If the above has sparked your interest, more information can be found on our public document outlining: our connection with the Kingdom; our interests, pursuits, and hobbies; and of course, our economic and military plans...
Others who have the Yernbosque name: House Tree
Use this document to see what roles we need and how you may fit, you can also suggest a role to fill within the tree and day to day.
We are a House built on merit. We only grant positions when you have proven yourself competent for that position, in game or by submitting works and proof of ability
People We Need;
Marshall - Leader of the guard, lead trainer of our forces, and the one who makes sure the lands of our people are safe. This is the most important role to our survival. One of the two highest places of honor in the house. The guardian of our name.
Expeditionists - A key activity and most important pastime for House Yernbosque. We need explorers, researchers, and guards.
Scribes and Researchers - One of the pillars of the house is knowledge. We focus on knowledge of construction and design. Furniture, Architecture, etc. If you want to make a living in these areas we will be a valuable asset.
Artisans - The greatest asset to a house is assets...quality assets. We need skilled artisans who can turn quality goods into artwork and functioning products for the masses. From master woodworkers doing special orders to mass production during war. We need it all and we need the best.
Woodsman and Loggers - The true backbone of our house will be how we reap from the land below us. That land will be a vast forest and we need those who can reap the land responsibly, intelligently, and with tact and class. From laborers to supervisors. We will need it all.
Steward - We will need everything from food to lumber to support out compound. We will need someone to make sure the assets we need are produced, harvested, and used properly. A position of the highest possible honor within the house.
Chancellor - The necessity of this position is of the highest order, the head of the future for our house. Leader in deciding our inquiries and where we shall focus our efforts in knowledge. A position for only the greatest of mind in Elyria.
Merchants - We will need to sell our goods, make trade arrangements and much more. If you specialize in this kind of merchandise, we are the ideal business partners.
Siege-master - Our main contribution to the Kingdom will be our mechanization of war. Using our superior architectural knowledge we will branch into the art of war through the creation of siege machinery and defensive machines. This role will be in charge of that effort and represent us on that line.
Horse Trainer/Breeder - We would like to have cavalry be our main contribution of units to the Kingdom. We will need to have a horse farm on our main compound and will need someone to care and breed these horses to match the quality and numbers needed to sustain a battalion of cavalry for the army.
And much more...
And of course, if you'd like to join us in any of the preceding efforts as a member of our family we would love to have you. Just comment below with any role you'd like to provide or come on Discord and discuss where you might best fit in!