Huh. VERY interesting facts!
Posted By Tora at 2:09 PM - Tue Jul 25 2017
Huh. VERY interesting facts!
Thank you, I used my research notes from my first year in university and made it much more lighthearted but informative still.
Posted By Kalexius at 2:38 PM - Tue Jul 25 2017
Nice facts but probably impossible for CoE given its staff size and budget.
Just giving my opinion and knowledge on equine senses and as the devs have said that animals have there own personalities as well it could help to form those behaviours
So what would be specifically required for horses @Kalexius? All animals behave differently during mating season, how else would breeding work at all? And all will have some "engagement range", that marks when they percieve you.
The truth is born in argument
Posted By Luminios at 2:52 PM - Tue Jul 25 2017
So what would be specifically required for horses @Kalexius? All animals behave differently during mating season, and will have some "engagement range", that marks when they percieve you.
It could be different as in the backend each animal could have different stats for it, so a dog can smell you from miles away, horse can smell you/hear you from a set distance away based on a number of factors.
I wouldn't know how they would implement blindspots but it would be nice to be able to exploit them.
It could be incorporated into herd mechanics, in most herds there is one horse that always have it's head up scanning for predators.
But in the end it will just be a different number on a mechanic that will have to be there anyways.
The truth is born in argument
Posted By Luminios at 3:03 PM - Tue Jul 25 2017
But in the end it will just be a different number on a mechanic that will have to be there anyways.
Exactly, but it would be nice to get the mechanic as accurate and responsive as possible to suit many playstyles ranging from hunters to tamers, to rider and cavalrymen.
nice infos. I do not know if they plan on developing actual sensory map for NPCs and animals/monsters, but they should at least be able to detect things in their sensory range and then react according to that.
A guard dog that can not detect intruders is not really a good guard dog :)
In the wild, at camp, when your horse start to act spooky you have a good hint you should grab your weapon.
Might all get reduced to a detection range 360° for the animal/monster and some intuition stat to check againt stealth of the incoming element, but i'd love to see a real sensory map for npcs and animals too.
Posted By markof at 3:21 PM - Tue Jul 25 2017
nice infos. I do not know if they plan on developing actual sensory map for NPCs and animals/monsters, but they should at least be able to detect things in their sensory range and then react according to that.
A guard dog that can not detect intruders is not really a good guard dog :)
In the wild, at camp, when your horse start to act spooky you have a good hint you should grab your weapon.
Might all get reduced to a detection range 360° for the animal/monster and some intuition stat to check againt stealth of the incoming element, but i'd love to see a real sensory map for npcs and animals too.
I agree entirely it is one of the pledge goals and planned feature of the game, sensory maps for players, why not extend it to animals?
Posted By Mr_Plunkett at 3:43 PM - Tue Jul 25 2017
Interesting facts and ideas
Yes and they are all workable with the current features the devs have announced.
Posted By Maulvorn at 10:24 AM - Tue Jul 25 2017
Posted By markof at 3:21 PM - Tue Jul 25 2017
nice infos. I do not know if they plan on developing actual sensory map for NPCs and animals/monsters, but they should at least be able to detect things in their sensory range and then react according to that.
A guard dog that can not detect intruders is not really a good guard dog :)
In the wild, at camp, when your horse start to act spooky you have a good hint you should grab your weapon.
Might all get reduced to a detection range 360° for the animal/monster and some intuition stat to check againt stealth of the incoming element, but i'd love to see a real sensory map for npcs and animals too.
I agree entirely it is one of the pledge goals and planned feature of the game, sensory maps for players, why not extend it to animals?
No sensory map. Remember, we didn't hit it but they gave us the goal minus the sensory map.
I don't know anymore.
Posted By Takeda_Shinukage at 3:50 PM - Tue Jul 25 2017
Posted By Maulvorn at 10:24 AM - Tue Jul 25 2017
Posted By markof at 3:21 PM - Tue Jul 25 2017
nice infos. I do not know if they plan on developing actual sensory map for NPCs and animals/monsters, but they should at least be able to detect things in their sensory range and then react according to that.
A guard dog that can not detect intruders is not really a good guard dog :)
In the wild, at camp, when your horse start to act spooky you have a good hint you should grab your weapon.
Might all get reduced to a detection range 360° for the animal/monster and some intuition stat to check againt stealth of the incoming element, but i'd love to see a real sensory map for npcs and animals too.
I agree entirely it is one of the pledge goals and planned feature of the game, sensory maps for players, why not extend it to animals?
No sensory map. Remember, we didn't hit it but they gave us the goal minus the sensory map.
Sensory maps will be in the game, just not at launch date, everything in that list will be in-game.
More great horse reads!
I definitely think mounts should react to predators or threats. I also remember in a QnA it was said horses would react differently to say a Kypiq vs a Yoru. Wish I could remember which one it was so I could cite it.
Would also be nice to see animals behave as herds as opposed to individual entities. Someone in past posts mentioned how mating changes behavior - I agree that it should.