Greetings and salutations!
So I thought I might put this together both for my own entertainment but also to help out would be deviants to get off on the right foot. While I can neither confirm nor deny any real life experience in what CoE would consider deviant activities, I can at least promise that these basic guidelines will help to ensure that you’re deviant career isn’t a self defeating one.
The Golden Rule: Never, ever, EVER, admit that you plan to engage in such activities. Sure, you may think that going by a different name in game than on the forums is enough to protect you, but history in gaming espionage has proven time and again that this is a fool’s assumption. Even without doing some silly hacker bullshit, there are number of ways for people to put two and two together to figure out who you are. Even if you don’t believe me, we should all at least agree that it’s better to be safe than sorry. Just don’t blow your own digital cover.
Rule two: Trade Secrets, keep them. You may now be scratching your head and asking “But Doglord, you’re posting a guide on a public forum! Doesn’t this break rule two?” And to that I answer, yes, I am totally giving away trade secrets. That being said, I only intend to share the most basic of knowledge that should be considered common sense. However, common sense isn’t all that common, so I’m breaking the second rule to give you aspiring deviants out there at least the most basic of basics. More advanced knowledge will just have to come to the more perceptive and experienced.
Rule Three: Always have a plan. Winging it doesn’t cut it in the long run and sooner or later your improvisation will fail to pull you out of the fire. Take your time. So long as you haven’t broken the golden rule, the opposition shouldn’t even know you’re a threat, so why rush? Plan, plan and plan some more until you have a plan you are willing to risk permadeath on. Even if you’re at no risk of permadeath yet, always plan as if you were. If Permadeath isn’t a concern of yours for whatever reason, then I at least hope you can find something to motivate you to make a solid plan. Whatever works.
Rule Four: You’re not as smart as you think you are, so plan accordingly. Yes, the truth hurts but as the saying goes, there is always a bigger fish. Now what about the plan accordingly bit? Easy. Always have multiple backup and escape plans. Even backups for your backups. Even if your backup is simply to get the hell out of there and never return. It is always best to live to cause trouble again another day! Going down fighting is for martyrs and fools. Again, it’s just better to be safe than sorry so always assume the opposition has accounted for your plan and your backups. If your plan works, excellent! If it doesn’t, at least you have a fallback.
Rule Five: Learn to improvise. “But Doglord! You said to not rely on improvisation!” Yes I did and you shouldn’t rely on improvisation, but let’s face it, things don’t always go as planned. Sometimes all it takes to get things back on track is a little improv, so don’t neglect practicing flexible thinking just in case! So long as your deviancy is more science than art, you should do fine.
Rule Six: Take care of your gear! Tools and equipment in CoE can wear down and break. Best not risk your gear breaking in the middle of whatever deviant act you’re performing.
Rule Seven: This is probably one of the more important rules for true beginners. Don’t bother advertising. Yes, this is just like the first rule, but in this case I’m talking specifically in game. If you’re looking for other deviants to partner up with or employers to work with, don’t sweat it. They’ll eventually come to you. Work independently long enough without getting yourself killed, captured or otherwise washed out of the business of deviancy and eventually you’ll attract the notice of other criminals, or perhaps they will get your notice! As a deviant, you will naturally gravitate to places other deviants gather over time. You all work with the same or similar tools and you all make the same or similar contacts in your line of work. Eventually you’ll find a group to work with and employers looking to hire deviants will eventually dip their toes into those same shady locales or make those same shifty contacts. Like rule three, patience is a virtue even the most vice ridden criminals can agree with.
Well! I think I’ve shared enough for now. As more information on deviant skills and the deviant lifestyle come up during development, I may revise this basic guide, but I feel these rules are general enough to get you started no matter what happens during development.
Cheers and may the better deviant (or lawman) win!
~Cheshire the Doglord