So, for some context, and to somewhat highlight the frustration I am feeling overall...
WARNING! HARSH CRITICISM AHEAD
Over the course of two years, they have gone from advertising this:
Pre-Alpha Progress Update
To showing us this:
PrElyria Internal Playtest Footage
Now, I am about as informed as an outsider can get about this game, and their development approach, and the chain of events from two years ago to now. So, I get the situation. I get what they are trying to use the PrElyria client for. I get it, I really do.
However, to a layperson, that does not exactly showcase a ringing endorsement for progress. In fact, it looks like several steps backwards.
Keep in mind that Pre-Alpha Update from two years ago is the last "real" video update we have had on the game.
Sales vs. Transparency
Now, the recent KSV, which was a resounding success, speaks highly of their ability to sell their vision. Everything, from the actual Kickstarter videos, to dev blogs, to the pre-alpha video, to their continued statements regarding progress, have been a master-class on how to sell a game. Everything has been curated to give the impression the game is further along than it is.
Despite all that, "where the development of the game actually is"...well, who the heck knows at this point? They haven't exactly been...completely forthright (obviously, this is my opinion, I can't prove dishonest intent) in their timelines and progress so far.
Proof of...anything?
My frustration is, and has been for a while now, around the apparent disconnect between what they have shown, and implied, years ago in terms of where the game is supposedly at, and where the game supposedly is now - that being so incomplete they can't show or demonstrate one single functioning system (notice I did not say complete, I said functioning) that actually fulfills the promise of what CoE is supposed to be.
- Kingdom/domain management?
- Advanced/functioning NPC AI that is supposed to be able to fill every role in the game?
- In-depth and complex crafting (actually implemented, with a demonstrable life cycle, not a concept piece as shown here two-and-a-half years ago)?
- Advanced story engine?
- Deep dive into research, organizations, reputation/fame, cultural behavior, etc?
- Demonstration of cultural behavior in a tribal settlement?
- Functioning flora/fauna ecosystems?
- Realistic growth/harvest cycles?
- Etc, etc...
Nope.
However, after 3 years, they can give us an "updated" parkour demo...that looks less complete than what was shown in the Silver Run Mine Demo, and show a character walking around an incomplete dungeon, in a low-poly environment...so that's great, I guess.
We were told they were supposedly actively working on, and implementing, many of core functionality items (even some of the items I listed) in the pre-alpha client, as mentioned in this blog last year Adventure Completion: From Pre to Alpha, but as with so many things...all we ended up seeing was words. Granted, that was back when they actually did production updates. It is a bit interesting that things supposedly being wrapped for the testing client back then are still shown as shineys they are working on now...
Let's not be too hasty...
I know we are only 3 years in. I know these things take time. I know that a lot of work has (supposedly) been done on the back end, and it takes time to transition complex code to a functioning visual facsimile of action.
I get it.
However, at some point, one must recognize that what we were shown 2-3 years ago was not, in fact, representative of a whole. It was a curated sales pitch to build excitement, and I don't know that we have had one honest video regarding the game's actual overall state.
I, for one (ok, I know I am not the only one), would love to get an honest assessment of where the game actually is, and SOME indication that the grandiose claims SBS has made surrounding their ability to do what no MMO has ever managed to do are actually founded in reality, as opposed to simply being great sounding buzzwords in a blog.
Said with love - and both the highest hopes, and highest skepticism,
Finn