Great post there Snipe, thanks for the clarification! Thanks Caspian!
- Snipehunter
As long as your new method for tokens allows us during exposition to still get the full listed benefits mentioned below as an option I'm 100% behind you.
Look forward to seeing the full uses for the tokens at a later date. I felt I got enough parcels and pops from the titles to get started with so I'll definitively appreciate having additional options for their use.
Also thanks for the clarifications overall. :3
Posted By Nimb at 11:51 PM - Fri Aug 30 2019
Sounds Great with some caveats
As long as your new method for tokens allows us during exposition to still get the full listed benefits mentioned below as an option I'm 100% behind you.
That is exactly correct - everything mentioned here are additional options for tokens, not a reduction of or change to what's already been mentioned there.
Hope that helps! :)
Posted By Snipehunter at 03:22 AM - Sat Aug 31 2019
Posted By Nimb at 11:51 PM - Fri Aug 30 2019
Sounds Great with some caveats
As long as your new method for tokens allows us during exposition to still get the full listed benefits mentioned below as an option I'm 100% behind you.
That is exactly correct - everything mentioned here are additional options for tokens, not a reduction of or change to what's already been mentioned there.
Hope that helps! :)
As huze, 10/10, thanks Snipes!
Can you elaborate a bit on what the added choices entail? Especially the changing of resource abundance sounds extremely interesting, but there have to be certain limitations, right?
First of all, what qualifies as a resource? If we look at the information we currently have for D&SS it wouldn't be far-fetched to assume caves, high ground and fresh water are resources - could we increase the abundance of any of those three with villager tokens, and if yes, how would that look?
Another thing that I think is important for us to know is whether we can only increase the abundance of resources that are present in the parcel, or whether we could add new resources to it this way - e.g. wood to a parcel without any trees? If the latter is possible, are we going to be limited by the resources present in the biome overall, or maybe more localized the resources present in the surrounding 1000 parcels?
Furthermore, is there a cap to which I can increase resource abundance?Does it vary by biome? Aren't you worried that certain resources have extreme differences in value? E.g. fish or sand compared to metals, just due to their relative abundance overall?
I am also wondering how you envision the villager token's application to work. Lets say I want to increase the quality of the soil on a given parcel. Do you want players to 'guess' which parcels are already good farmland beyond those already used for farming or are we going to get an UI that shows resource abundance in some shape or form?
Anyways, overall I am really happy about this change, but since this has a lot of potential implications for customizing your settlements resources beyond what is shown on the map right now I think more information would be very useful.
The truth is born in argument
Posted By Luminios at 06:04 AM - Sat Aug 31 2019
Can you elaborate a bit on what the added choices entail? Especially the changing of resource abundance sounds extremely interesting, but there have to be certain limitations, right?
First of all, what qualifies as a resource? If we look at the information we currently have for D&SS it wouldn't be far-fetched to assume caves, high ground and fresh water are resources - could we increase the abundance of any of those three with villager tokens, and if yes, how would that look?
Another thing that I think is important for us to know is whether we can only increase the abundance of resources that are present in the parcel, or whether we could add new resources to it this way - e.g. wood to a parcel without any trees? If the latter is possible, are we going to be limited by the resources present in the biome overall, or maybe more localized the resources present in the surrounding 1000 parcels?
Furthermore, is there a cap to which I can increase resource abundance?Does it vary by biome? Aren't you worried that certain resources have extreme differences in value? E.g. fish or sand compared to metals, just due to their relative abundance overall?
I am also wondering how you envision the villager token's application to work. Lets say I want to increase the quality of the soil on a given parcel. Do you want players to 'guess' which parcels are already good farmland beyond those already used for farming or are we going to get an UI that shows resource abundance in some shape or form?
Anyways, overall I am really happy about this change, but since this has a lot of potential implications for customizing your settlements resources beyond what is shown on the map right now I think more information would be very useful.
Excellent questions and I'll be looking forward to Snipe's excellent answers to them as I'd also like to know. I wasn't to interested in recruiting and collecting tokens until now. The resource parts really make me curious as it'll be like customizing a settlement to suit our needs better!
Wow. It's almost like if you advertise something one way, take money on that basis, then say you're going to deliver less to them, that's a problem...
Friend Code: 1C7762
Posted By Sildadia at 10:44 AM - Sat Aug 31 2019
Wow. It's almost like if you advertise something one way, take money on that basis, then say you're going to deliver less to them, that's a problem...
hrmmm - you get everything included originally and then some added bonuses
to me that's selling something, setting an expectation for what will be delivered, and then saying you're going to deliver more, thus exceeding original expectations
this is a problem?
Posted By Sildadia at 1:44 PM - Sat Aug 31 2019
Wow. It's almost like if you advertise something one way, take money on that basis, then say you're going to deliver less to them, that's a problem...
Did you actually read Snipes post? They’ve improved the tokens keeping what was there and adding in more options for them and letting you have control over how you use them and what you get. That’s called improvement.
The limit is there to prevent abuse. If you want to make a new account you will be required to buy a basic package (Elyrian $45) to be able to buy 3 of each tokens again.
Posted By ZariusFontaine at 05:06 AM - Sun Sep 01 2019
can you get rid of the limit then, or should i just sign up multiple alts to get the tokens i want
Perhaps aside from the notoriety, you can do the same and more with EP, thus EP is a more efficient way of spending your money. The tokens are designed to be a way for citizens and guild members to contribute to their settlement or organization. If people had been using EP for gifting instead they wouldn't be guaranteed it would go to the growth of the settlement or organization, see?