The latest Dev Journal show us why tribes are needed in CoE. I completely agree with Caspian that each tribe having a unique identity improve the following 3 aspects of the game (mentioned in DJ# 20): (1) Balance , (2) Diversity and (3) Conflict
On the other hand, tribes are allowed to inter-breed to have children having features and metabolism resembling their parents, ie a hybrid of 2 tribes. It's not hard to imagine over generations, more and more hybrids will fill up the world and less and less pure blood is left.
The above all sounds well and great until I realize, Hybrids are actually blurring the identities of each tribe. After generations, when the whole world is populated with more and more hybrids, it will become harder and harder to tell the differences between each linage. Therefore, the improvement of the 3 aspects mentioned above will be slowly lost!
That's why in the Q&A I asked “Will the differences between tribes enlarge further and further over the 10 year story-line? Or is it expected the traits of each tribe slowly fade as they inter-marry, mixing their genetics? What is SBS intention here? “
Obviously, Caspian is aware of it. In DJ # 20, under “Tribal Breeding & Bloodlines” , it is mentioned that “Now, to ensure diversity in the world, not all values between mom and dad are available........This should serve to strengthen the family resemblance and slow down the convergence of all genetic combination toward the mean.” which is exactly what I am talking about.
I am interested in whether the community wish the genetic combination
(a) slowly converge to the mean or
(b) having a counter force to keep diverging genetic combination, striking a balance between the 2 forces.
I have thought of 2 possible ways to counter balance the equation :
(1) Make the effect on tribal attributes / skillset / metabolism stronger and stronger over the generations.
Same idea mentioned in my Q&A question. I would assume Hrothi or Brudvir to have stronger strength compare to the other tribes. Using them as an example, maybe their stat bonus to strength will grow from +5 (compared with Neran) to +15 over 5 generations. Apply the same idea to metabolism. As a result, even though they inter-breed with other tribes, the genes of Hrothi or Brudvir can still be observed after generations.
Moreover, there is an incentive for players to try keeping their blood pure.
(2) Allow biome to change our genes when we live there.
The same logic used in lore to explain why there are different tribes in the first place.
No matter what tribes you originate from, the longer you live in SALTWATER MANGROVES, you will become more and more like a Mydarri. As long as you are living in GRASSLANDS , you will be slowly turned into a Neran.
This idea will result in less diversity of Children of Mann. Everyone will be more or less having the same genetics of the original 12 tribes. No matter how they breed, the genetic combination would gravitate back to the original 12. This gives the most stability to bloodlines diversity but is kind of against the Pillar of Design : Dynamic. However, the devs can always fine tune the effect of biomes on genes to micro-manage the range of diversity.
Do you find any of the above 2 ways appealing? Or do you have other suggestions? Or would you prefer seeing a world with 1 tribe in the end? Hope this sparks some interesting discussions.