The Might Division
There are 3 main combat subsets within the Might Division, The Enforcers, The Judicators, and The Infiltrators.
The Enforcers
The Enforcers are the physical branch of our guild. They are our shields and our swords. They are the strong arm of the guild. They will make up the infantry and soldiers.
Berserker: A member who desires battle and is highly aggressive, traditionally known to wield axes, but they may wield any weapon of their choosing.
Vanguard: An elite specialized rank that will be in heavy armor. This person must be willing to sacrifice him or herself for their team. This person will be the pillar of strength when there is no hope.
The Judicators
The Judicators are our ranged branch of our guild. They are to support the Enforcers from a distance. They will also help by being the scouts and the trackers for the guild.
Archer: A member who decided to become acquainted with a bow, perhaps will eventually become a good tracker and Ranger.
Ranger: A member who has mastered both the bow and a melee weapon. A member who is a good tracker and has a keen sense.
The Infiltrators
The Infiltrators are our stealth branch. They will supply us with information and target specific targets on and off the battlefield. They will help the Marksmen with scouting as well.
Assassin: A member who prefers to work in the shadows to take down a specific target. Most likely to take Elimination type quests.
Our Ranks
The Ranks will be a quick way of seeing how skilled and loyal a particular guild member is. The way we are planning to implement the rank is to have an armband that grows with you. When you first join you will receive an armband, and as you have certain achievements or you join a certain squad(see below) the armband will grow and change with your character, showing your personality and history through it.
Recruits will have a Leather armband with no insignia on it.
Once they have spent some time with us and earned a few notches onto their armband they will become a member and be given a copper or bronze armband with the guild insignia on it, as well as any squad symbols. The previous armband will be incorporated into the new one in some way(up to the user).
If a member has been with us for a long time and has proven themselves capable and loyal time and time again they will be given an iron armband.
The next level is a steel armband with the members key strengths and good qualities. If they are a good leader they will be given a symbol to represent that. If they are a strong fighter they will be given something to represent that as well. And so on with variety of skills.
The Last level or last two will be given a rarer sort of metal (was originally thinking silver or gold) and will be given to those exemplary members who are dependable and are the pillars of strength that help support the guild.
Squads
Once a recruit becomes a member they will be assigned to 5 man squads in one of the three branches. They shall do everything together, from fighting to feasting. Ideally this shall be a group that you can depend on and trust. This is to develop a sense of comradery and be able to function together as a team. To not just be a squad, but brothers.
Soldier: A brave warrior who is a part of a loyal squad under the command of a Captain. Soldiers are the backbone of our force, and as such will be treated with the utmost respect. We will depend on you and if you consistently prove yourself to be a capable warrior you will get a promotion. (3-4 per Squad)*
Captain: A level headed leader who can think on his feet. If the soldiers are like the arms and legs of our force, the captains are like the brains. They will be expected to make sure their squad is in top shape. This includes bringing the squad to training sessions. A lot of responsibility is expected, however it will be worth it. (1 per Squad)
Adviser: A warrior who has a lot of experience, but chooses to not be a Captain or is not leader material. They will assist the Captain and will take command when they are unavailable. If the Captain is like the brain, the adviser is like the heart. They will help raise the squad's morale and ensure that everyone trusts one another. A team that cannot rely on one another is doomed to fail.(0-1 per squad)
Commander: This will be the 3rd highest rank. This ranks responsibilities are to make sure that the squads are running smoothly and are able to communicate and cooperate efficiently. They need to be experienced and calm to be able to make rational decisions for his squads. They report to the Leader(myself) or the Second in command if I am not available.
Second In Command/ Right Hand: A capable individual who has shown not only military and tactical prowess, but also leadership skills and compassion. Someone who genuinely cares for his comrades and puts the good of the brotherhood before himself(or herself). This person will assist me in all manner of dealings, and will be in charge when I am not available.
*Soldier is used as a catch all term for those members who choose to be part of a squad. A soldier can be any type of combatant they choose.
Alternative Path
Lone Wolf: This anyone (Iron or higher) who will choose to not be a member of a squad but still chooses to be a part of the guild. This individual will have a little less structure and a little more freedom but will still have to answer to a Commander.
Everyone must lend a hand when needed, regardless of the task, until we have a stable and independent operation.