COMMUNITY - FORUMS - FAN MEDIA
[Show Us Your Domain - Not Qualifying Due Late] Mÿstmire Sanctuary

MAIN PICTURE:

In Al'Khezam Kingdom, In center of United Al'Khezam Swamp, on the Border between two Swamp Duchies lies Tripod - triangle of three baronies - Dras Gardens - three forts with old history which were built to protect King's seat, Dahleya.

Their proximity allows Graden's contingents to reinforce each other quickly if need arises.

While two bigger, closer to Dahleya baronies guarding eastern and northern roads, the smallest one is situated in isolated, hardly reachable place. Without road leading to it, on the remote hill, deep in treacherous swamps, surrounded by Mÿstmire - almost impassable bog, full of traps and natural dangers, stands Mÿstmire Sanctuary, old name New Knoll - Dras Garden - tribal military fort and training camp, survivalist commune, loyal to Kingdom, Laws of the Land, Al'Tifali and Dras Ways.

There been legends that this place is one of oldest Mergoin training camps-settlements.


House of Slaji-Jak

The Garden - Dras Barony - is ruled by House Slaji-Jak - family which though it's history nurtured the military discipline which intead of brute force always emphasized Deception, Observation, Flexebility, Intelligence and Connection to Land.

Now, when new House Slaji-Jak heir raises to Garden's rule it's being renamed from it's old name, New Knoll, to Mÿstmire, by name of bog, which surrounds and protects the garrison . To emphasise the fact that garrison is being Grand Flock Feather and to mark their loyality to the Grand Flock House Slaji-Jak and locals call this place Mÿstmire Sanctuary.

Its populated mainly by Dras and To'resk, with Dras being (ruling) majority and To'resk being brothers and sisters of their fellow Dras, mainly accepting and adopting ways of Dras livehood.


Mÿstmire Martial Specializations

House Slaji-Jak built library, school, martial and archery training facilties, wood crafting stations, which are open for King's loyals.

They invested all they have into defence and ability to allow community to train and improve in skills required for community survival.

House's dedication to training culture and traditions allows three military-menn specializations to be trained within the Sanctuary:


Mergoin

Legendary, Intelligent Dras Warriors which use their native landscape and it's nature knowledge, restrain and guerilla tactics to win even in situations when they are greatly outnumbered. They utilise inteligence, lands, toxins, deception, cunning to hit enemy into their weakest place, shocking hard and fast, dealing as much damage as possible, striving to win battles before they even started.


Mystrunners

Mainly To'resk, but there are Neran, and even Janoan Mystrunners, those stealthy rangers are training Archery skills extensively, are experienced survivalists and scouts, having all necessary skills, if quested by Duke or King, move quickly and far, unnoticed, to create maps of any location and provide military reconaisance on anything that could pose threat to Swamp Duchies and King. They can work as Infiltrators and Assassins. May use poisoned arrows.


Mirewards

Apart of being physically trained soldiers, theese can move through swamps in medium or heavy armor, and have wide woodworking skills - covering all the process between logging till building wooden fortifications, allowing to them to erect quickly wooden fortifications in almost any place that have wood available. They are disciplined guards and crafty woodworkers. Their top ranks have ability to engeneer and architect wood fortifications and buildings, and adapt existing blueprints to their needs and deployment location specifics.