Sweet!
- Snipehunter
Posted By DontAskY at 5:09 PM - Thu Oct 17 2019
That Slide though!
I know, right! Friggin' sweet.
\[T]/
How will NPC's react to parkourists? Will that be an "Assassin's Creed" kind of approach or that kind of behavior will be tolerable if the players around are doing it on a regular basis? Looks cool tbh!
Good luck ;)
looks nice. but there is really a lack of sounds from second 7 onwards. plus the animation does not look synchronized with the wall. i think it really needs to be moved in general to be more alligned with the surface the character is climbing.
I love a good ground slide!
Looking forward to seeing how that wall run ends out animating too. They're pretty fun when timed right.
In light of the obvious ability to wall climb, a couple questions: Will particular equipment such as hand spikes be needed? Will there be construction elements to prevent someone from scaling your keep wall and hopping over the edge onto the roof? From a legal perspective, can making wall climbing inside your city illegal possible? Is that enforcable with the implicit contract system?
Posted By DontAskY at 5:09 PM - Thu Oct 17 2019
That Slide though!
Pretty kick ass Slide i might say.. and it's all WIP you say? can't wait to see this all polish up, it'll be insane!
Wow they got tired really fast!
Reese "Legendary Neurotoxin" Holland - COE Reddit Mod - Game Dev, but not on CoE. Talkshow on https://www.twitch.tv/theoryforge on Sundays with the rest of the Theory Forge crew!
Posted By Galliad at 5:11 PM - Thu Oct 17 2019
looks nice. but there is really a lack of sounds from second 7 onwards. plus the animation does not look synchronized with the wall. i think it really needs to be moved in general to be more alligned with the surface the character is climbing.
Well duh. That's the polish that needs to be added. He DID say this was very early in the design process XD
Posted By Barlin at 7:10 PM - Thu Oct 17 2019
I put my money into a pc game- are we limited to concole controls ??
The game has been designed with console controls in mind since the start, as in, you can use a controller if you want. That DOES NOT mean that keyboard controls won't be fully taken advantage of too.