. While I agree with Lunas that anyone can be whatever they want in this game, for the most part, Assassins will most likely be spies first with the ability to kill if needed. Espionage and information gathering I think will be huge in this game.