nice
- Snipehunter
Posted By SellayneDarkholm at 8:10 PM - Thu Apr 18 2019
Can we get one with Vye, now?
I second this :P
I am sorry, but this has nothing to do with combat... jumping and spinning arround and even holding the sword wrong... I am somewhat disapppointed. Some armor-designs were weird too...
there are hundreds/thousands of years of documented war, equipment and combat styles - would be nice if the art director/team actually would do some research, as it is normally done before making art
for example: a sword isn t a sword. some are for cutting, others for stabbing and later swords were used backwards too, holding it at the blade and using the hilt to do blunt damage. why would anyone: spin - unless u want to be hit into ur back, jump - unless u want to lose balance, put the sword behind your arm - unless u wanna do suicide because u can t block/parry anymore
the only moment where dancing is acceptable on a battlefield is on ur enemies corpse :P
With combat as a focus, it is sad to see that we will be stuck with root motion for attacks. It will play as a simple hack and slash aRPG and it is going to feel arcady.
There should be more focus on lettings the player chose how to move with the style he\she has chosen to use.
What these mechanics will end up doing is create a meta where one or two styles are superior and used all over.
If you let players be in more control you remove that problem and create a more rich world at the same time.
Q: And what about parrys and riposets how will that work when characters will be jumping back and forth. When you commit to a attack will you be unable to cancel?
Are there iframes when you e.g: dash? Do some styles have more iframes then other (if any)? I dont think movement lock and root motion is the way to go for a MMO in 2019 to be honest.
Am pretty sure it will be evident at some point i just hope that it wont be to late by then. When the masses start complaining about bad combat.
PS: Great type of "shiny" much more interesting then a drawing.
Watru, did you read the shiny I linked at the bottom of this one? It actually directly addresses some of your root motion commentary.
Hope that helps! :)
Posted By Barlin at 8:29 PM - Thu Apr 18 2019
I am sorry, but this has nothing to do with combat... jumping and spinning arround and even holding the sword wrong... I am somewhat disapppointed. Some armor-designs were weird too...
there are hundreds/thousands of years of documented war, equipment and combat styles - would be nice if the art director/team actually would do some research, as it is normally done before making art
for example: a sword isn t a sword. some are for cutting, others for stabbing and later swords were used backwards too, holding it at the blade and using the hilt to do blunt damage. why would anyone: spin - unless u want to be hit into ur back, jump - unless u want to lose balance, put the sword behind your arm - unless u wanna do suicide because u can t block/parry anymore
the only moment where dancing is acceptable on a battlefield is on ur enemies corpse :P
They will have combat styles for trained people and for untrained people, so this could just be one of the "untrained" combat styles.
Not everyone in elyria will be a combat veteran.
it has nothing to do with trained or untrained.... Knights/nobles trained their whole lifes for combat, Swords weren t just a weapon but also a status symbol.
But ignoring that, noone would fight like that. If u would have a sword in ur hand and an enemy in front of u - would you jump, spin around ect while attacking ???o.o it is a basic instinct of humans and animals to face the enemy
worked on weapons and animations before, and one of the most important parts when doing art for games was research at the beginning. don t see it here
sometimes less is better: I would prefer a combat system where the player is in control. left mouse movement=left swing, right mouse movement=right swing ect. it makes the combat more complex and I don t have to wait for my character finishing dancing on the battlefield
ps: fun fact from archeology. plate armors for example didn t have the same sickness all over. the sides are usually thinner since the arms add an extra layer (+ its less weight to carry around). moving up your arms and spin would expose those spots- and the vital organs underneath. so u would be dead pretty fast :D