Posted By Spinam at
I know that Caspian said (a while back) that the information system in COE would be favored against metagaming information, but was there any talk about the mechanics of that?
Ex. Military operations. Would there be any benefit to having scouts and watchtower or would there be no difference than shouting in discord that you're under attack.
Similarly, is there any system to facilitate or grant those perks to encoded information? Let's say your group has a cipher and encodes all their messages. (Just for the immersion.) Would there be any way for the engine to recognize and dole out rewards of passing Intel in-game to those persons?
This being a more immersive game it will be important to have scouts for the enemy troops camping.
You can't see what hasn't been seen.
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There is a few things with the communication system with rumor tokens, and other tokens that collaborate what has been done and what has been said. In order to have a reason for both deviant and detective skills.
The in game mechanics there are others I forgot about that will be important to consider.
Posted By Daynen at 11:00 AM - Sat Apr 07 2018
The key takeaway from the current info we have is that there are things your character and surrounding NPC's do not know unless it is revealed by ingame cues and information. Your 20,000 man army, comprised mostly of NPC's, simply isn't going to hear you on discord. they MUST receive orders, perceive enemy movement, get resupplied, and be told of new objectives, all by ingame action. While discord will be good for keeping up with your guildies/families/friends in real time, you CANNOT avoid using ingame communication functions to convey important info.
20k men is the absolute max that vornair and Devillion empire can support man. We will be lucky to see 2000 men armies.