4 May

It Takes An Adventurous Spirit

By Vye

Hail and well met, Elyrians!

Progress Quest

In the last couple sprints, we have been working on a variety of areas that are bringing us toward our Pre-Alpha Experiences. When we work, we try to think of it as an adventure. As such, we form adventuring parties who take on quests, contracts, or bounties (AKA user stories, individual tasks, or bugs) because
A) we are nerds
B) it brings us closer to our own game
C) it helps us adopt the right frame of mind for the work before us

The party members get moved around from adventure to adventure, but each person brings along a certain set of skills and knowledge that will be useful to the party. Our current adventuring parties are:

Elyrian Zoological Society

Members: Mudokon, Racronos, Irreverent, Vanimus Prime, Souzou

This party is preparing the horse for riding by creating a slough of animations, tack, and making nice-looking hair on it. While other beasts of burden will be in the game, the horse is still one of the top creatures for working alongside many of the Tribes of Mann. Whether it be riding, drafting, farming, and more - expect to see horses in Elyria. The horse will be in the Prologue which is why we are working on this now.



Look at these fine, Neran saddles

The Society has also been tasked with improving the other creatures, including the Dryas Elk, Ursaphant, Canis Rabbit, and Flower-Cup Porcupine. You saw some of the new animations and fur a couple updates ago and we have been continuing along that vein. The Prologue will have wild animals that players can encounter so developing a few different archetypes will help to flesh out the animation rigs and animal behavior that we will include.

League of Extraordinary Locomotion

Members: Strider, Tripnull

Moving around in Elyria needs to feel right and look great, so this party is adding support for dynamic jumping, because we have dynamic bodies! Most games with different races have a standard jump height and length no matter if you are a tiny Gnome or a massive Troll. While that makes level design and animating a lot easier, it doesn't provide the kind of dramatic realism that Chronicles of Elyria aspires to. A Kypiq and a Yoru will not be able to jump the same height, nor will a fit person versus an overweight person. Because of this variance, we need to create the systems and animations that will deliver a jumping experience that can support all the Tribes and all fitness levels.

In addition, they've been improving the blending, movement speeds, and inverse kinematics that will provide the necessary connection between the character and the world to make it feel "real".

Asset Archival Alliance

Members: Wiz, Raevantiel, Vanimus Prime, Irreverent

An epic undertaking without glory, this daring group has been tasked with improving our asset management, pipeline, and organization. Many of our 3D assets were organized by the tech demos we made last year but the lion's share had not been brought into a sustainable system that will allow assets to be worked with easily throughout the rest of production. Although their work won't provide any tangible results to the world, it will allow our team to manage every tree, bush, building, hairstyle, piece of equipment, tribe, and more quickly and easily. In turn, that will allow them and the rest of the team to work with those pieces to build out the game with greater ease and alacrity.

The Tribe Foundry

Members: Caspian, Heat, Souzou

These brave souls are creating concept art and dossiers for each of the twelve Tribes. This has actually been in the works for a while, but I've been mum about it since we hadn't nailed down the names and some of the technical details surrounding animation and character customization. We announced the names in a previous update and are getting close to writing up a Design Journal about the Tribes of Mann. It doesn't seem like a big tease anymore to tell you that it's coming soon, since we've vowed to make Tribes the topic of the next Q&A. Caspian will post a Design Journal on Tribes before the Q&A so folks are able to ask informed questions.

Order of the Online Play

Members: Cynax, Tripnull, Glaive, Michael

Going online with SpatialOS - this sounds like a no-brainer, but these madcap explorers recently got parts of our game up and running on SpatialOS. It may seem counter intuitive that we haven't been putting a lot of development into the 'O' part of MMO, but SpatialOS makes it one of the least risky technology problems we need to solve for the game! Still, two-out-of-three of our Pre-Alpha Experiences will be online (ElyriaMUD and Kingdoms of Elyria) so the time has come to fire up those servers and start herding packets. So far, it's a blank level where the team can run around with each other, but it's the first brick in the foundation of online gameplay and we're thrilled!

Protectors of the Web

Members: ZRO, Death, Cynax, Glaive, Scarlet, Michael

Recent website improvements this group has made include an historic Featured Posts listing, locating #49 on the Influence chart (#50 is still at large), adding additional moderation controls, creating a place to know what your current package is, fixing some issues with Kickstarter binding, and slaying a couple minor bugs here and there. Still on the horizon is an updated breakdown of the forums by topic, and an inventory system that will completely resolve the question of "What do I own?" and pave the way for merging and gifting.

This group is also responsible for all the Anniversary promotions we are running, which means adding sale prices, new items, token pledging functionality, and more. This team is pretty darn busy this month!

On top of that, the UIUX for V3 is underway, with Death working tirelessly on the wireframes for the updated experiences and defining the feature improvements we will be adding (such as chat!). This party will be together for longer than the other parties since they are tasked with bringing V3 to fruition after designing it. Kind of like having to take the One Ring first to the Elves in Rivendell and then having to go all the way to Mordor after that!


Most of these adventures are mid-encounter, so there isn't much to show...yet! They couldn't stop me from capturing some video around New Haven though! It sports some of that updated locomotion (even from the Silver Run Mine video) which includes pivot-in-place technology and better "weight" while moving; no more sliding. You can also see a nice, up-close shot of the New Haven Keep which people really wanted to see in the Titan's Steppe Tour video from a bit ago.


There is some audio in this as well

Enter the Dragon

Soulbound Studios continues to grow, slowly but surely. This time, we welcome a new friend for the community! Adam Vener joins us as a Community Support Lead and we are excited about what he will bring to this already positive community! But don't take my word for it, here is Adam in his own words:

Greetings and salutations to all!

My given name is Adam Vener, but I've been known by the handle "Serpentius" (Serp to my friends) for almost 2 decades now. Having grown up around games like Pong, Space Invaders, and Zaxxon, I quickly became obsessed with technology. After reading every Dragonlance novel I could get my hands on, I fell in love with fantasy as a young teenager. With a huge imagination, I quickly I found myself as the Dungeon Master of AD&D games with my friends.

Being a geek, I am inspired by the possibilities of blending technology and imagination into a great experience. I have played many an adventure myself, starting with the Infocom text-only series through King's quest and Ultima. Like many of you, I have been a gamer and nerd all my life. I always wondered if I'd see true synergy between an online game and the endless imaginative possibilities that D&D gave me when I was younger. Then one day I learned about CoE and Soulbound. I read and continued to read and couldn't get enough. I knew straightaway that even if I didn't end up being a part of the team bringing this grand project to life, I'd be a fan and player for years to come.

In my professional career, I've managed some of the largest forums and communities in gaming. I ran my own game server company for a while when I founded our industry's first online admin service at HomeLAN in 1999. I am a California native, but live in Washington now and love the rain!

I have 4 wonderful grown kids, so I've been busy since I can remember and I wouldn't have it any other way. When I am not working, or playing, I am baking, reading or helping others with their tech nightmares.

My spirit animal is the Dragon, and I hope I get a chance to show all of you an amazing drawing of 2 of these magnificent creatures in battle that I picked up in 1986 at the Orange County (CA) fair.

I am seriously humbled, overjoyed and honored to co-represent the leadership of this incredible community in what will surely be the ride of our lives. I look forward to partnering and getting to know all of you on this exciting journey!

To help you get to know me a little, I’ll leave you with one of my favorite quotes: "The needs of the many outweigh the needs of the few, or the one" - Spock ST2

Cheers!

Anniversary Promos

Last May we launched our Kickstarter campaign and invited you all to share this journey with us. A year later, we have quadrupled our staff and are making the most of the funds that we were entrusted with. To show our appreciation, we are running a series of promotions in May that you've probably already read about but, if not, check out the announcement post and learn about what's happening this month!

That's it for this update, but there will be more posts than usual this month during the promotion that should make May one of the most exciting months yet!

Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,

Vye

Discuss

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YlvaUlfgangur - 1 day ago

I am so super excited for this! Welcome to the team @Serpentius! Also, I second the question about being able to breed animals for certain characteristics (this will be very important for my breeding guild).

HunterProne - 6 days ago

I cant wait till this comes out. Keep up the good work guys

9C43CF

Riptose - 1 week ago

Great work guys keep it up!

EldrasiRahl - 1 week ago

Is it just me or does the town look to clean.

PagliacciGrim - 1 week ago

League of Extraordinary Locomotion wins the best party name award

Awesomebot - 1 week ago

Have you ever considered making the game first person? This would add a lot to the immersion, and would open new avenues for things like combat, sneaking, etc

ElLepricon - 1 week ago
@Awesomebot:

The game can be played in first and third person.

Ruinn - 1 week ago

May we see an average day of an NPC?

carbon14 - 1 week ago

Try to add banner lord and mercenaries in the game. Banner lord can build army forces and fight under the pledge of king and help the king during war mercenaries can help anyone by fighting in a war as long as they are paid

another thing would be new comer always go to the weaker country so that the power would be balance

Nik0 - 1 week ago

Is this game out? i really want to play it but cant find a download link anywhere.

Digitus - 1 week ago
@Nik0:

no sadly its still in development.

shadowarai - 2 weeks ago

I loved the bird sounds in the video!

Aeryn Suun - 2 weeks ago

Nice video. Need in-game, neeed gaame ...

TheGuardian - 2 weeks ago

Looks awesome.

Arfen - 2 weeks ago

"... A Kypiq and a Yoru will not be able to jump the same height, nor will a fit person versus an overweight person."

Ooohh thanks. This is what I really wanted to hear for a long time. Keep up the good work!

DCCIID - 1 week ago
@Arfen:

I too was curious if they were going to do different jump stats for characters. I was also curious in scaling/climbing abilities.

flake155 - 2 weeks ago
@Arfen:

I'm the opposite. This never crossed my mind but now that they've mentioned it I want further elaboration.

Going off of real life, a person that stands 4 foot (legal midget) wouldn't even have up to 1/4th the vertical of a 7 footer (nba center). Yet I believe most people will be expecting the kippiqs to be the agile stealth tribe, while the yoru are more like lumbering tanks. The devs have even said straight up that smaller races will have to use their agility and stealthiness to offset some of the cons of their smaller stature, and seeing all the effort that has gone into parkour I thought that would fall under the agility part.

So I'm wondering, will it be that the kippiq will have an impressive vert and the yoru will have standard, in which case it wouldn't be very realistic. Or would it be that the yoru will have a crazy vert and the Kippiq will have a near useless one, which would kind of eliminate the whole point of a +AGI race. Or maybe the difference isn't big enough to effect gameplay, in which case what's the point? Or is it that the Kippiq will still have a usable vert but the yoru will just have a gamebreaking one, similar to the giants in bdo?

Elf - 2 weeks ago

AAAA this is really exciting!

Pham - 2 weeks ago

It takes a heap o' livin' ta make a house a home.

Wolfwitch - 2 weeks ago

What an amazing way to work, I'm so envious. If I could bring this level of living in my Fantasy World to work with me, I'd never leave :)
Welcome to the team Serp, you had me at Dragon ;)

Serpentius - 2 weeks ago
@Wolfwitch:

Thank you Wolfwitch! Maybe you'll be an ambassador of Quan :)

Proteus - 2 weeks ago

Looks about right. Some random person passed out in an alley.

Alexialle - 2 weeks ago
@Proteus:

I totally went 'Aww, that poor guy, I hope he's okay." when watching the video.

0x0000 - 2 weeks ago
@Alexialle:

He's dead.

Iccubus - 2 weeks ago

Waiting to see a avatar that looks like Bruce Lee with the intro of : Enter the Dragon.

Welcome to CoE Serpentius

Serpentius - 2 weeks ago
@Iccubus:

Thank you very much for the welcome!

Shaniqua - 2 weeks ago

This is awesome! I'm glad to hear you're studio is growing with great new members! I cannot wait until alpha 1 comes out. Is there any idea as to when exactly this will happen?

korlinga - 2 weeks ago

I have to do some more reading; haven't seen much of this game since the first Kickstarter when I binged on the promises. Is it going to plan? December is breathing down the neck...

Florin - 2 weeks ago

Greetings to Serpentius!

The video looks great, I cannot wait to finally be able to play this gem. One question though: Will the walking animation be the same for every character? Or does it vary depending on height, weight, gender, fatigue or whatsoever?

Woogawoman - 2 weeks ago

Great update. :)

Will we have more than one horse model? i.e. Riding horses (standard bred, thoroughbred) versus draft horses (percheron, clydesdale) at the start? I also hope we can breed for different characteristics.

Will domestic animals also gain/lose weight based on intake and exercise?

jennifer - 2 weeks ago

That video looks freakin fantastic, really good work on the weight and feel of movement, you're nailing it -- that is one of the most important aspects of mmos. Really well done guys - everything I see from your updates makes me confident.

Elbereth - 2 weeks ago

Great Update!! Welcome to the new member.

You should stop it! I think this hype is going to kill me!!

God damn it I wanna play YESTERDAY!!

Serpentius - 2 weeks ago
@Elbereth:

Thank you :)

Iccubus - 2 weeks ago

Would be nice to get some dates of what's coming up. We understand they will not be set in stone. How close are we to land selection, mudelyria, KoE, exposition? Are we still on track or are we behind schedule? I feel disconnect not being able to get excited about when these phases will happen. I think we as a community are starving for information.

I hear you will be putting out alot more information per Vye. But reading forums we are just rehashing old subjects over and over again. This starts to kill even coming to read the forums for me at least. Don't get me wrong I do understand the team is working to get things completed, but being part of the community I just want to know more.

More coffee less apple juice 😜

Aionion - 2 weeks ago
@Iccubus:

Yeah, some ETAs would be nice. Just so we know when to mobilize and not to plan anything that would prevent us from participating in these phases effectively.

Shamstone - 2 weeks ago

If Jump and Reach distances are size related, will doorway, ceiling and cave heights have the same limitations, meaning some of the larger races will have to squeeze through doorways and so on to access areas that our little folk build, mine and discover in the world? Great update as usual:)

Terrantal - 2 weeks ago

Am I the only one that feels bad for Vye for not having a party?

ShadowTani - 2 weeks ago
@Terrantal:

Posted By Terrantal at 11:43 AM - Thu May 04 2017

Am I the only one that feels bad for Vye for not having a party?

She's the dungeon master, she's the one throwing all the evil challenges at the other parties. x3

Oracle - 2 weeks ago

Sounds promising :)

Any chance of images of a bay horse when you wrap up textures? I would have thought they are the best color to tune coats on ie reflectivity patterns on hair for natural looks :)

Welcome Serp. Nice intro. Haha some old school stuff with Pong. The wonder of plugging a box into your TV and turning it into a games machine! Hehe.

Dragonlance is very good. If you like that you should try the Wheel of Time, The Black Magician Trilogy etc too. Lots of good books about these days.

Serpentius - 2 weeks ago
@Oracle:

Thank you for your comments, I appreciate it. Yes, 11" Black and white, can you imagine? Robert Jordan Wheel of Time? If so, I have been given that recommend many times. If only I could find it as a book on tape. no time for reading nowadays, so much to do!

Cheers!

2biscuitspp - 2 weeks ago
@Serpentius:

As an avid WoT reader, I just had to go hunting for the audio book for you. https://www.audiobooks.com/audiobook/eye-of-the-world-book-one-of-the-wheel-of-time/179801 not sure how many of the books they've recorded yet, but here's the first one to get you started. Happy listening and welcome aboard!

LORD_SHADOW - 2 weeks ago

I liked the buildings and the streets, but the din's sounds were not good

Boulder - 2 weeks ago

Welcome Serpentius!! Seeing your name brings back very fond memories of HomeLAN, congratulations on your new role here.

Serpentius - 2 weeks ago
@Boulder:

Boulder buddy! Appreciate the greeting, long time no talk. Glad to see a friendly and familiar face :)

I am bursting with excitement and am ready to start my journey next Monday!

MusaKn - 2 weeks ago

Is the tribes design journal coming next week or the week after that. Or will you wait until the day of the Q&A to release it again

Marelius - 2 weeks ago

What a time to be alive! Stop. Exciting stuff in this update. Stop. Serpentus seems cool. Stop. Wish you good luck. Stop.

Serpentius - 2 weeks ago
@Marelius:

Thank you for the well wishes!

Vinn - 2 weeks ago

Your continued faith in the development of the game and its future, as well as those of us in the community happily waiting for this adventure to begin is a breath of fresh air in the MMO community. We will stand by you and your team from day 1 announcement to final product, launch and beyond.

Grim - 2 weeks ago

Ok now I'm wondering how optimized the game itself will be on launch... am I crazy or is this a legitimate question I can ask right now?

Beb - 2 weeks ago

If jump height is also based on physical fitness- would we be able to train ourselves to jump higher than most others can? O.o

Kaulder - 2 weeks ago

Adam Vener, AKA Serpentius, Glad you joined lead for the support team and community. Your experience and expertise is much needed. Thank you, and welcome. Nice update btw looking very good and giving me the chills.

Serpentius - 2 weeks ago
@Kaulder:

Thanks much for the welcome, most appreciated!

Ortherion - 2 weeks ago

Really great update and love reading the synergy of how the teams work together to bring this game to life.

Serpentius welcome to the Community.

Serpentius - 2 weeks ago
@Ortherion:

Thank you!

Dakota - 2 weeks ago

My favorite update so far. I love hearing about the progress that goes on, even if it's not tangible like the Asset Archival Alliance.

Also like the SBS take on user stories, tasks and bugs that's pretty awesome.

Artax_Daane - 2 weeks ago

Great update and nice video! Welcome, Serp!

Serpentius - 2 weeks ago
@Artax_Daane:

Appreciate the welcome Artax_Daane!

Flog - 2 weeks ago

I enjoyed the update...especially the Agile-nerdy tone of it.

It was an entertaining read and good info. Props on the post and thanks Vye!

...and welcome/grats Serpentius :-)

Serpentius - 2 weeks ago
@Flog:

Thank you, I am stoked to be part of the team :)

Eurickdm - 2 weeks ago

Great update, now waiting for the tribes design journal and the Q&A. Keep the good work.

Dariboo - 2 weeks ago

I just get more excited by the day. Great work, fellas.

Takeda_Shinukage - 2 weeks ago

I think the audio on the video resembles too much of the audio from classroom scenes of outlast 2. Seems more horror like than an upbeat town.

hlenzen - 2 weeks ago

NIIIIICE!! LOVE IT!!

Shelley - 2 weeks ago

Exciting footage. Thank you for sharing.

Scapa - 2 weeks ago

Thanks a lot for all the updates!

LionHeartTheDark - 2 weeks ago

Serpentius we want to see your awesome dragons! Thank you all for another great update.

Serpentius - 2 weeks ago
@LionHeartTheDark:

I will have to get a JPG up here eventually!

Tarvald - 2 weeks ago

Nice.

Whayel - 2 weeks ago

OH MAN THIS IS HYPE

Talakrin - 2 weeks ago

"Pledged to Your Continued Adventures in Life, Both Actual and Fantasy."

If only I could only live in fantasy!

Sieraen - 2 weeks ago
@Talakrin:

Posted By Talakrin at 6:18 PM - Wed May 03 2017

"Pledged to Your Continued Adventures in Life, Both Actual and Fantasy."

If only I could only live in fantasy!

I do :3 No matter what's going on, I've learned to stay busy and entertained in my own head^^ it's nice.

Kisn - 2 weeks ago

HYPEEEEE!

HammerStrike - 2 weeks ago

Yessss!