FREE CITY NORDHAUSEN
NA-West
[Duchy of Vandiir]
Join us if:
You wish to live in a community where you don’t need to pay county taxes.
You want to receive your own land for free.
You are a individual crafter of any discipline.
Or you are a group of friends (or a guild) who play together, looking for a home that you can all be a part of.
You want to feel safe and protected while being a part of a vibrant community.
You want to be allowed to share ideas, and have your opinions considered when coming to decisions.
Our City has
Organized crafting/merchant guilds:
- Eight members each, with their own head to represent the interests of others, who can be voted out once a month if the members are unsatisfied with the choice.
City Wide Holidays:
- Multiple Holidays, ranging from silly to traditional.
Tourneys:
- Various Tournaments that will let you compete against others as for example a yearly horse race.
A meticulously planned real estate system:
- Each city guild will receive at least a 16x16 plot for their Guild House in addition to each member of a city guild receiving a private plot of 16x16 for their own residence and commercial building.
The Free University of Nordhausen:
Free education for the citizens of Nordhausen, with an evolving set of faculty, where whoever has the most skill is appointed.
The Vandiir Institute of Technology is a particularly exciting part of the University where we will have specialized researchers working together to develop new technology for all citizens.
If this sounds like something you like, let us know!
Nordhausen Discord
Email Us
We can discuss what you see yourself doing, who you might be bringing, and you might even make some friends, or learn something new about the game while you're here!
Free Taxes? Why?... and how!?
Nordhausen follows the tradition of free medieval cities, which were neither paying taxes to local aristocrats nor the empire, and thus were governing themselves.
Citizens of Nordhausen will not pay any county taxes, and will receive full democratic rights as soon as we are allowed to implement it;
Structure of the City:
The city will consist of several 'circles' and it will have theme-based quarters.
The innermost circle contains the Legislative District, as well as the Monument, it will hold our courthouse, and is generally considered the center of town.
Outside this is the Shopping District, it will be where our merchants and other types of crafters can sell their wares and build their shops.
Next, is the Housing and Shopping District. You know all of those people who are receiving 16x16s for being members of a city guild? This is where they will have their private residences and commercial buildings.
Then the Guild Lane, where the headquarters for each City Guild is located.
Associations (Traditional MMO Type Guilds, or groups of friends that often play together) within the Structure of the City:
The outermost circle is for Associations. Every Association that chooses to build its headquarters in the Free City Nordhausen will receive one parcel of land for every 10 members who decide to live in the city.
Associations that only build a branch in the city will receive one parcel of land for every 15 members. This is because if you build a headquarters it would be expected that you will want more land.
These Associations can use their land as they wish. They could even build a wall around their territory. At the beginning Associations would be limited to own a maximum of 6 parcels (60 members), in order to encourage a variety of people to settle.
Note: These designs are not specifically set in stone, we want to stick to the plan, but have been known to be flexible. We understand not every situation will fit into cookie cutter plans, the specific locations throughout the city are still getting worked through, and the Elder Council and City Planning committee are consistently voting and working through the best ideas brought forward by our citizens.
City Guilds:
Eight crafters of each profession within the city are organized in craft guilds (or in the case of the eight merchants, the merchant guild).
The members of each city guild have a monthly opportunity to elect a new Guild Elder. The number of votes of each member has is determined by their level of expertise in the profession;
- Novices, Apprentices, and Journeymen have 1 vote.
- Experts, Artisans, and Renowned crafters have 2 votes.
- Masters, Grandmasters, and Legendary crafters possess 3 votes.
This system guarantees that over the lifetime of a character, his or her influence in the city guild will change. As a result, it will be difficult for an alliance, or clique, of a few players to dominate a city guild forever.
The more experienced members of a craft/merchant guild are expected to help and to train the less experienced ones.
The ones with the highest skill can be taken on as faculty to teach classes at the University of Nordhausen that are available to all citizens. This is continuously beneficial, because one day you will be an old wise professor, and the next day you'll be reborn, needing help to learn all over again!
These are the city guilds:
- The Alchemists Guild
- The Animal Breeders Guild
- The Architects Guild
- The Artists Guild
- The Bards Guild
- The Bowyers Guild
- The Candlemakers Guild
- The Carpenters Guild
- The Cartographers & Explorers Guild
- The Cobblers Guild
- The Glass Blowers Guild
- The Healers Guild
- The Herbalists Guild
- The Jewelers Guild
- The Farmers Guild
- The Fletchers Guild
- The Leatherworkers Guild
- The Lumberjacks Guild
- The Masons Guild
- The Merchants Guild
- The Musicians Guild
- The Papermakers Guild
- The Scribes Guild
- The Armorsmiths Guild
- The Blacksmiths Guild
- The Weaponsmiths Guild
- The Tailors Guild
- The Taverns Guild
- The Tinkerers Guild
- The City Guard
- The Vandiir Institute of Technology
And whatever other City Guilds that need to be formed along the way!
As we get a better grasp on numbers and where we stand closer to Exposition, we'll reevaluate and combine city guilds as needed.
You can practice as many professions as you want, but you can only a member of one city guild.
Independent Associations (MMO Type Guilds, or group of friends playing together):
Each group of players organized in an Association in the Outer Circle decides their own structure of governance within itself. For the Free City Nordhausen it is only important that each Association (MMO Type Guild) is represented by one chosen Elder.
The Chamber of Elders:
The Guild Elders of the City and the Heads of the Independent Associations form the Chamber of Elders. They are complemented by the Eight Knights (number is flexible).
In the Chamber, every Elder of a City Guild has one vote per eight members, while the Elder of each Independent Association, as well as each Knight, have one vote per parcel of land within the city under their control.
The chamber decides the city laws and every month elects four members of the City Council by majority vote.
The four candidates with the highest number of votes, within the Chamber of Elders, are elected. The most voted for candidate becomes the Magistrate.
Even with a stable coalition of Associations, the dynamic in the Chamber is very likely to change, because the Elders of the city guilds may be different every month.
City Council:
The Four Council Members, including the Magistrate are elected by the Chamber of Elders The fifth member is the Baron/Baroness.
The City Council runs the city based on the city laws. Decisions are made by majority (the Magistrate has the final say in a deadlock).
The exceptions to this rule are all issues related to the military which are decided by the Baron/Baroness alone.
By contract the Free City Nordhausen is still a military settlement, and therefore it is the Baron/Baroness’s duty to fullfill his/her part of the deal.
City Laws:
Theft or murder inside the city, the county, and the duchy borders of the Free City Nordhausen will be punished with exile. The property of the criminal will be confiscated. It is not a crime to kill an exiled person or his/her descendents, whenever he/she returns home.
Basic city laws can only be changed by a two-third majority in the Chamber of Elders. The above described political structure is also a basic city law.
The method of trying and enforcing these laws will be discussed and voted on in the Council of Elders after we have more information on the details of the game engine oriented governance of laws.
This Sounds AWESOME! How do I get in?
Come into Discord and make sure to say Hello!
Nordhausen Discord
Or if you're the shy type and perhaps would rather write out a more comprehensive application
Email Us
If you are representing a guild, or just a group of friends even, please tell us about the size of your group and maybe give a link to your website, forum or discord.
Let us know if you are an individual crafter, or if you just wish to become a citizen.
If you are an individual crafter, please tell us about your plans in CoE. Especially in what professions are you interested in! If you think you're going to a baker that trains archery on the side and grows tomatoes let us know! We can find just the right fit for you.
Make sure to include if you think you are interested in City Politics (you don't need to be), and at which stage you think you'll be joining us! (Exposition, or if you want some people to hang with in alpha 1, 2, the betas etc)
If you wish to support this project, use my friend code "860CE7".