Nice :)
- Snipehunter
Nice :)
"In three words I can sum up everything I've learned about life: it goes on." - Robert Frost
That actually looks pretty good, miles better than a lot of MMOs on the market already.
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Hmm, snipe by chance have you played kingdom come deliverance ? that had a pretty nice method of combat to it.
Can't wait.. will the hit boxes be realistic? like if I hit them in the shin will his leg get knocked out from under him as opposed to his whole body flying backwards like he got kicked in the chest..
I like the camera angle you've gone with. Sequences look good so far as well. The thing I enjoyed the most is your gleeful "While the cat's distracted the mouse will play" attitude lol!
Posted By Snipehunter at
There's still no one to stop me from telling you about my day! Muahaha!
Posted By zimmah at 6:14 PM - Thu Apr 04 2019
CC, CU, RD, RU?
Based on personal fight choreography I'd guess CC= Center Center, CU = Center Up, RD = Right Down, RU = Right Up.
Not to bad mate I see love it.
Just a lonely peasant on the road looking towards a distance future with the sweat on my back and a tear of cloth in my hand a family crest it must be. A adventure will i have, I dream of dreams my destiny awakens me.
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I'd love to see styles which try to accurately emulate real fighting techniques. Twirling around for a shield bash might look cool, but realistically you're just conveniently pulling your shield out of the way to give your enemy a nice free shot at your back. How nice of you.
Realistically the mace user wouldn't just 'stop' his momentum on a missed swing, he'd curve the trajectory and swing again from the opposite angle, he might even spin his weapon with his wrist to further preserve momentum until he'd inevitably connect. This is done to relieve strain on the muscles from missing & constantly having to stop the weighted tip of your weapon, pulling back, & swinging again. Very taxing.
Skallagrim, a historical martial arts fanatic on youtube, has an amazing explanation of this mechanic. https://www.youtube.com/watch?v=wh1QDf_6Dmk
I am SO happy to see effort being put into making the weight and sequence of attacks actually mean something.
I've played some games lately with fancy flashy attacks but it feels like they are just flitting a weapon made of cardboard around that just happens to make the target sustain damage. It feels fake and really detracts from wanting to engage in combat at all.
As mentioned, it's just as important for the reaction to taking those hits, or dodging, or blocking, or parrying. I hope defense gets the same attention, and I imagine it will.