Posted By Mandos at 07:46 AM - Wed Jan 03 2018
How would you collect taxes for the king if everyone's stealing things all the time? If you have deviant tax collectors, or bandits robbing tax convoys from Counts to yourself, how will that work?
That is a very complex question. So if I pay off the counts to not steal money from me.... Or if the counts want to take a bigger cut since we are not paying the kingdom... IDK, I believe i could negotiate something into that, and make it work.
What would be your incentives to bring in traders from outside your duchy when it's famous for being a den of thieves?
Was it rumors of wealth & riches beyond belief, perhaps someone that can get you something... that perhaps belongs to someone else?
How would you keep up strong political alliances with your neighbouring duchies and/or king when they're constantly dealing with deviant overflow seeping into their lands from yours?
I don't know how fast the deviancy will spread, but it will be fun trying to figure out if the deviants in your home, came from SbS generated AI, or from the Shadow Duchy.
Maybe they can pay me to do it to some other neighbouring kingdom, We can set up a meeting to discuss in character. Maybe they realize they can use me for a political based deviant act?
Posted By Galliad at 07:54 AM - Wed Jan 03 2018
a purly deviant society would not function. society is based on trust. and if you cannot trust anyone, there is no society.
Do you trust the neighbours 3 blocks down the street from you? How about the ones 1 mile down the street from you?
I'm going to most likely be, hundreds of miles from the next Duchy. The map size is unknown, but the Elyrians who will live in my duchy will be well aware of where they live, and what happens in this specific duchy.
Posted By Gunnlang at 08:27 AM - Wed Jan 03 2018
Would just be better going in with a trusted group, of really any size. Start trying to recruit really at any level if you don't always have the numbers on your side, yeah that will end badly.
:) I love the foresight "yeah that will end badly". True words my friend... true words. But until it happens... I am up for the adventure.
Posted By Hieronymus at 12:44 PM - Wed Jan 03 2018
Posted By Galliad at 09:54 AM - Wed Jan 03 2018
a purly deviant society would not function. society is based on trust. and if you cannot trust anyone, there is no society.
Generally true when you're talking about a "good" society. But an evil one would be held together by fear, or conquest, or cult of personality, etc.
Having said that, I think there's a far greater chance for something like this to succeed if it was done on a kingdom level, but as OP pointed out, this is risky. Given the sums people have spent, it's clearly not a risk [m]any are willing to take, but I do think it would add some very interesting diversity to the world.
Every subscriber/backer was aware of the Deviancy Mechanic when they bought in to CoE (if they researched the game prior to paying large sums of money). I would say they open heartedly paid for that risk.
Posted By LukeSpyro at 2:41 PM - Wed Jan 03 2018
The only way I see this working is if you are trying to form a some kind of criminal syndicate.
The Shadow Syndicate.... has good flavor text to it. Thank you for that idea.
Those working for you would have to be loyal to you first as otherwise things can spiral out of control. You would also need a goal; a clear goal to drive individuals to work with you in order to attain said goal. It doesn't have to be super specific, but you should have a "field" in mind as well to act as a revenue stream. Is it warmongering, black market tradesmen, gambling, loan sharking (NPCs probably won't fall for this), banditry, black mercs (jobs NO ONE does), and the list goes on.
Yes, you are correct. Hence this post. Publicly addressing how to handle a Deviant Duchy. Looking for ideas, asking everyone their thoughts and opinions, and figuring out a way to play this into the game.
I wish you luck though as it sounds interesting, but once someone thinks you are a potential threat, then its over. Especially when you potentially control a significant fraction of the kingdom.
If I didn't control 1/12th of the map, then this wouldn't be an issue. But since I do.... here we are.