Posted By Ekiros at 07:27 AM - Thu Jul 20 2017
As far as I've read Guilds are mainly the old school type of Guilds for merchants and such, but I guess you could create a guild for whatever activity you want, I mostly looked for the family due to the bolstering system so we can stick together even if we don't play the same amount. Thank you for the input.
You're right "guild" in CoE is stripped back down to the words roots, it only has to do with crafters/merchants. Your best bet would be marrying into the same family, or marrying one another if what you're after is the mechanics families offer. This game strives off realism (to a certain degree) if you are family with someone, there has to be a root laid down to why you are, can a African, Swedish and Asian person all be family in real life? Yes but in order for that to happen there needs to be some past roots laid down that makes it so, not just because they wanted to be family.
Incase you guys dont really care about tribes aslong as you are all together
there are a few ways you all could become to be in the same family. Firstly for you to make your own family one of you will need to be in Exposition and that would require the bloodline(or above) package, If one of you decide to purchase that package you can simply have children and after exposition (3month early access) give them the children codes to be able to take over your npc children.
If all of you decide to get a bloodline(or above) package im pretty sure one of you will pick the family surname, and there will be way for the other 2 be apart of that family through KoE and MUD(pre-alpha history builder), however they will be discarding their custom surnames in the process to do so. still need more info on this
If the situation is that none of you are buying a bloodline(or above) package being in the same family is as simple as finding a family post exposition that has 3 npcs(preferably children) available.