Posted By Snipehunter at 1:11 PM - Thu Nov 30 2017
That's correct. The closest you can get to forming an entirely new religion is to form a cult that imposes particular practices (e.g. through a contract) on top of existing beliefs. Depending on how things play out, I suppose it's possible that your cult could become dominant in a region and become something more like the legitimate form of the religion there, but that's still not the same thing as forming an entirely unique religion, I'm afraid.
It's just an aspect of the way the engine handles character knowledge: there's a limit to how much you can make an NPC synthesize new beliefs based on discrete, newly created, information. Modifying existing information (e.g. "religion x now includes practice y") is way easier to make the NPC AI act on than entirely new concepts (e.g. "Formulate a new set of beliefs based on the idea that the sun is now the bull of the sky").
That could change, of course, we're not done working on this stuff, but I wouldn't expect it.
Hope that helps! :)
This is about how i hoped it would work.
I see our splinter or cult in the Church of Virtori as a portion of believers who have seen all the vice of the past Mad King.
This has made certain things change within Virtori for that area or group and sparked the new branch.
I want to be able to include all the lore that the Devs make and the game knows. and use that to construct something that involves the poeple being a part of that.
So i'm glad to hear more info on these things. Keep the Religion info coming Snipehunter!
For those that haven't read the Presentation: Church of Virtori. As to how i hope to manufacture just such a group.