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- Snipehunter
Good work, as always
contact me on discord if interested in a Dwarven lifestyle! Hrothi Life Freind code 172508
Looks great! Though it seems CoE will have the same mystery as most other games: who keeps all those torches and candles alight?
I like the natural lighting! If most surface caves are like that, I think it'd be really neat. Gives a sense of the depth and proximity to the surface, maybe some pitfalls in the ground that open up into the caverns below, or something.
It's very pretty but I'm curious.. We have games where supposedly long abandoned dungeons, mines in disuse, basements with no one actively there atm, somehow have candles, lanterns, cook fires, etc lit with no one around. Compare Skyrim with Witcher3. The former has random candles everywhere, the latter has you descending into darkness. What got me thinking was the catacombs image above and the idea of untended candles burning forever (I get this is just a picture of a work in process). Without dedicated people to tend to the candles, why would they be lit up?
Will Elyria have the sort of dark places which players will have to illuminate on their own? I hope so. :)
Heh! I totally thought "They're gonna ask about the lights" when I was saving out those images. I knew I should have mentioned: Heat put those there so we could actually see the spaces in a cool dramatic ways. But no: when you see them in-game they're gonna be dark as death, maybe even as dark as the coffee I drink first thing in the morning. ;)
So does this mean that subterranean spaces are instanced and zoned into via the entrance? Or will they also be 'open-world' and the entrance is both the entrance as well as the game mechanics means to say I can now tunnel here. For example an Entrance will typically consist of an opening and 10 steps w/ a landing, but once constructed is open world and traversable by anyone unless physically blocked somehow (door, etc)
As a follow up question is it a possibility to build a surface entrance off of someone's property but then tunnel into their basement as long as they don't notice, or will this be a case (using Conan as an example) where you simply hit a red 'barrier' once you reach their property line where it says "construction not allowed"?
Also, thanks for sharing :)
<3
WTB underground lake in cavern under mountains in K1 on OCE ... for ummmm... reasons! :)
Love it.
But yes, I really hope there are "big enough for a dragon to fly through" entrances, as well as "ridiculously over-engineered Hrothi Gates with silver inlay" entrances.
Hmm interesting.
I do wonder though, are we going to use mines for quarrying too? Or does quarrying happen on surface while we build the so called "quarries" on exterior terrain?
Another question though, is it impossible to build an entrance from the interior of a cavern, IE digging out a tunnel? Or instead an entrance must be built somewhere on the surface else, and when both side dig to a common spot... it becomes a tunnel?
Vice mayor of Lux Verloren
Posted By Devilkyn at 6:45 PM - Thu Jun 13 2019
So does this mean that subterranean spaces are instanced and zoned into via the entrance? Or will they also be 'open-world' and the entrance is both the entrance as well as the game mechanics means to say I can now tunnel here. For example an Entrance will typically consist of an opening and 10 steps w/ a landing, but once constructed is open world and traversable by anyone unless physically blocked somehow (door, etc)
The latter - they are open world spaces, with the same access right restrictions as building on the surface, which plays into your next question:
As a follow up question is it a possibility to build a surface entrance off of someone's property but then tunnel into their basement as long as they don't notice, or will this be a case (using Conan as an example) where you simply hit a red 'barrier' once you reach their property line where it says "construction not allowed"?
This is an unresolved question. There shouldn't be anything that stops you from digging someplace you have rights to dig and then digging up to the ends of the space where your rights exist regardless, but we haven't decided yet if we will artificially stop you from tunneling into space that belongs to someone else, or instead leave your ability to do so up to the materials used by the space in the other person's land. E.g. if I build a secret underground vault to hold my treasure, it might be on me to ensure it's enclosed in iron and laid over with bricks and mortar so that that your ability to tunnel in is minimalized.
Candidly allowing that sort of thing is usually how we lean with stuff like this, but it has been something we've discussed from both sides of the argument repeatedly so I can't guarantee it, yet.
Hope that helps! :)
Looks good, questions...
What kind of options will we have for the Entrances? Can they be different sizes/shapes/architectural styles/options for integrated doors?, can any of these parameters change after being built (enlarged, narrowed, redecorated)? Can they be concealed/camouflaged (like that bookshelf door we saw in a house once). Can they be collapsed/removed entirely sealing the area behind? Can an existing cave or space be punched into from the outside by appropriately placed entrances, how about creating an entrance from the inside of the mountain?
Seneschal for the Hrothi County of Iskar, Recruiter for the Duchy of Aritaur
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Oh, interesting!
Will mines, tunnels, and the like be purchasable like property, or does whoever own the land automatically own everything under it?
Tentative plans: To'resk, looking to settle in the Kingdom of Riftwood, NA - W Angelica.