// Siren’s shore county // Duchy of the High Seas // Vornair (NA)
Lore
Luna’s Rest is what some would consider, a fledgling village. Young, but vibrant. Quiet, yet full of life. The village’s birth was one out of necessity, before it became a settlement of any kind, Luna’s Rest was a group of lumber-camps who saw profit in the groves of trees in Siren’s Shore. They would set up temporary camps to ply their craft, and sell materials to the local settlements and shipbuilders in the county. Their tents, tools, and families would move for many years until the Moongrove was discovered, a large grove of high quality lumber; too vast for the small camps to harvest efficiently, and too high quality to clear cut. The families came together, settled their differences (at least most of them) and agreed to work together and build something greater. The Grove needed a settlement that would maintain it, thus Luna’s Rest was born. A village of folk who want a calm and quiet life, away from the seas that have taken many of their brethren but close enough to still be useful to shipbuilders, carpenters, and others who seek lumber and other goods.
Citizen Roles
Profession Needs
- Bounty Hunter*
- Surveyor/ Cartographer**
- Blacksmith
- Tavern Keeper
- General Shopkeeper
- Carpenters
- Fletchers
- Other refiners & services: merchants, tailors, masons, healers/herbalists & brewers
- Institute staff (those interested in providing instruction and pursuing Architecture or --- Art-related Professions, new fields will open as instructors join) For more information on the needs of the school, see below.
*note-able profession
**The town Surveyor maps out current land, resources, city planning, and new construction (trained in Cartography)
Agricultural Professions
- Farmers
- Woodcutter*
- Hunters
Governance
Founding families make up the Elder Council, one member from each family becomes an adviser, and individuals most suited to take the position of Mayor if the time came for it. With a maximum limit of 4 founding families plus the founder - each family is expected to contribute a unique aspect to the town to help it flourish and grow. If there are less council members, there should be a minimum of 3 total (including the village founder) in order to break any votes brought to the council. Example: Built a sawmill and established a local carpentry shop, start the village’s first general store, join the Moongrove Institute and contribute to its growth.
Founding Families - Elder Council Members
name and contribution(s)
- Vacant
- Vacant
- Vacant
- Vacant
Duties of the Elder Council
Decision Making: Aid in the growth of the village, whether that is agreement on road connection or voting on building prioritization. The council has lead vote on village growth, in the event of a tied vote the founder will break the tie with their vote.
Voting: In addition to voting on the growth of the village, the Town Council also votes among them as to who receives the distinction of Deputy Mayor if the time came for it. In the event of a tied vote the presiding mayor/mayoress will break the tie with their vote.
Deputy Mayor: At times the Mayor/Mayoress will not be available and will require their Deputy Mayor to step in to represent them. This is a character-lifetime position and the responsibility is transferred to a new council member once their soul takes its final walk.
Electing new Town Council Representatives: Membership to the Council is one lifetime - the founding family must choose a new representative once their current representative departs. If none in the family are left or willing to represent the family, then the Founding Family loses their position and the Council must elect a new family from those in Luna’s Rest.
Contact Details:
Direct Messages to Hellmoon on COE Forums
Hellmoon#4053 on Discord