Posted By Caspian at 9:49 PM - Thu Jun 01 2017
The system is behaving as expected.
You are thinking of each pledge package in the store as a DLC, when in reality each is a separate product.
Using your own example, imagine buying a game for $60 on sale for 50% off, so you pay $30.
Now lets say you decide you want the Collector's Edition instead. So you take the game back to the store, request a refund, and then buy the Collector's Edition.
When you receive the refund, you're going to get back the amount you paid ($30), not the original $60 price of the game. So you're going to pay full price for the Collector's Edition, regardless of what you paid for the Standard Edition.
Just found this thread after getting no formal responses to my own inquiries. So now that I understand the official "rationale", I'd like to just say a few words on this.
Treating these transactions as refunds + new purchases does not align with the language you're using in the store. It says UPGRADE. It does not say REFUND. Furthermore, if a REFUND + NEW PURCHASE is how you're treating this, it's a tacit admission that REFUNDs are permissible as a matter of policy.
But more to the point, this rationale does not align with what you're trying to achieve.
You folks at SBS are trying to raise money from individual backers to fund development of your game. You are then marketing periodically to these same backers (like me) to come here and spend more money. I'm getting your mailers. I'm interested in spending more.
But when we come to your store, we find that there's no upgrade path from the tiers we've purchased from prior promotions. Worse, you're now telling us that we need to PAY BACK the discounts we got on prior sales in order to spend more money on new sales to help you fund the game? What?
How do you not see this as problematic? It's perverted logic. You're stepping on your own proverbial penises. One thing I'll say about Star Citizen, I've never encountered these kinds of conflicts. I've taken advantage of their concept sales. I've upgraded them. Pricing has never been a problem like it is here, and folks, let's be perfectly clear. You're selling concepts. There's no tangible product people are going home with. This is not a retail transaction.
Needless to say, these policies are not only frustrating but they're actually starting to sour me on the project because I'm starting to wonder what other sorts of logical peculiarities I may encounter down the line. You're losing me on the dumb stuff.
If you're explaining, you're losing.
How/why are you doing things that are so obviously counter productive to raising the capital you want/need?