I think I'm in love.
Join the (NA-W) County of Kalevasuo, explore the harvestable, craftable world, research alchemical concoctions, develop tools of warfare and test them on the battlefield!
Join the (NA-W) County of Kalevasuo, explore the harvestable, craftable world, research alchemical concoctions, develop tools of warfare and test them on the battlefield!
One thing you could talk about is Coppicing and other forestry/arboricultural techniques to stimulate the tree growth so that got "premade" bent wood or longer, thinner pieces or to stimulate further growth etc..
Posted By Maulvorn at 11:32 AM - Sat Jul 01 2017
One thing you could talk about is Coppicing and other forestry/arboricultural techniques to stimulate the tree growth so that got "premade" bent wood or longer, thinner pieces or to stimulate further growth etc..
Yes, of course! I mentioned in the OP that thuya is one of the few conifers that can be coppiced (along with sequoia, alligator juniper, and a few pines), but I didn't really explain that term.
Coppicing is the practice of cutting a tree back to a stump, or stool, during winter while the tree is dormant. A related practice is pollarding, in which the trunk is cut back but not all the way to the ground. Come spring, coppiced or pollarded trees will send up a multitude of shoots, which will grow and mature over years into new trunks. Leaving a few trees to grow unimpeded to full height is common across Europe. Called “coppice with standards” on the British Isles, this practice allows for a managed forest to provide both smaller poles and traditional lumber when needed.
Coppice with standards, coppice.co.uk
Trees like alder, hazel, oak, and ash grow well as coppice. Flexible hazel withys are harvested after a few years for bentwood crafting such as fish traps, baskets, and wattle and daub construction (the forerunner to lathe and plaster in which woven wood is coated in clay). Alder and ash were grown for a decade or so between harvests; the slender, straight trunks were good for pole fencing and construction, but were also harvested in great numbers for charcoal production to feed smiths and other industry. [1] Oak grows much more slowly, with two or three decades passing between harvests for charcoal or lumber.
Hazel wattle fence, coppice.co.uk
Trees like willow and elm are good for pollarding. The extensive, stable root system of the willow holds the shifting ground of the swamplands in place, and the young shoots from the head-high pollarded trunk makes good animal feed (and in a swamp or marsh, that’s rare enough to be useful!). There are other benefits, too: willow pollards still mark navigable channels in English wetlands. Willow is also one of the most flexible woods and is often grown for withys that are easily bent and shaped.
Elm pollards were described by Roman historians as a preferred method for trellising wine grapes: “The experience of ages, however, has sufficiently proved that the wines of the highest quality are only grown upon vines attached to trees”, declared Pliny the Elder, describing an ideal vineyard supported on a living trellis of 20 foot tall pollarded elms. [2]
So yes, coppicing (and pollarding) are interesting forestry management practices with a long history, and they might be very useful in Elyria- not only for the woodworker, but the charcoal maker, farmer, and viticulturist as well!
[1] K. Deforce, et al, “Selective woodland exploitation for charcoal production. A detailed analysis of charcoal kiln remains (ca. 1300-1900 AD) from Zoersel (northern Belgium),” Journal of Archaeological Science 40 (2015) Link
[2] Pliny the Elder, “The Natural History,” John Bostock, Ed. 17.35 Link
Join the (NA-W) County of Kalevasuo, explore the harvestable, craftable world, research alchemical concoctions, develop tools of warfare and test them on the battlefield!
Anyone else have a comment or something they'd like more info on regarding woodworking? Maybe something that you're planning to craft for yourself once in game?
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I'd like to see, as part of the higher level wood working mini-games which are to be the basis of 'Player Skill' specific joints that must be carved by hand. A 'simple' dovetail joint is excellent for joining two boards end to end, even at an angle. Carving one in a minigame would be a fun challenge. But how do you join 6+ timbers together for home framing without nails and mending plates?
Master carpentry, that's how. (jeez, how do I add a picture)
I'm a forester. A man who takes trees that are all different and cuts them into boards that are all the same / Seeds that are all the same, and grows them into trees that are all different.
Posted By MatthewDKiefer at 1:38 PM - Sun Aug 13 2017
I'd like to see, as part of the higher level wood working mini-games which are to be the basis of 'Player Skill' specific joints that must be carved by hand. A 'simple' dovetail joint is excellent for joining two boards end to end, even at an angle. Carving one in a minigame would be a fun challenge. But how do you join 6+ timbers together for home framing without nails and mending plates?
Master carpentry, that's how. (jeez, how do I add a picture)
I'm just gonna assume that this was supposed to be a picture of a Japanese joint like this one from the original post. :D
Joinery and woodbending would both lend themselves handily to some sort of skill-based crafting challenges. Here's hoping we see these skills in game!
Join the (NA-W) County of Kalevasuo, explore the harvestable, craftable world, research alchemical concoctions, develop tools of warfare and test them on the battlefield!