These threads are a source of entertainment.
Posted By Kab at
Let me start off with the push for the 10 year story. This seems to be a big part of the game. It's also something that most PvP people will ignore.
Says who? If you have no interest in a game but wanting to poke people with a sword, well that's pretty sad for you, and you might as well look for a game where the only functionality is being able to poke someone with a sword. That said, there are lots of games out there which have that functionality. If they were that engrossing and the player base were that easily pleased, you'd be over there playing on them now, not looking for alternatives again. I think you'll find many PvP players, contrary to your opinion are loving the scope of Elyria. There are also a huge number of casual PvPers, the like of whom used to play PvE wow and have fun in the BGs etc.
I want to believe that there can be a decent amount of PvP in this game while the story is being played out but it is starting to seem like it isn't going to be that way.
What strange thought process led you to that conclusion?
Currently the community for CoE is leaning towards the PvE crowd and right now with all of the "Caspian will protect us" thoughts from that crowd,
Do you mean most of the community are the PvE crowd? If so, you're quite right. Polls and feedback seem to suggest that 2/3 or more are PvE oriented players. However, I don't think anyone is thinking "Caspian will protect us". The statement itself seems to suggest you are a little insecure, and have high expectations for yourself.
Protect us from what exactly? Elyria has a wide range of mechanics that to some extent put the power with the player base. You're looking at a kingdom based game with survival, population hubs, justice system mechanics and laws just to name a few.
Were you hoping for a game where the unskilled playerbase were "powerless" and could be picked off one by one by opportunists? If you picture strapping on a sword and roaming the countryside killing everyone with ease though, it sounds like you want "Kitty island adventure". You're going to need to sleep, you're going to need to eat and drink. You're going to need decent equipment. You're going to need to cope with changes of climate if you travel, and tribes with different strengths to you. You're going to need to deal with countless dangers, some of which you will find above your skill. You're going to need to cope with groups of enemies working collectively to capture you if you commit crimes. You're going to have to cope with people banding together to face off threats
Are you imagining "PvP" means "EASY PvP"? If so, you need to skill up and learn to play better. If you're a hardcore PvPer, embrace the challenge and man up, not whine that it's looking "too hard for you as a PvPer".
There will be good places for PvP and bad places. Read down.
it seems that either the game will either lose a lot of people playing due to the pvp and them not getting the protection from it or SBS will be forced to "adjust fire" and make it more friendly to the people who have no desire for pvp combat.
Why's that? There is already a full justice and survival system. The latter will encourage people to form settlements and work as a larger group. In turn that will increase their defence against lone predators. Just because people many people don't want to be mindlessly mashing buttons in PvP all day doesn't mean they won't turn around and whack the poop out of someone who comes into their settlement and picks a fight. The risk of being caught and suffering justice system penalties in some regards evens the tables. A PvPer may be more skilled but if their mentality is to troll and commit crimes, they will bear most of the risk.
I'm not a big PvP fan but do the odd bit. Personally I find the game is going in the right direction, and based on polls, the vast majority of the 2/3 of non PvP-fans are more than happy to fight in a defensive capacity, so it's looking like everyones being catered for at the moment. The game works best when there are PvP opportunities, but the game doesn't spiral into a pointless round of wondering the countryside in groups hitting each other, losing out in the vast richness Elyria has to offer. That isn't, and never was the way Elyria was portrayed. It's far better than that.
The best way to do that is often to promote "good PvP" instead of "bad PvP". Read down.
I want to believe Caspian n crew can pull off a balance of the two.
I can see you "want" to believe it, but you should take more time reading the facts. There's currently no reason "not" to believe it, so give it a go.
Can SBS explain what their actions would be if all of the PvE backers quit playing due to the possible chaotic world this game has the promise of.
You only have to look at the % of PvP vs PvE servers on games like WoW etc to see how the player base is distributed, but in short, that's something SBS are very conscious of. Time after time they have made well thought out and well reasoned decisions to reduce that risk. They are well aware of the need for a degree of balance.
Good PvP
There will undoubtedly be circumstances and environments, including wars, where PvP is safer and purposeful, and within the law. In such environments you have the added security of groups to protect you from many dangers, but you may well find yourself pitted against equal numbers or worse odds. That's where your skill and strategy may come into play. But kingdom wars ARE a thing. There will be many other demands for keen fighters too, including fighting with those involved in "bad PvP", and dealing with countless other threats, so of which may really tax you. Arenas have also been mentioned.
Bad PvP
There will be situations where PvP is forced upon others without purpose too, other than to prop up the ego of someone who leads a sad and empty life and finds joy in irritating others. There, the justice system takes a small role, and the many other systems make the challenge all the harder. But then, if you're really a skilled PvPer, you aren't pathetic enough to be trying to hit unwilling simple farmers and unskilled players for your own pleasure are you? Presumably you'll be out in the war zones looking for other skilled PvPers? A failing game is one that promotes success in bad PvP above good PvP. But then as a PvP player, bad PvP doesn't take skill, just a bad attitude. If you fall under the category of being an unskilled PvPer who only has interest in "bad PvP", then quite frankly you get what you deserve, and that's where many of Elyria's mechanics will quite rightly stack the odds against you. I won't say it's not possible. It will be, but have no expectation of it being an easy life.
In short, Elyria looks to offer something for everyone, but in a well balanced and well thought out manner.