[NA-E][Kairos] Town of Belisaere

Town of Belisaere

Table of Contents

  1. Who We Are!
  2. Goal:
  3. Leadership:
  4. Town Structure:
  5. Positions Needed:
  6. Rank Structure:
  7. Exports:
  8. Why should you join and who are we looking for?
  9. Getting Connected:
    • Kingdom of Solaris Confederation:
    • Duchy of Cremoria:
    • County of Isenstar:

Who We Are!

We're a craftsman and breeder town based within a border Duchy that will likely see lots of action. We are hoping to be located in the Heart of the Duchy within the county of Isenstar. Goal:

The main goal of Belisaere is to produce legendary arms, armor and other equipment.We will promote the development of the greatest crafters the world has ever known, and wish to attract crafters of all skill-levels and specialities to our town.

Our secondary goal is quality horse exports. We intend to train war horses for The Duchy of Cremoria, and The Dread Legion. We will also offer the superior steeds for nobles and commoners alike.

In order to be successful, we will need people from all professions. Everyone is free to put down roots here and work together.


Leadership starts with the Mayor, Ser Ullsaard Askor, known to all as “The Terror of Death”. Ser Ullsaard will be happy to assist with any issues in order to allow fair and honest production and trade.

Leadership will also contain a Town Council composed of the leaders of the various groups that enter the region. Leaders of guilds that boast a member count greater than 10 within the town itself will be offered a seat on the Council, as well as elected leaders of the people. The elected leaders will be responsible for making sure the people of the town are heard and issues addressed; guild leaders will need to ensure their members adhere to the peace.

The Captain of the town guard will also be part of leadership. They will be in charge of security for the entire town and the surrounding territories, while also providing security for the various Town Council leaders.

Town Structure:

The town will be structured in a way that will allow for people to do as they please in the town while having secure jobs and places in the community. Meaning we want to help develop a free economy but realize that getting started in the game and any new area would be difficult without something to help you get started.

In order to help people start out and begin to thrive whether moving into the area for the first time or just starting the game, the town would work to create an economy based of of activity, production, and goods.In a way that if you are farming and provide the town food, the town in turn would provide you tools, land to farm and anything needed to survive and thrive.More info can be found in the first comment slot.

Positions Needed:

Guilds of all types. Land will be offered for construction of a Guild Hall for guilds, based on size and focus. All are welcome to have a site here; however, they are all expected to adhere to the town laws, or be exiled.

Captain of the Guard

Crafters and leaders in each field to recruit fellow crafters and represent them.

Rank Structure:

Ranks within the town will be headed by the Mayor, and his ruling/word is final in all matters

A Deputy Mayor will be appointed in times that the Mayor is away, and leadership may be required during the absence. This person will have proven dedication to the cause, and be selected from the Town Council or from other town members of exceptional note.

Town Council members would be second in authority, and all equal in rank.

A special rank will be given to members of exceptional skill in desired fields, and land/wealth will be offered in exchange for their presence in the town.


All crafted goods will be exported to promote our skill and draw attention to our crafts. Special priority will be given to orders coming from the sponsoring lords of the County and Duchy as well as all Dread Legion members.

Exports also include all warhorses and other steeds. Other animals tamed and trained will be available for export as well.

Why should you join and who are we looking for?

You should join if you want a safe and friendly group to work with.

Want a group of like-minded professionals

Desire to find a location to house your groups

We are looking for anyone and everyone willing to come thrive in a bustling town. Recruitment is simple - you only need to make your intentions to join the town known to the Mayor or corresponding leader, and to pledge to uphold the peace within the town.

Getting Connected:

Kingdom of Solaris Confederation: Forums Discord

Duchy of Cremoria: Forums Discord

County of Isenstar: Forums Discord

12/23/2018 11:44:22 PM #1

Town Structure Continued...

Crafters: You have the option to always be part of the free market and do as you please of course, you can at the same time choose to be a sponsored member and be given the space to do your work, the tools needed, safety and goods needed to survive.In exchange the town would request you to use your chosen discipline to create anything the town needs. To create these items you will be provided all the materials you would need to complete the order. In this way you are fully provided for and are offered constant work to build your skill at no cost to you. You then can additionally use your talents to do side work for yourself to make goods to be sold for your personal wealth.You can at the end of any agreed contract choose to become completely solo from the town sponsorship and continue to work in the town, then depending on skill be offered jobs by various people as normal.

Farmers/Breeders: Would be offered land to farm on, tools, animals needed, seed all of it. In exchange you would have the choice of simply paying rent for the land you are using or you could provide the town with crop from your yields in exchange to feed the town.Of course you would be allowed to keep a portion of said crop as well for whatever desire you have so long as the town is provided it’s share.If at any point you would like to end your sponsorship you would either need to purchase your own land to continue, or choose to continue to rent. I would also offer to anyone leaving this program to purchase land of equal value and would offer a direct trade so you could own the land you have worked on the entire time and developed to match your play style. Then the town can use the new land to offer new jobs and sponsors to those in need.

Guards/Knights: This one is important, as you will be given everything you need entirely to survive and protect yourself. In exchange you will be needed to protect the town from any manner of threat. Also will be sent out on job to retrieve materials or protect gatherers for anything needed for the town. This one is fully sponsored and has no real option to suddenly become independent other than quitting the guard but you always have the option of accepting side tasks to complete while out on patrol or material gathering. Could even choose to move along with the Mayor’s recommendation to fight on the border provinces and would happily sponsor you for such a task.

This would continue for any other job or skill needed for the town growth. I expect this is something people will take as a high value option at the start of the game and something important to get yourself started and even trained. Later will probably be used far less short of people who need a fresh start or fall on hard times. Regardless the option will always remain within the town.

3/17/2019 3:07:52 PM #2

Still open and looking for Guilds and Members of any focus, it takes a village and all that.

Log in to post