Sweet
"Stupid questions make more sense than stupid mistakes."
"Stupid questions make more sense than stupid mistakes."
Considering how great and fresh Chronicles has looked so far, I'm pretty keen for this. It would be awesome if we could see some specific examples Raevantiel has worked on lately so that we can understand his efforts a bit better. Personally, I'm a rookie with all this stuff, and there is a lot I want to ask but I'm unsure if its precisely what Raevantiel works on. Anyways, if theres a chance, can someone let me know if these questions are on the right track?
General:
Have you had a chance to dip your toes into the astral plane and do some work on the environment within?
Anything note worthy, or something uniquely CoE you have worked on (and why)?
Lighting:
How have you implemented lighting into dark areas? Has lighting and the environment gone hand in hand? Is it all/mostly stuff "under the hood" or has their been a dose of trying to find creative ways to brighten up Elyria (such as bioluminescence)?
Regarding lighting and the mechanics behind stealth... Has the stealth mechanics around lighting affected your approach in any way? Such as making natural light more common in the environment (for example).
Atmosphere:
What kind of atmospheric touches are added to biomes like the Jungle? How would you first begin the process of creating or complimenting an "atmosphere". Hoping theres something I can take away from this to use in my settlement. :D
Asset/Prop creation:
With all the props in CoE's world has there been any tricks used to keep them from being taxing on our systems?
Clarifications:
Does Raevantiel's work with terrains have anything to do with large, vast natural structures such as mountains or even 'dungeons' (caves, ruins etc)
Does Raevantiel work with the night sky, weather as it appears in the sky or weather effects (such as snow/wetness/heat)?
Posted By Sagan at 6:58 PM - Fri Jul 13 2018
Clarifications:
Does Raevantiel's work with terrains have anything to do with large, vast natural structures such as mountains or even 'dungeons' (caves, ruins etc)
Yes, but possibly not yet?
Does Raevantiel work with the night sky, weather as it appears in the sky or weather effects (such as snow/wetness/heat)?
Probably some, but not all?
"Stupid questions make more sense than stupid mistakes."
Cheers for reply. I also had an awesome chat with him on Discord. Hopefully I'm on the right track now.
Still absolutely love those screen caps. Really does feel like a POV shot. Very lucid.
Posted By Matriarch at 9:44 PM - Fri Jul 13 2018
For some reason i read ChamberPot on first glance ^.^
The bot was really named after the Soul Chamber, but the pun was too good to pass up when we finalized it :P
"Stupid questions make more sense than stupid mistakes."
Thanks Serpentius. I want to thank all of soulbound studios for taking the moment to offer us a life stream! I love them.
Posted By Felsing at 2:11 PM - Sun Jul 15 2018
Thanks Serpentius. I want to thank all of soulbound studios for taking the moment to offer us a life stream! I love them.
This is not a livestream, but a moderated live chat session where questions are entered into the ChamberBot and then our Developer responds to them.
This occurs in Discord and involves no video or voice.
Thanks and see you there!
"Stupid questions make more sense than stupid mistakes."
We're going to open up the ChamberBot session 15 minutes early to collect the first questions so there is no delay to us starting this session.
The session will last just under 1 hour and we'll answer as many relevant questions as possible.
Thanks and see you there!
"Stupid questions make more sense than stupid mistakes."
Thanks again everyone for participating, and thank you Raevantiel for hosting!
New Broadleaf Forest shots were shared in Discord in the #soul-chamber as well as in #media.
Enjoy! And until next time,
More to come....
"Stupid questions make more sense than stupid mistakes."