COMMUNITY - FORUMS - SELENE GENERAL
Town with an ambitious mayor in need of townspeople

Howdy all, I've pledged at the mayor level and also plan to spend at least 100 dollars on additional EP on a town that I hope if events and game mechanics allow will one day become its own independent city state, with no count, duke or king as liege and the citizens voting on laws in a form of direct democracy. Obviously that's a very ambitious end goal and one I can in no way promise will actually be achievable. Yet, if I'm going to have any chance of actually reaching that goal of mine it would really help to have as many of you all as possible join me in my town to help make my dream a reality.

I haven't choosen a starting location yet, and obviously being this open about my plans right now means that I'll have to keep my actual ingame identity hidden once in the game to avoid that those further up in the hirachy cracks down on the town, and as a result anyone interested in helping me would probably have to do likewise (and more importantly contact me in private on discord where I use the same nick as here and not in this thread)

As for my goals, obviously I can't know anything for sure given that the game is still in development and I can't know for sure what the continent will look like once we're in the game.

That said, if possible my goal would be to start as a Hrothi mayor in a fairly well defended town somewhere at the outskirts of the kingdoms with access to wilderness for townspeople to explore. Since the Hrothi tends to start out in the mountain biome I don't expect much food production from the town itself meaning that we're going to need food from elsewhere, hopefully a few of you are willing to help create a Brodvir hamlet a bit further down the mountain side and help hunt meat for the town. In a mountain there's likely to be at least stone, and possibly also metals and/or gems, so miners would probably be a welcome addition to the town, so would secondary industries like melters, blacksmiths, jewelrers, masons etc depending on what resources that ends up being available. Anyone planing to work on building stone buildings would also be welcome, the town is also going to need strong defenses to face the armies of nobles as high as dukes and kings so anyone willing to work on making walls and other defenses would obviously be welcome. For those who wish to set up shop in the town I hope to have many cheap store fronts to rent out.

The Hrothi value the written word so scribes of various kinds would most definitivly be welcome, I hope to be able to eventually build both a school and an academy despite only being a mayor tier player with the EP I purchase and/or the help of players in my town. I'd also like a library to maintain the to the Hrothi sacret texts. And while I as just a mayor and not a magistrate can't gurantee freedom of speech at the start of the game I do hope that any journalists interested in revealing the corruption further up in the aristocrachy choose to make my town their home (just don't make the fact known please, I'm not likely to actually be able to protect you if my liege finds out you live in my town before I'm ready to defend it, also please do not endanger the town or its inhabitants if at all possible)

While I probably can't afford any large armies till the towns economy becomes a lot stronger then it will be early game I do hope to have a small standing one of town guards responsible for protecting the village from both attacking armies and to protect its towns people from crimes commited against them (although I might ask you to look the other way if the laws of the county, duchy or kingdom is broken in certain ways by allies of my freedom movement) Weapon skills I'd appricheate that you'd bring to the table would be archery for the gurilla fighting against attacking armies and their supply lines as well as defense of the city walls. As well as fighting with spears and other weapons suitable for fighting in tunnels and mines or on the top of a city wall, please make your OPC spend at least some time each day practicing such weapons. The towns guards will also be responsible for patrolling the roads to "nearby" cities towns, villages and hamlets (since the town is likely to be a frontier town expect these distance to be quite long) Some basic survival skills will also be expected from the town guard.

While I of course can't force anyone to take part I'd like towns people to take part in a militia to defend the town and at least spend time practicing weapons to the point of at least apprentice and ideally journeyman in at least one weapon since the town might end up facing a far superior force to what any standing army the town will be able to field. I'm also going to need at least one captain of the militia who can spend time training the towns people in weapon use as well as do exercises with any towns people interested in doing part time military service for the towns wellbeing together with the town guard. You'll also be responsible for ensuring that the towns people have the weapons they need both for training and actual fighting based on their skills and what might be useful to the defense of the town.

Traders will of course be welcome as well, and I hope to ensure that the town will both have things of value to bring out of it to sell and enough wealth to be worth selling things within it. And I'd like to do my best to ensure that conditions are good for anyone wishing to start out as a trader here even if you do not have bloodline or higher package. I'm hoping to make my own income mainly as a landlord but will try to provide cheap basic housing and store fronts and some storage space for those starting out in my town although more advanced buildings might require you to request the services of the towns craftsmen (and craftswomen) to build you a new building (after all they're going to need work too and I can't afford to build everything myself)

Speaking of scribes, a librarian as well as someone working in the school and academy will also be needed. I can't promise covering the wage of everyone involved in those two myself, but on top of whatever you do get from those willing to pay for your services I do hope to add a little something for your services to the town depending on what I can afford myself and that the town council is willing to accept.

I do not know exactly how the town council will work and how people may gain a position there. But I hope that most players who actually do active business in the town will get a place there, store owners, blacksmiths etc.

And if the town council genuinly votes for me to resign my position as mayor I will do so after a vote some time after launch, although I hope you'll find me worthy of my position at that point and also share my vision for the town.

The town is going to need all sort of people both producing raw materials as well as making products out of them usable by the town or sellable at the market.

It's going to be located in the mountains so warm clothing is going to be needed. While I don't expect farms to have good yields up there the food prices are likely to be high due to the location so anything you can produce there is likely to sell well for a good price. The food has to be made into meals actually sold in the tavern. It's going to need mead, beer and possibly even wine.

Heck, there's even going to be room for criminals in my town. Just please do not commit crimes actually harming the town itself. While I can't do anything by the count appointed sherrif I'm going to encourage both the town guard and town militia to look the other way when it comes to crime that's not harmfull to the town, such as smuggling evading the taxes of the county, duchy or kingdom (as long as the city itself benefits somewhat from the activity at some level). Of course if ordered directly by the sherrif to arrest someone there's little I can do as a mayor, so if you want to commit crimes in my town please be smart about it.

I'm interested in talking with anarchists and others who wish to undermine the power of the aristocrachy. I don't know if we'll end up actually achieving such goals either through traditional military might or if we get discovered, chased from our town and then must fight a gurilla war afterwards to defeat the count, duke and king. Perhaps the work will take form of assassinations or perhaps economic sabotage. I can't say for sure. But if you're interested in that aspect of the game I'm interested in talking with you.

For explorers I do hope to offer a decent base of operation as well since I'd like my town to be a frontier town that can perhaps help you get started with a hamlet of your own out in the wilderness, or exploring the great unknown. And of course I'm sure there will be traders willing to purchase anything you do find out there in my town.

With some luck and your help it might grow into a city actually capable of asserting its independence one day.

If you are interested please contact me on discord where I'm currently using this name in the main CoE channel.

I've also made this temporary invite to a discord channel I've made that you may use if you can't find me on the main channel.

Hopefully this link works:

https://discord.gg/ttpFM25

It's the first time I've actually made a discord channel...

I'm looking forward to hearing from anyone interested in my project.


11/26/2017 10:31:38 PM #1

Posted By Domaldel at

I'm interested in talking with anarchists and others who wish to undermine the power of the aristocrachy. I don't know if we'll end up actually achieving such goals either through traditional military might or if we get discovered, chased from our town and then must fight a gurilla war afterwards to defeat the count, duke and king. Perhaps the work will take form of assassinations or perhaps economic sabotage. I can't say for sure. But if you're interested in that aspect of the game I'm interested in talking with you.

Cool, do you like republicanism, aristocracy and representativity?

11/26/2017 11:13:02 PM #2

I'm more inclined towards anarchism (liberitarian socialism). So while I guess the town will have to have representatives for the day to day running of the town since people just won't have time to deal with that while running their own lives I hope to make most major decisions directly democratic.


11/27/2017 1:00:59 AM #3

Posted By Domaldel at 9:13 PM - Sun Nov 26 2017

I'm more inclined towards anarchism (liberitarian socialism). So while I guess the town will have to have representatives for the day to day running of the town since people just won't have time to deal with that while running their own lives I hope to make most major decisions directly democratic.

And how you will protect the Town? The local Count/Duke will try to ''annex'' the rebel town.

11/27/2017 1:54:11 AM #4

Posted By Desdark at 02:00 AM - Mon Nov 27 2017

Posted By Domaldel at 9:13 PM - Sun Nov 26 2017

I'm more inclined towards anarchism (liberitarian socialism). So while I guess the town will have to have representatives for the day to day running of the town since people just won't have time to deal with that while running their own lives I hope to make most major decisions directly democratic.

And how you will protect the Town? The local Count/Duke will try to ''annex'' the rebel town.

True, initially I expect that I'll have to play the role of the loyal subject as I simply won't have the capability to do much about him. Later I'm thinking of working towards getting strong defences, stone walls, perhaps a castle, etc. Military outposts etc. Train a town guard in survival and gurilla warfare to harrass the supply lines of the count as well as defending the town walls, castle and mine. And to keep many scouts familiar with the local terrain. I'm also thinking of trying to get connections in the underworld, things like people who might warn me up front about an attack so I can prepare, people who might help me get hold of sellswords etc who might help me in return for a reward after the siege is lifted, people willing to sabotage the counts army, perhaps poison the food to make parts of the troops ill and combat inefficient. Perhaps damage a supply wagon etc. I might also get support from people who might hurt his economy and/or reputation etc.

Basically making trying to retake my town the least of his problems and not worth the effort. Various traps might also be utilized. Perhaps I can trigger a landslide over his troops? Night attack while his troops are sleeping and/or in OPC mode etc.

I might also be able to get some unofficial support from other nobles willing to stage their own rebellions or invasions at the same time etc or just sending some "volunteers" (like the British volunteering troops fighting in Brittany when France where anexing Brittany, the British king actually publically appologized to the king of France for the behaviour of his subjects, who he had ordered to support Brittany in secret).


11/27/2017 11:45:49 AM #5

Very thought through I am missing one bit of information though.

Why would you want to be an independant city state?


11/27/2017 3:54:24 PM #6

In the main continent you will not able to be independent. But even if was possible a lonly mayor with no protection will gater around only lawless player. Your town will become a Farwest style town. You couldn't pledge to a Duke for troops. What you will do to survive? I could suggest you to become a Weard and get a settlement far away from the rest of humanity.


11/27/2017 7:26:58 PM #7

Posted By Dongiovanna at 4:54 PM - Mon Nov 27 2017

In the main continent you will not able to be independent. But even if was possible a lonly mayor with no protection will gater around only lawless player. Your town will become a Farwest style town. You couldn't pledge to a Duke for troops. What you will do to survive? I could suggest you to become a Weard and get a settlement far away from the rest of humanity.

The start of your comment is only speculation, we won't know for sure what I can or can't do on the main continent till we're actually there. And no, the weard wouldn't be a option for me either. I'm mainly considering Kypiq, Hrothi and Brodvir. Dras being a distant fourth option. As for the protection part. I'll handle that on my own, thank you very much. And yes, I'm fully aware of the fact that there will be lawless players in my town, I'm actually counting on that fact. Hopefully I can make a decent deal with them where they will do their best to help me in asserting my towns independence.


11/27/2017 7:33:49 PM #8

Posted By eltaninsroses at 12:45 PM - Mon Nov 27 2017

Very thought through I am missing one bit of information though.

Why would you want to be an independant city state?

Because that's my vision for my town. Because creating a independent city state like the Greek ones, Singapore etc is what I'd like to do with my game time. Because I'd like to try that social experiment testing out how my ideas will work in such a state. Because it would be a good story to try to achieve and maintain such a city state even if I end up failing, etc. And because I think the game would be richer if there was more in this game then just large kingdoms. Small cities where the laws of the kingdoms don't apply has a lot of potential for many interesting stories.


11/27/2017 11:02:58 PM #9

I am not trying to put you down . is very difficult to do. Somewhere is an Q&A Caspian say that in the starting continent all lard will be under a Kingdom and no matter where you will decide t settle you will be under someone. At this point i wish you good luck. A city state idea is nice , i only think that the games mecchanics will not help you much. But we will not know for sure untill land and domain selection.


11/28/2017 2:10:41 AM #10

Posted By Dongiovanna at 12:02 AM - Tue Nov 28 2017

I am not trying to put you down . is very difficult to do. Somewhere is an Q&A Caspian say that in the starting continent all lard will be under a Kingdom and no matter where you will decide t settle you will be under someone. At this point i wish you good luck. A city state idea is nice , i only think that the games mecchanics will not help you much. But we will not know for sure untill land and domain selection.

Yes, all land on the first continent will technically be within the sphere of influence of one of the kingdoms and technically claimed by them. However we have no reason to believe that a lot of that land is not uninhabited wilderness far from any civilisation. Basically while technically I'd start out as just another vassal extending my lieges grip on the lands I settle his de facto power can be quite limited even if he has a de jure claim on quite a bit area.

Yes, it's going to be difficult. Chances are that I'd have to get three dukes worth of land to actually get a causus belli for a declearation of independence. Each duke would probably need three counts. And each count would need a number of cities, towns, baronies, villages and hamlets.

That said, there might be other ways of achieving independence. Fame levels equivalent to a king or wealth equivalent to a king might allow a causus belli once reaching duke tier. A town could potentially become quite rich as it grows etc.

I don't know, I just know that I have my goal set, now it's up to the game to give me context to plan in, rules to play by (or possibly break), and challenges to overcome.

Whatever happens, I'm sure it'll be a good story.


11/28/2017 8:13:35 AM #11

A good one to follow indeed. 👍 I would get a city with sea front as well to have a better independence.


11/28/2017 9:49:28 AM #12

Hi,

Even if independence is not technically possible, there are ways to be "independent", like a city of outlaws. Not necessarily a city where only criminals live, but a city where the Duke / King's law is not recognized. It would be like DonGiovanna said a farwest city, in which the Mayor and his milicia need to be very strong to enfore his law over the Duke's and prevent total chaos. The goal would also be not to draw attention, maybe by bribing the Duke's representative. If everything is well for the Duke, then there is no need to investigate or attack the city.

Anyways I like the idea, would be an interesting place for my shady alchemist / doctor to settle in. Which server are you settling on ?


11/28/2017 11:41:55 AM #13

Posted By Nunz at 10:49 AM - Tue Nov 28 2017

Hi,

Even if independence is not technically possible, there are ways to be "independent", like a city of outlaws. Not necessarily a city where only criminals live, but a city where the Duke / King's law is not recognized. It would be like DonGiovanna said a farwest city, in which the Mayor and his milicia need to be very strong to enfore his law over the Duke's and prevent total chaos. The goal would also be not to draw attention, maybe by bribing the Duke's representative. If everything is well for the Duke, then there is no need to investigate or attack the city.

Anyways I like the idea, would be an interesting place for my shady alchemist / doctor to settle in. Which server are you settling on ?

Look where this thread is located. ;-) And sure, an alchemist/doctor would probably we welcome here. Although it might depend a bit on what kind of "shady" we're talking about here...


11/28/2017 11:51:00 AM #14

Posted By Dongiovanna at 09:13 AM - Tue Nov 28 2017

A good one to follow indeed. 👍 I would get a city with sea front as well to have a better independence.

Yes, the problem with a costal town is that once boats show up they'll be easier to attack and it'll be easier to bring in siege equipment capable of taking down the towns defenses. My plans for trade was more oriented towards seeking to create shortcuts completely under the controll of the town through the mountains giving it an advantage in trade. Possibly picking a town on the far side of a mountain range from the kingdom I'll end up in so I can make a tunnel to the kingdoms side to trade with them and possibly also with another kingdom all while still having easy access to the land on that other side of the mountains that hopefully at least is unpopulated forest or some such where the Brudvir and Neran population of the region can expand into creating Hovels that can trade with my town. Meanwhile my own town and the Hrothi core of its population could potentially expand sideways through the mountain range. As long as non of the new settlements are more loyal to the king on the other side then to my town and the people on the frontier my towns independence might still have a decent shot. Major troops would have to be moved around the mountain range to attack us for instance, possibly through terrain without good roads. While this will of course not stop my lieges army it might slow him down enough to give me a fighting chance.


11/28/2017 12:45:29 PM #15

Good luck mate. 👍 CoE is a game where everyone can follow his Dreams. That is way i love it.