Sounds like the old Knights Templar. I've got my mind on other things personally, but it's a good concept, although I suspect there will be competition in this arena.
Sounds like the old Knights Templar. I've got my mind on other things personally, but it's a good concept, although I suspect there will be competition in this arena.
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Posted By COECipher at 7:37 PM - Tue May 02 2017
Sounds like the old Knights Templar. I've got my mind on other things personally, but it's a good concept, although I suspect there will be competition in this arena.
Yeah! Templar banking services is an inspiration for this. Probably. If banking services are too complicated to do, I think a rudimentary asset transfer system would be deeply valued. Say someone wants to move a great deal of wealth to another city without risking its physical transport. The guild could take the wealth in at one local bank, and then pay it out from its local bank in the other location, with a fee attached to it, of course....
As for competition, it really depends on the structure of politics and the game itself. It could very well end up becoming the mercantilist organization of a certain kingdom, competing with other similarly-backed organizations from other realms or even other cities. Neutrality may not be an option, but its far too early to anticipate any of that. It'll be interesting to see how things turn out!
A "global" neutral comerce organizations that aims to stay neutral even in face of political conflicts... and you probably want to be in charge of it. Nice, nothing suspicious.
Posted By Eurickdm at 8:43 PM - Tue May 02 2017
A "global" neutral comerce organizations that aims to stay neutral even in face of political conflicts... and you probably want to be in charge of it. Nice, nothing suspicious.
We'll see what tools the game gives us in terms of organization and security settings over assets. The structure of such an organization would obviously depend heavily on what is doable in-game. Decentralization would be important, but some centralized institutions would be important in handling finances - hopefully there'll be some game mechanics to prevent someone from running off with the bank funds (this should be a concern in general). If not, the organization could run between 'nodes' of city chapters that collaborate together, with a online forum to exchange information. That being said, I imagine that an organization would have a 'board of directors' that would elect a guild head to run its affairs for a given time.
Neutrality and global reach would be the ideal for now, but in-game reality of course may change such plans and aspirations.
Posted By Beauvais at 1:42 PM - Tue May 02 2017
As for competition, it really depends on the structure of politics and the game itself. It could very well end up becoming the mercantilist organization of a certain kingdom, competing with other similarly-backed organizations from other realms or even other cities. Neutrality may not be an option, but its far too early to anticipate any of that. It'll be interesting to see how things turn out!
Definitely very early for guild-related planning IMO - this forum goes back ~2 years and it may go for another 2 more before we see any game - but it's hard not to put the ideas out there and to discuss them. :D
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I could definitely see myself joining something like this. I'm going to be a wandering merchant so I may find some great areas for resources. No guarantees though.
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I'm very interested in this idea, as I plan on focusing all my efforts on crafting and selling. Anything to make it more efficient to craft and create better and more unique gear.
I love how everyone thinks if there is ONE guild in all of elyria which does something, thats enough :D
Just do it :D see how far u can get it. There might be a trading guild in the south... or with the dras... or in a specific kingdom... but all the other possibilities are still there! Just go for it :D
The only issue is that game mechanics would let you truly be neutral. Outside of that you can do it, it will just be a lot of work and trust involved.
Posted By Deftly at 12:08 PM - Mon Oct 15 2018
The only issue is that game mechanics would let you truly be neutral. Outside of that you can do it, it will just be a lot of work and trust involved.
I assume to start the whole thing off you'd need a group of individuals who are all familiar with each other already and can exist on their own for a while.
And the idea of being truly neutral is a pipe dream for something like this. Something like a guild of people who's sole purpose is to make money supplying goods is going to be a prime target for thieves, so you're gonna make enemies. At some point those enemies will be politically tied to someone, whether a simple alliance or them being sent directly by a political figure who needs the resources.
Sounds rather utopian imo. It would certainly be nice if some 'Hanseatic'-like guild focussing on a limited number of commodities could come into existence, spanning two or more kingdoms on a continent. I hope and expect anything beyond that scale to trigger major interventions of specialized/locally operating guilds and/or ruling classes of affected realms.
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since this necro thread seems to have been revived, interested parties should look at this
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