Guildhall Pledges:
Braenaroch
City of Dax
Port Rubri
Fort Moonwall
Enarvie
Additional Guildmaster positions open: 3
Guildhall Pledges:
Braenaroch
City of Dax
Port Rubri
Fort Moonwall
Enarvie
Additional Guildmaster positions open: 3
Further information on open guild positions:
Grunwald Co. Merchants - The backbone of society, you are the life of the nation. Braving harsh conditions, traveling across the lands in search of profit and prosperity, no matter where your journey brings you, we will always be there to support each other in our endeavors. The guild encourages you to discover the distant corners of the world, with each step adding more to your fortune.
Guildmasters - An organization is nothing without reliable people to keep things operating smoothly. Guildmasters will be charged with managing the guildhall of their respected city. Not all merchants wish to travel the weary road, and even more will retire from the roaming lifestyle. The Guild offers this position to those merchants who wish to stay local, running a shop or Inn, while promoting the prosperity of the town they owe their allegiance to. Benefits of being a guildmaster, in addition to the above post, will include a small salary, a chair on the board of guildmasters, political influence and respect, and rent-free housing within the guildhall.
Warders - Although fighting is a less-than-civil way of settling matters, it will nonetheless be necessary from time to time. We will provide you standard-issue equipment, necessities for guild assignments, housing, and food. You may be part of other associations or guilds while employed as a warder, so long as you are able to respond to emergency calls by Grunwald Guildmasters and hold your own in battle. Payment will be given upon completion of tasks with proof of completion. You will be given first priority before quests are posted to the public, and may accept or reject any non-urgent assignment.
Seeking investors, merchants (15), guildmasters (3), warders (3). These numbers will change over time, and this post will be edited as needed.
What a lovely post Matrim. The crown of Aranor hopes to aid in any way it can to our joint prosperity.
Posted By Dredcor at 2:56 PM - Sun Mar 12 2017
I'm no merchant or trader, but perhaps I can find some land for a branch in Port Rubri.
I might hold you up to that offer, Dredcor, we'll keep in touch!
Posted By MatrimCauthon at 6:52 PM - Sun Mar 12 2017
Posted By Dredcor at 2:56 PM - Sun Mar 12 2017
I'm no merchant or trader, but perhaps I can find some land for a branch in Port Rubri.
I might hold you up to that offer, Dredcor, we'll keep in touch!
Sounds good to me.
I wonder how many nobles will have money to invest at launch, I have some ideas for solid investment projects, but probably won't have the gold initially to complete them all.
It would be cool to see grand projects going up in the Kingdom. Maybe something like a man made river or a dam.
New info released above, added warders, job descriptions, and updated open position numbers as of 3/15.
Posted By MatrimCauthon at 1:10 PM - Wed Mar 15 2017
New info released above, added warders, job descriptions, and updated open position numbers as of 3/15.
Very glad you decided to start hiring guards too; merchants are great and all, but they need protection.
Posted By Yorick at 6:45 PM - Wed Mar 15 2017
Posted By MatrimCauthon at 1:10 PM - Wed Mar 15 2017
New info released above, added warders, job descriptions, and updated open position numbers as of 3/15.
Very glad you decided to start hiring guards too; merchants are great and all, but they need protection.
Yea, that and some OPCs or NPCs living in-house is a good deterrent
The Grunwald Trading Company has officially been endorsed by Queen Ieana, as of today, who finished paying off her layaway! On this day each real year, the company will host a feast, commemorating the birth of a nation.
News: Guildmasters in major cities will be designing their vault, to emphasize creativity and security with a different vault design in each city.