Posted By Deinjl at 11:30 AM - Fri Feb 23 2018
Posted By Snipehunter at 7:57 PM - Fri Feb 23 2018
I hope so, otherwise I spent some time in the combat design I maybe shouldn't have...
;)
Seriously though, the plan is to support gamepad play and we're designing the controls with that in mind from the ground up. That doesn't mean we're gamepad > Keyboard or anything though, just that we think about how to do everything on the gamepad, other alternate controllers, and the keyboard equally well.
Hope that helps! :)
"other alternate controllers" not including keyboard or gamepad, leaves us with, like.... "VR controllers"!? ;-)
...or am I completely missing out on some super obvious conventional controls atm?
The team is ensuring that their development is as inclusive as possible, so they are trying to ensure that players who need alternate play methods (a player with mobility issues for instance) will be able to play the game. Some people can't use a normal keyboard, some need controls that function differently than what most folks can do, so the inclusion of "other" controllers includes typical controls like keyboard, and the potential for alternate controls.
It COULD also refer to VR, since (while not reached during Kickstarter funding) the technology will be looked at poterntially for after launch.
However, for launch, it's MOSTLY the typical controls, with additions for using console controllers (as we know that some of the devs switch to these for play testing or specific task work), and potentially work arounds for okayers with disabilities.