- Snipehunter
Good to see progress, thanks!
"Life before death, strength before weakness, journey before destination."
How does water flow get effected by Temperature? It's cold in the north. Is that being taken into account? Will we have excess snow to come instead of the rain? Does it evaporate in the deserts?
I guess it really comes down to how realistic will this end up being?
Ah, Dwarf Fortress; the best part of its water mechanics is simulating water pressure, which simply too few other sandbox games have attempted to pull off imo. And even if that most likely will remain true for CoE as well (due to lack of terraforming) I'm glad you guys intend to make the water have a more natural distribution within the world.
I guess I will have a lot of water in my biome Rainforest... Looks fantastic. Tnx Caspian and Snipehunter and all Sbs
You know, I instinctively want to cry out "do you have any IDEA how long I have been waiting for a game world this real?!"
But there's a very high likelihood that every member of SBS does, in fact, have a very good idea.
So...I'll just say "thank you for wanting this as much as I do."
"It's not the scales, the wings, the teeth, or even the breath that set a dragon at the pinnacle of creation. It's not the strength or senses, nor the size of his hoard. It's something that a dragon knows that only comes with age and experience. It's a skill mortals never truly master."
"A dragon...knows how to wait."
I praise you guys for doing real dynamic process simulations for this MEOW good sirs!
Professional salutations from an auld farte process engineer.
Earneag Wulfcyn of Waedheald, County of Isilme (Friend code: 973BBC)
Help us complete the CoE Wiki!
knowledge speaks, wisdom listens
Now this also implies, if my expectations are correct, that for every simulated smallest finite vertical in-game pillar of Elyria eventually there will be:
This is just what pops to mind, but there is more.
Good luck on decision making about what to and what not to all take into account while balancing realism desires with playability needs!
If you wish for me to get into more detail and think along with you guys, you got my coordinates and NDA.
Earneag Wulfcyn of Waedheald, County of Isilme (Friend code: 973BBC)
Help us complete the CoE Wiki!
knowledge speaks, wisdom listens
The maps looks amazing, and it's really cool to see the flow of water in action. And the effects that can have on farming and agriculture are immense.
I was just wondering though, how come there appears to be distinct lines where the boarders end, in the water flow and accumulation 36?
Does this mean that raining will literally stop at boarderlines?
And will there only be certain flows available in certain biome to how much is retained?
My thought is that the accumulation scenario has just taken the average of a dutchy and applied it to the Dutchy, with no storm crossing boarders taken into account. So has created that difference. Is that the case?